Out of curiosity I was wondering if it’s just me or does Forza Motorsport 7 make it more difficult to learn and judge breaking points on track turns than other track-based racing games?
Last year after playing Project CARS for around 25+ hours I turned off the breaking line assist and felt confident in taking corners without issues. In Forza Motorsport 7 on the other hand I’ve now spent around 70+ hours and I still feel like it’s more safe for me to have the break line assist on. I’m having difficulties with learning some of the race track layouts and I feel like the marker boards on the side of a track are not as easy to see as in other games. Of course it’s even more difficult under special conditions like rain and night races.
Does anyone have any tips how one can improve in learning the breaking points on tracks instead of relying on the break line assist?
Learning the track is obviously the biggest step. Your right, some of the braking boards are hard to see, and if your racing in multi-player they tend to get taken out anyway. Find a fixed object on the side of the track that you can see well and use that instead.
Okay so it seems to be bit more difficult. I already memorized the layout of classic race tracks like Laguna Seca, Nürburg GP Circuit, Monza, Silverstone and Hockenheim while playing Project CARS, but there are many new ones which aren’t that easy to memorize. I guess I’ll completely turn off the camera shaking, see if that helps. Maybe I should also try to avoid using race mods where the ABS/TCS are changed, otherwise it’s difficult to get used to break points with a certain car.
One thing that already helped in my case is to turn up the brightness of the game, to make it look less gloomy and increase the visibility in tunnels.
One of the reasons you are having difficulty is your fov is likely incorrect with forza as its not adjustable. Pcars has adjustable fov so you can change your fov relative to your seat position etc.
Depth of field in this game is terrible, you can’t even see the corner most of the time until you are already there. With other games you can see the corners coming a mile away.
I set the Racing Line to Braking zone only and start breaking when I get to the Red Zone of the Line.
I use a Thrustmaster TMX Pro racing wheel.
My braking pressure is usually 100% with ABS “OFF”.
breaking points depend on your speed on the track.
I’m also using the Thrustmaster TMX Pro and controller whenever I don’t feel like setting up the racing wheel. I think I have the breaking pressure a bit lower than you.
Last Friday I spent 3 hours on completing the Spa-Francorchamps 100 showcase event with Extra Long Race Length enabled for the “Survival of the Fastest” achievement. I had breaking line turned off and after a while I got used to it. Though I had to switch to the hood cam, since the visibility is poor in both cockpit views in the Chevrolet Corvette C7.R.
So I guess as a summary, Forza 7 does makes it more difficult to judge breaking points and turns in general (compared to other sim racing games), but still with practice and experience you can learn and get a better feeling for judging the break points and turns.
hey I’m playing cockpit too, and i usually take a “slow/slower” first lap to learn the cars breaking and then i see reference points in my brain so like (160mph takes 3 sec to go down to 30mph and that’s the speed i need soo i try and do my best maybe try braking a bit before and maybe apply the brakes harder or softer, DONW LOCK YOUR BRAKES
There’s no adjustable Field of View or Position Of View (which is absolutely absurd for a game released in 2017).
The camera zooms in and out upon acceleration and braking. Turning Simulation Camera & Motion Effects on helped me quite a bit. It actually reduced that effect compared to turning it off which is odd. You will experience camera shake though. Here’s a video to demonstrate:
That’s me driving with Simulation Camera & Motion Effects turned on.
You can see under braking it barely zooms in or out but there is some sway and shake to the camera.
Dashboard Camera or Bonnet is the best in this game imo.
Thanks for the tip and very nice gameplay footage there… I have the camera effects set to normal (and drift camera motion turned on). I kind of enjoy the camera motion, though on simulation it feels a bit too heavy and distracting to me.
I also have a good clip from a dashboard view:
I usually prefer the dashboard cam with wheel since you can also see the mirrors and I only switch to the dashboard cam without the wheel whenever the view is to small/narrow (in some cars it feels like the seat is too low and you can barely see the road past the dashboard). I switched to the bonnet view in the Corvette C7.R since the interior is packed and the visibility is very poor.
It really annoys me that in both in car views you can’t really see the rear view mirror in almost every car. What car can you not see the mirror from the drivers seat?
Valid point, especially since the mirrors are functional compared to some racing games at the beginning of 2000. I guess the idea is to use the right thumb stick to look into the mirrors.
Sure - this can be an issue if you’ve been playing racing games other than Forza on your console like AC or PCARS2. It’s the FOV - it’s really zoomed out, makes the world look small. I never really get the feeling of “being there on track” as a result and feel AC captures the feel of being in the track environment really well. The scale just feels right.
Anyway, it is what it is, you may need to get used to it. Honestly, I avoid the cockpit view because of this altogether and of course the bizarre steering wheel animation and lack of shifting animation on a wide variety of cars.
Just use bumper or bonnet and you’re golden. Again, give yourself time to get used to it and use the “zoom” feature on your screen if you have one.
This is whats wrong with forza, this community and fov in general. There is no “feel” in FOV. Fov is literally a calculation of your viewing distance vs screen size. Fov changes if any of these factors change. 27" monitor 12" away ends up somewhere around 50. This calculation is degrees of viewing angle. The higher the number the wider your view of the game world is. Now if you keep the same distance but you increase to say a 55" screen, you are going to up your fov to something like 70. The problem with just increasing the size is you get to a point where things are way out of scale.
This link shows the actual calculation to determine FOV.
Well, this is good to know and I’m aware of how FOV is calculated, but unfortunately, it doesn’t help the OP much. Plus, I don’t know why the team can’t include different degrees of FOV adjustment along with the default setting that’s there right now. It’s been a long requested feature I think.
Also, while we’re talking views, I would love for the game to have a true-to-life bumper view that sits dangerously low to the road. It actually pops up in replays on certain tracks - that’s a real bumper view, not the one that’s in the game right now.
Oh you will love it Fejer. The physics model is brilliant and the nuanced tuning menu will blow you away, if you enjoy that kind of thing in a driving game. Majority of car sounds are also done well - a nice, refreshing change from Forza’s sound engine. There are lots of tracks, the best track roster IMO, and car collection is great too.
Approach it with an open mind though as it’s a sim and will feel reasonably different to what you’re used to while playing Forza. Requires a fair amount of tweaking on pad. Let me know if you need me to share my pad settings, which work equally well for precision driving and drifting.
The FOV point kind of helped me understand that it’s not just me, there is a factor in the game which impacts the visibility. I assume being able to change the FOV might have an impact on the game’s stable 60fps performance. While playing Apex Legends I read that increasing the FOV in the game can decrease the average frames per second.
My first guess was that the design team put a higher priority on visual splendor and fidelity instead of focusing on visual elements which help the players see well and judge the corners. That’s also the reason why I truned the camera motion effects off. The camera shaking might make the game look more cinematic and gives you a better feeling for higher speeds, but in the end it impacts the visibility. I also increased the game’s brightness in the main menu options since the game looks too gloomy and dark, especially in tunnels. I have the brightness at around 60-70% (default is 50%) and the lighting is a bit closer now to Gran Turismo Sport’s settings.
Thank you. I already played the first Project CARS and enjoyed it very much. I played it with my Thrustmaster TMX Pro racing wheel and it feels much better than currently in Forza. That’s why I also bought the 2nd game. I am not really interested in car tuning, I usually drive them in stock settings.
The stock setups in PCARS2 are not that great and require a fair amount of tuning to suit your driving style. But that’s just me, I’m on a pad. You may see it differently playing on a wheel and all, along with your preferred driving style.