I just raced at Daytona International Speedway (sports car circuit) in an S800 class event. My Lamborghini Murciélago has a speed rating of 7.1, acceleration at 7, and handling at 5. I was consistently averaging low 1:45s per lap. However, a Hennessey Exorcist with lower stats—6.1 speed, 6.5 acceleration, and 4.8 braking—was effortlessly pulling away from me at every acceleration point on the track. That driver was clocking consistent 1:43s per lap.
In another race at Road America, another racer using the same Hennessey Exorcist—also with similar performance stats—was putting down 2:09s, while I managed 2:12s. I understand tuning plays a role, but something about their pace seems a bit questionable. Either they’ve got an exceptionally optimized setup, or there’s more going on under the hood than the stats suggest.
Those acceleration/speed/brake/handling mean nothing, yeah they’re factors who give you an idea how the cars perform, but they at the same time doesn’t represent correctly the real performances on tracks.
For example if you shorten your gear ration for reach a max top speed of 80 km/h on your lambo you still keep that high value it had before to tune it.
Can follow the same logic with aero
Only the lap you records talk
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As easy as driving them yourself.
I have a completely different experience; my Lambo Murcielago is considerably faster on any track (by several seconds).
And there’s an important consideration to keep in mind: I have my Exorcist stock (like almost all of my cars), while I’ve downgraded the Murcielago to better match real-world track performance.
I haven’t tried driving them but I built an Exorcist on sport tyres with 800hp and weighing 2,800lb. Your Murcielago build appears to have 733hp and weighs 3400lb. Whatever the stats say, it would be surprising if it actually had better acceleration.
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@Jezza14 300lbs below the stock curb weight. That like making your chief mechanic stay in the pits while you go out on the track!
Just tried the Murc at Sunset (R). Seemed pretty strong - was running 1.28.0 and would have been quicker if I didn’t keep messing up the first corner. Had another Murc basically sitting 2 seconds behind me all race doing very similar lap times (best of 27.8).
The Venom looks like it should be faster though. I ran 1.27.5 in rivals with basic settings and was bouncing all over the place. With improved suspension settings, it should be capable of 26s., which is very quick for sport tyres.
Looks quite an interesting series. Presumably the Saleen LM and the T50 are the cars to beat, as they are the cars I recognise as good in S class generally? Might try a few of the others as there’s quite a few I haven’t driven at all, especially some of the modern Ferraris.
Did a quick practice lap on Road America in the Exorcist with my own sports tune (I’m awful at tuning), low track temperature, not much rubber on the track and a overall bad lap. So doing 9’s with race conditions is pretty slow tbh. I assume decent times with race conditions would be around around 2:07s.
@Hemi_Tim you’re slow mate 
If you think about it, every single car in the game has misleading stats. These stat bars mean precisely nothing, they shouldn’t even be considered a suggestion on how a car could behave because they’re almost never accurate to any extent.
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These bars are useless. What matters is power, torque, weight and weight ratio etc. the actual numbers not the stat bars.
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Speed and acceleration stats means nothing in this game, u can swap to more powerfull engine get better power to weight ratio, and top speed index will drop by 2.0 in some cars
The only somewhat reliable stats are handling and braking.
A car with a 6.0 handling will have better handling than one with 4.0.
Top speed and acceleration shouldn’t be taken as indicator for vehicle performance.
Engines with high low rpm torgue will boost the acceleration stat while a high power at high rpm engine will beat that engine any day.
The top speed stat is also highly dependent on the installed engine and can’t be trusted.
I’ve noticed car stats are wrong some cars as well. For instance, the last time I looked, Forza had the one of the Trans Am race cars having more downforce than a GT3 race cars. This is wrong. I spoke with a driver who races both Trans Am & GT3 professionally. He assured me the GT3 cars have higher downforce than the Trans Am cars in real life. I wish Turn 10 would use real drivers as consultants to get more accurate performance models.
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With a Forza “wave of the hand”, you too can take a modern car and rip out most of the structural integrity and weight so that it twists around every turn…
Seriously, without going to a tube chassis and making the body completely out of carbon fiber, there is no way you are taking a post 2015 Camaro down to 2800 lbs with the engine under the hood. That is 1000 lbs under the Exorcist’s already lightened 3800 lbs. (Stock ZL-1 Camaros tilt the scales at over 3900 lbs).
I don’t mind the video game hand wave. But I would love to see is a visual representation of those changes in the final vehicle. More than just the roll cage.
This things biggest problem is it cant do 0stop 20 minute races at some tracks due to fuel.
Shoulda made it a hybrid /s
Not accounting for Freedom.
Wouldn’t know, missed this FOMO car
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I’ve got it, you ain’t missin nuttin’ buddy. If I could, I’d give you mine.