Digital Foundry | The New Forza Motorsport: Turn 10's Radical Technology Revamp

Digital Foundry interviews Chris Esaki and others on the Turn 10 to discuss the technology in Forza Motorsport on PC and consoles:

0:00 - Introduction
00:51 - Why did Forza Motorsport Require Six Years to Build?
04:26 - Rendering Modes on Xbox Series X|S
06:32 - Switching from MSAA to TAA
09:13 - Why did the team choose to ship on next-gen only?
11:30 - Let’s talk ray tracing
16:16 - The new sky system
19:03 - The new post-processing stack
19:58 - Advanced tire and physics simulation
21:37 - How do you make a track in Forza Motorsport?
24:37 - Trees and Crowds
27:22 - New shaders galore
29:53 - How the team handles materials
32:40 - How do they approach updating cars from prior games?
33:54 - DirectStorage
34:52 - The wrap-up

9 Likes

Would love to gave a 40hz mode (for quality) :frowning:

Some developers include them (many of the 1st party sony games) and it makes all the difference for us 120HZ users because we can have extra motion clarity and keep the graphical settings.

Would be great if T10 could optimize a mode like this.

1 Like

This was super interesting, especially how they used tripods and went around scanning and could make 3d landscape from that.

  • I always thought there were some mobile thing mounted on a car and drove around and done.

What is hard to get in all footage is that obsessive optimal driving/braking line destroys the immersive effect of all gameplay.

  • allt his incredible graphics making all seem real and then a “drive here” kind of pointer destroys it all
  • it’s the first thing of all that I turn off in a new game

And chase camera never look natural how a car moves when moving front wheels following a path.

  • it’s more like a vertical axis in middle of car and it rotates more than following a path
  • but FM is not alone in this, it’s all games
  • but never use that camera anyway, usually hood or bumper camera myself so really sense speed and a spine reaction how to move wheel

Only 38 minutes long? That’s a Digital Foundry Clips video! Normal length for them is 2+ hours.

Some good bits there. T10’s weakness is usually Q&A.