Demo- Difficulty launching in high-grip cars?

So I’m playing the demo and I pick my trusty Impreza. I’m driving Manual With Clutch, all assists off. The race begins, I’ve kept the revs high, I drop the clutch and kill the car. Later, in the Indycar showcase, I start out as I did before, but no problems. I have one spinout in the first corner and decide to turn on TCS. I go to start the race again, and lo and behold when I try to launch, I kill the car again.

What am I doing wrong? I didn’t have these problems in FM4 or FH2. Is the clutch really unresponsive or something?

I too drive manual with clutch and noticed that if dump the clutch too soon on launch it’ll stall out the car. I don’t know if it’s user error with the clutch or if it’s a deeper issue with the game’s mechanics. I did notice that if kept the rpms about a grand below redline and dumped the clutch at start it seemed to work fine, but redlining it and dumping it always seems to stall the car.

If you use “a button” as clutch, make sure you have switched it with “lb button” otherwise you are launching with e-brake. Everytime the demo restarts, you have to set your preferences again. It happened to me when i restarted the first time and picked the rx-7. I had forgotten to switch them back and i had issues with launch and shift. Might seem stupid, but it took me about ten minutes to figure it out

Banging off the rev limiter is the problem

Keeping the revs below the redline is only moderately successful for me, weird.

The same sort of thing happened back on Forza Motorsport 5, especially in the Audi LMP1. Though as soon as you switch to manual the car is perfect.

Another way to fix this as you may have guessed (full game only) would be to adjust the gearing for your liking to get the best manual w/clutch launch :slight_smile:

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I had the same issue in Forza 5. I would adjust my gears and test them in tuning and would get a good launch every time. But as soon as I got online, the car would stall off the start line. The only way to fix the problem for online races was to go in and readjust the gears to get a good launch. It seems as though there is a timing issue from when the game starts the race at the 0 second mark during the countdown.

My issue is that unless I’m in cockpit view, I can’t see my rev counter until the countdown hits zero.

I haven’t found a menu option that fixes this unfortunately.

Unfortunately T10 removed the tachometer during the start of race countdown with Forza 4.
Any Forza game before Forza 4 had the tachometer visible during the start of race countdown.
It always seemed to me that T10 may have done this to reduce or mitigate the advantage clutch users had over those who chose not to use clutch. Its rather difficult for me to get the revs just right for a stellar launch with only 3 seconds and no tachometer to precisely manage throttle aplication. This is especially true if your first gear is rather long. This advantage was actually the very reason I started using the clutch in Forza 3. I honestly feel more people would transition to using the clutch if that was never balanced out.

I’ve seen a pre-start rev counter in Forza Horizon 2 (Video) and remember Forza Motorsport 4 being the same (Video).

In both you would see the rev counter about 1 second before you begin, which would be enough to adjust your trigger/pedal pressure to get into the optimal rev range.

As an avid fh2 player I love the tach being visible before it starts, so I can get all my launches right without stalling or bogging. With fm6 though it sucks they didn’t do this. I find I have to switch to the in car view while the 3 seconds is counting down to see my revs to get the launch right and then immediately go back to the behind car view.

Launching with manual w/ clutch can be tricky with awd cars, especially if they are turbocharged and require boost to get any horsepower/torque out of it. Part of this bogging/stalling problem is forza itself. They still haven’t incorporated anti lag or launch control which is VERY common nowadays on street cars as well as race cars. You stall like that in the Impreza because without anti lag or launch control there’s little to no boost so the tiny engine just gives up.

Youve clearly never done a hard launch in an STi… Its because the clutch isnt progressive, imagine in real life if your clutch was either 100% open or 100% engaged… It’d be a lot harder to launch than theyve made it lol.

They could implement it automatically at least for launching on countdown, but its been that way on every forza since clutch came about.

I know dude, that’s why we need anti lag or launch control, there simply isn’t another good button to use on the controller where it’s not 100% on or 100% off. So with the clutch being like this you need even more power off the line than normal to launch and not stall or bog. Your idea is cool but I’d much rather have launch control / anti lag cause it would make this “racing simulator” more legit

I use a wheel, I noticed if you get a perfect launch there isn’t any wheel torque, just some vibration. you have to get the tach just under red line, dump the clutch perfectly timed with countdown, soon as you dump the clutch get on the gas. if you nail the launch you can pass before the turn. if you cant pass before the turn then you didn’t hit the sweet spot.