Drivatar difficulty and behavior discussion

what the heck turn 10. i played the goliath race on my normal settings using S2 classed cars (Bugatti divo) and won by 2 seconds. i then raced again and put it on the easiest settings to see something and i only won by 8 seconds. in Forza horizon 4 i was able to win by 2 minutes with the easiest settings. your lower levels are supposed to be for those players who never have played a racing game before but even the easiest setting takes a ton of skill on the longer circuts.

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The drivatar difficulty does seem to have changed over Horizon 4, although it’s a bit contrary in FH5. I raised the level to Above average after finding Average wasn’t quite a challenge and struggled to win in road races, but in the seasonal championship race, when I saw they were set to Highly skilled, my first thought was that I was in for a right spanking from them, but won the races anyway.

My current strategy in the long races is to hit the apexes of corners, try not to understeer, and drive down the middle of the road like I own both lanes, although this is merely to keep the drivatars at bay rather than gain some massive lead over them.

I expect with practice that I will do better against them, and also, at this point, I don’t know the courses. Probably in time, I’ll improve my performance against them, but it’s still early days.

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that is what i normally do too but like i said, i raced at my normal settings and then changed to the easier ones expecting to absolutely destroy them but they stayed right there with me the whole race. the goliath race just like in FH4 is the longest race of the game with the circuit being the paved roads on the outermost edge of the map. you start on the east and race counterclockwise around the map in one giant lap that depending on the class of car will take you around 12 minutes at the quickest. i was kind of expecting that i would have been at least 1 minute ahead of them at the end because of the distance of the race but i was only 8 seconds on the easiest difficulty.

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Yes it’s changed… It’s still being trained. Every new Forza game has less than ideal drivatars for the first week or so. Playground does some basic training but it’s up to us to keep training them.

They couldn’t just transplant the fh4 drivatars into 5 because the physics model is different. Don’t worry just give it time. Who even knows if we are training them yet. It might not be enabled until the full launch.

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The drivatar Ai is also very inconsistant. I’ve won many races easily but lost others using the same car and at the same difficulty. Also the AI doesn’t use any physics modeling. If you watch the cars they have perfect braking, steering, suspension and grip - and they never make mistakes. They are basically moving bollards to be overcome. They could be anything - flying camels, space ships, a fart in a balloon for all its worth. At best they perform like slot cars but they do not behave like cars at all. Now other games like GT Sport the AI do make mistakes, they do spin out or get their turning point or braking point wrong - you can see their wheels lose grip in corners. But not in FH5 or any FH game. I love the game but the AI and the races have always been poor.

Edit: Good Lord the site blanks the word for breaking wind, how incredibly dumb and petty.

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My first spin round the Goliath was 5 laps (I wasn’t paying attention to the fact that there was a blueprint listed first) and it was 1-v-1, which I won by the skin of my teeth. I was lapping the course in my modded Supra in about 14½ minutes or so.

I did the Gauntlet sometime after, but forgot I’d set the drivatars to the lowest difficulty for a showcase remix (not my favourite thing in the game). Might’ve expected to wave goodbye to them, but at times they were catching up, and I think the margin by which I won was a mere six seconds.

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Yesterday I was easily winning on pro with little to no issues once I got past the rolling road block, now today I can’t win to save my life. Something is definitely weird with them right now. In FH4 I could win on unbeatable, so am very confused, and a little frustrated and disheartened right now.

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I’m playing on Pro level, and usually I can beat all the drivatars up to the second place. Once I get 2nd the car in first always is super fast and pulls far away

It’s being definitely more difficult to play against IA, with in part is good because even unbeatable was kinda easy in FH 4 for players familiared with the game, but now all difficulties are harder than it should.

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When racing in the goliath, did your car have any issue trying to turn after racing that long for say 10 minutes? I had a n issue of my car which i cant remember the name but had very good custom tuning which alowed for very easy navigation around corners all of a sudden i could not turn the car anymore. It became very difficult to navigate the corners but AI breezed through these same corners with so much ease. I got so pissed that i quit the long event

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I struggled on Pro and expert is difficult as well, I use manual gears as well which i’m still trying to get used to.

Does feel more difficult in FH5 though, which as said is good. I may need to reduce it from expert while Im still getting used to things.

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For me the drivatar obviously cheating, but it does introduce a fun challenge, although maybe try not to be too glaring.

Driving on juggernaut/titan/goliath displays this cheating where my car leading running top speed can still be chased by the AI. However some times they can’t chase me at all.

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It really comes down to the track and used car. With my B700 F450 I’m winning Dirt & CC races quite easily on unbeatable.
Same goes for the again OP Bone Shaker on A800.

There was this one road race though where I put top 20 Rivals times in and couldn’t catch up to the lead AI.

It definitely needs some fine-tuning but that’s the case for a lot of things currently.
Will the Trial be against unbeatable? If so, Hof requirement won’t help much. It would be extremely hard.

Those extremely low best lap times for the AI probably represent the game rubber-banding them up closer behind you when you’re well ahead. Back in FH4 I’d often drive a custom 12-lap circuit course (Holyrood) crushing the unbeatable AI, and the game seemed to never let me win by more than fifteen seconds. Then they’d show best lap times sometimes up to three or four seconds faster than mine. I’ll bet FH5 is doing the same.

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Yeah that shows some programming manipulation going on. They never let a player win by a long way, the cars will do 300mph to catch up.

Programming Ai is difficult though, PG would have to hire someone new for Ai.

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No, it’s not just you, while I don’t think the ai is bugged I just think they are more in an ā€œexperimentalā€ stage. I have been having the same problem as you. In rallies or dirty races, I can set the AI to unbeatable and only one of them will actually be challenging. In races such as the goliath, I feel like I stand no chance against the AI on difficulty above average. Could just be poor balancing or something but I bet it will eventually be patched out, I mean the game isn’t even fully released yet.

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The AI in this game is seriously broken. From Expert on up most races are incredibly hard if not impossible to win. I wouldn’t even say I’m bad at the game I’ve been playing racing games for years especially Horizon and I’ve always been good. But no matter my skill, or the car, the AI are just better in every way, they takes corners at unrealistic speeds and accelerate out of them even faster. The only ways I’ve been able to win have been to bully them out of the way and do whatever I can to get first place in the first lap or 30% of the race because after that it seems that the AI up front just runaway with it. Or you could just a drive a stupidly fast car like Sesto Elemento FE. I would prefer FH4 AI over this any time, please fix.

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The AI is really tough in this game so far :sweat_smile: my ego got a rude awakening, but it’s so satisfying when you beat them and pirouette over the finish line in style :smile::angry:

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The ai is definitely broken. I know this because no matter what difficulty (except tourist) the first 3 cars always have a 3 sec gap. On highly skilled and above they stick to the racing line like glue, take some corners with no need to brake, oh and S turns? They fly through all of them. Did I mention that they rubberband? I was able to win expert races nearly all the time on the last horizon game and now I’m lucky to win on highly skilled. Unbeatable is actually almost unbelievable. You need a tuned car if you want to win against ai better than above average

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I can understand that, but there is an achievement for beating an unbeatable drivatar so being able to is kind of mandatory. It should be really hard, but possible. They wouldn’t make achievements that were not achievable. At least not on purpose.

Cheating is unacceptable and really lame. I never understood why people (or the AI) even bother.

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