Drivatar difficulty and behavior discussion

I’m noticing that difficulty feels right on par with FH4, in that I can usually beat PRO with little issue if I drive well, but on some circuits (Lookout Circuit, for example) I’ll drive perfectly and be lucky to nab 6th. It just feels like I’m racing against cars in a class higher than mine for some reason. Cars that I would normally pace on straights are just blowing by me but it seems to be track-specific?

Same here, I’m a casual, on Horizon 4 I can manage to get a win easily on highly skilled, now I can only do above average. Seems the AI got a boost or something on Horizon 5.

5 Likes

Same here. Noticed especially in S2 998 Street.
On some Tracks AI was driving straight into Walls and doing other strange things like full braking on straights.
And on others AI was unbeatable (Expert) doing 90deg corners without braking or cornering with 4 Wheels in Air.

Edit:
Was using AMG ONE S2 998 best AI Car was S2 988 but even S2 927 was able to beat me easily

I’m glad this isn’t just me, on FH4 I can mostly beat pro or unbeatable but in FH5 the AI seem to be far harder and in the first few races I couldn’t even get 5th or 6th (expert, I managed to get a 2nd once, but that was hard! ). That being said though the controls do feel different (not that is a bad thing of course, In my case I guess I have to get used to them)

1 Like

It’s far worse in this game. 1st, 2nd & 3rd have twice the Grip and HP, it should’ve kept the same model as FH4

12 Likes

Agreed.
Their cheating acceleration, especially in straight sections, is crazy and spoils the fun of the game.
FH3 and FH4 also had drivatar doing this kind of cheat, but it was still more tame than FH5.
Now they have better launch acceleration than any upgraded car, and they can pull away from my car on a short straight of about 100 meters.
From what I’ve read in the list of known issues list, they admit that they set the drivatar difficulty wrong, but only for drag racing.
However, I think the drivatar difficulty needs to be fix for other racing as well.

14 Likes

They have their limits. My 65 Mini setup outaxelrates them, not only from the start but even later in the race when they have
passed me (on rails, unbelieveable grip…) I can still go past them.

Tuners against drivatars!

I don’t know why they’d only fix it for drag racing. They need to fix it entirely. I agree with what you’re saying.

It’s not acceptable and I used to play on unbeatable on FH4 with no problems. Now I have to play on highly skilled/expert. Very demoralising indeed.

7 Likes

I disagree with you guys. I think it’s wonderful that “Unbeatable” drivatars are living up to their name for once.

Before there was no CPU difficulty level that was challenging, but now there is. If you don’t like a challenge, then play the lower difficulties, simple.

3 Likes

The problem isn’t the difficulty. It’s the behavior of the AI.

3 Likes

It’s not exactly as simple as that. I race with no assists, no racing line, sim steering, and manual with clutch because I like a challenge and a more realistic experience. However, when it comes to drivatar difficulty they are not consistent. Usually I play on expert cause I like a challenge but something I can win at. Certain races and with certain cars you can smoke the expert drivatars, however another race in a different class or track and the drivatars will be unbeatable and I’ll have to go to highly skilled. However, then I blow through the competition half way through the first lap with ease. So there is no happy medium. Like others have said 1st, 2nd, and 3rd have an unrealistic amount of grip and acceleration.

They really need to make the drivatars more consistent and not give 1st 2nd and 3rd such an advantage.

1 Like

i agree. i play on “highly skilled” and tune my cars for that difficulty. i’ve noticed that when i finally get into the lead all the ai cars start speeding up beyond what their performance class should allow. couple that with their perfect handling characteristics and you have a recipe for extreme frustration and a copious amount of cursing at the screen.

8 Likes

Is it just me or is the AI completely broken in FH5? I’ve been playing on Unbeatable difficulty ever since the first title and, even tho the first one suffered from something similar, this one is far worse, imo.

No matter how perfect I drive the drivatars are always faster than me. And when I say faster, I really mean it! I even tried using the Welcome Pack’s A80 Supra (A-800), because it was the car with the highest top speed in A Class I had available and the drivatars were still unreachable. They will just not brake while cornering at all. And as we all know, you either sacrifice top speed and acceleration for cornering or cornering for top speed and acceleration. For some reason they have both and simply won’t obey to the laws of physics. I don’t remember it being like this in FH4. And I’d always race against unbeatable drivatars.

Is this something PG is even aware of? If so, is it considered a bug? If not, could someone please recommend me a car to beat the AI in a straight line with good grip as well (any class)?

The race I’m trying to complete is the Goliath and I’m playing on PC.

Thanks!

6 Likes

I’m fine with more challenging AI, in FH4 they were a bit dumb and crashed a lot. I think the issue will be locking the playlist SP behind Highly Skilled… Not to mention how hard Unbeatable coop may be.

I ran Colossus on Highly Skilled in the A800 supra from the welcome pack. On manual gears I was passed by 2-3 cars off the line and it was challenging to reel in and pass. Even once I got to the front, they would reel me in in the tighter sections where I was fighting wheelspin (TC off) out of the slower corners and eventually I won by just 6s as the later sections are more open.

