until I ‘walk’ my system through 7.1 or 5.1 uncompressed first.
So I’ll load a car. Let’s use a Porsche here since they seem to have the thinnest mixes in this game at the moment. I’m using the 2021 GT3.
Here’s what I hear happening. When I load the car initially there’s less bass ( not sub-bass, bass like 80 - 200hz ) and I hear a upper midrange bump. Somewhere between 2 - 5khz. It also sounds like there’s less dynamic range. At this point I have my Xbox set to Dolby Atmos for home theater.
So what I do to correct this is go to xbox settings. Pick 7.1 or 5.1 uncompressed. Go back to the game. Rev a few times to check the sound difference. Then I’ll go back to xbox settings and pick dolby atmos for home theater. When I get back into the game I don’t hear what I heard initially. What I hear is that DA now has the same characteristics of 7.1 or 5.1 uncompressed.
FH5 used to do this, but it’s been corrected in an update since. I’m guessing that FM is plagued by the same bug. Mebbe hit up PG to see what they did? Idk I’m just tired of having to walk my system through other surround modes to get DA to sound right.
I have to do this every time I change cars. It’s quite annoying.
I highly recommend testing this in cockpit cam. You’ll hear the most difference in this view.
It is absolutely imperative that this is tested on a proper home theater setup. Soundbars won’t cut it. Headphones won’t cut it. An AVR connected directly to Xbox with speakers is a must to test this.