Still I think there may be learning on car selection as in a cross county race I went from a difficult mid field finish to passing all the AI half a lap in by switching between two different A800 AWD cars.

I do like the asphalt handing though. Haven’t spent enough time in the others as I was 3 starring the stories for HOF. 4000 points to go…

Edit: Saying all that… I just did the Riviera Sprint on very wet, slippery roads in the bone stock 1999 Mitsibushi and easily beat the AI on highly skilled. Led from 30 seconds in with >5 sec lead at the end.
AWD was way better for launch, no places lost.

I’m having the same issues with heavily-buffed AI. I road-race mostly unbeatable on FH4, sometimes pro depending on the car and the course, and win my races easily in most cases. But these early FH5 road races have me fighting to win at highly-skilled even on those first pretty easy courses.

The AI seems to be pretty crash-happy, too, much more than FH4. I value clean racing very highly, and over more than six thousand races in FH4 I’ve averaged only three collisions per race; it seems that you can rarely get away completely clean when you’re in traffic. On these first few races in FH5 it seems like I’m getting about a dozen hits per race, a few of them of course from rear-ending hard-braking cars ahead of me but mostly rammin’ and jammin’ from the AI, a lot of hard hits on the front quarters of the car as they try to drive me off the course on the outside, but a lot of rear-quarter hits too. I’ve always complained about getting the back end of my car beaten into scrap metal by the AI, as well as that guy who needs to whip across the road to tag me while I’m passing him, but FH5 seems even worse. I’d hoped that there would be a control for AI aggressiveness, but no such luck.

On the other hand, I’m pretty happy with the car handling, although trail-braking is going to have to take some readjustment with the new friction model.

5 Likes

I’ve actually been having the same problem. I used to play unbeatable alot on FH4, but I noticed then that small hatchbacks were cornering at 200 mph. In some cases flipping due to the extremes at which it tries to push itself.

In Fh5? The AI has to have been rigged even harder to never slip, never slide, never lose any sort of traction and stay 100% perfect on braking at all times. I’ve legitimately been passed on corners so many times just for the fact that they handle way better than any car of mine, tune or untuned, can.

The Rubberbanding is even worse. Just completed another run of Goliath against highly skilled AI. I went off of the road for one second, got back on the road and back up to speed another second later. Before hand I had the AI at least 11 seconds behind me due to being able to push hard through the high speed sections. After that one little slip up? I had 3 cars that seemed to break the speed barrier to catch up to me less than 700 meters before the finish. It’s ridiculous.

6 Likes

The rubber-banding is insane, I played on pro in horizon 4 and in this game its a struggle half the time win on expert, for both road and dirt, BUT CROSS COUNTRY!?
I knew their was some bad rubber-banding/Acceleration boosting in CC in FH4, just race against a AI can-am maverick if you want proof, that thing broke the offroad buggies division and made it unfun
to race in because it would take off by mile ahead of you if you gave it the chance, and u wouldn’t be able to get anywhere near it for the rest of the race. But here in FH5? the entirety of CC feels like that, completely unbalanced and rarely any chance at victory for expert/above, even highly skilled feels like a slog to win. FH4 did difficulty right most of the time, and I have no idea why the dev’s have made it this way in FH5, it wouldn’t surprise me if this was some kind of dumb bug, but even if it isn’t they need to tone it down ALOT.

6 Likes

I’m glad to hear that I’m not the only one with this problem. (FYI I normally play Highly Skilled and some Expert)

Just got the barn find T100 Baja Truck that should be faster than any other car in its class, but I’m getting overtaken and ran away from by the Nissan Raid car.
I guess lower speed stat, lower HP, lower torque, and lower offroad stat = faster car???

It’s ironic too that the NPC mechanic praises the T100 suspension travel, but as soon as I hit a mandatory jump in a Baja race, I lose 10-20 MPH and the AI shoots right past me. Mind you this is also with a stiffened up rear suspension seeing as the T100 is a rear engine truck.

Even on road races there are times where the AI just seem to be uncatchable. I’ll go into a turn at the same speed as them and tap the breaks and slam into a wall meanwhile they run away doing 80+ straight through.

Really demoralizing to lose a race handily to a car you know is slower or sloppier than yours and have to lower your difficulty down 1-2 ticks to beat them. This is especially apparent in the Baja and Dirt races, unfortunately the 2 I was looking forward to.

Hopefully they tune the difficulty settings sooner than later.

6 Likes

The ai is completely stupid and disgusting. I hate everything about it. I’ve played horizon since 1 on 360, 2 on 360, and so on into the xbox 1. I’ve always liked pro or unbeatable, the ai in this game however is still unmatched in highly skilled. Rubber banding, no sliding as the car tires are basically t-rex tape. If the ai are not fixed and thought about I will refund this game as it isnt worth the price tag for a game that’s hard to beat on easy.

If u want proof svm lvd Is my xbox gamertag. I will record some awful ai and post there.

4 Likes

This shows that rubberbanding is rather severe. You think the AI in last place would have the slowest lap time…Except they don’t. They are five seconds faster than my best lap time. In fact if you look, starting from second place and going down to last place. Each one has a faster lap time than the other.

9 Likes