I too like the look after the recent update,only gripe,if you can call it that,is my race position indicator seems to come and go randomly.Not a big deal though to me.
I also like the way you can keep racing the same track in freeplay now,the next track option has disappeared as has the x
to skip track option.Gets a 10 from me.
Its also seem like they change the grip level a bit (it’s less). They raised it a little in the Nov patch with the collision physics engine change but people were complaining about so they must have went back to what it was. I like the grip in the Nov patch and wish they would bring it back. For the record I didn’t change anything on my end.
December Spotlight Car BMW M8 - Thx for this awesome car - i love to see modern race cars from this / last season in the game and i think manny others too.
The new HUD is still covering mirrors in the cockpit view, i would love to cofigure it myself but so far its ok.
Also wanted to mention that the mirrors in cockpit view of manny cars need to be fixed - it wil be hard to avoid collisions if you dont know whats happening around you - for the Race Regulation System.
thx for all the improvements and still working on the game
A bit disappointed by the ForzaMonthly stream in regards to FM7. It’s great they are working on Race Regulations and with AI learning, it seems this is more of a long term project that may or may not be implemented. They even have their own separate team for this, which is great. So what are the other teams working on then?
Whenever I see Chris Esaki come on, I get a bit excited to hear about new things being worked on or a tease of what’s next to add/overhaul in FM7. He’s like the Phil Spencer for Turn 10. Unfortunately, this stream, he didn’t hint at anything more down the line, plus Brian stuck to talking points and didn’t ask “hey, any other things being worked on?”
I was hoping he would mention they are working on updating the lighting for the game, from the track lighting to the car’s lighting. He did mention this many months ago, so it would’ve been nice to see an update on it.
It’s great we got an menu update and I actually really like it, but perhaps the design folks can now work on the other screens, like the loading screen or the rewards/level up screens. A fresh new coat of paint on those or make it more efficient so that there are less screens between races. How about some new background music/home spaces (new and maybe from older FM titles)?
I do appreciate all the updates nonetheless.
And what’s worst, no mention of this last car pack at all in months. Where the heck is this thing? I mean I’m grateful for the improvements they are making slowly but surely and glad there’s still room for improvement but they are still skipping what’s been promised and really have not mentioned anything new in the better part of 3 months. I mean heck an expansion would definitely be nice at this point but I have no faith in that.
I started playing Forza Horizon 4 this week. What I noticed immediately was how snappy and responsive the interface is, no lag, no delays, it’s not sluggish like FM7. I am using a fast PC with SSDs etc. and FM7 is sluggish, you are often left staring at black screens for up to 8 seconds (yes I counted) - not because something has gone wrong - it’s been designed like this. The fact FH4 is so fast proves it CAN be done.
I’d really hope some of the FM7 devs when they look at FH4 as I’m sure they have done, think to themselves, yes, look at how much better some of these things are - we can learn from this and implement these improvements in FM7 for the benefit of everyone. The livery editor is a revelation after the FM7 one in terms of speed and responsiveness. And being able to see multiple liveries / layer groups at once rather than laboriously scrolling horizontally through them all. Come on.
There is no good reason for FM7 to be so sluggish, to have lengthy loading times on machines with i7s and fast SSDs. It needs some serious optimisation or something. Oh and FH4 is impeccably smooth, not a hint of a stutter, in the menus or in game. They share the same basic foundation but somehow Playground is making a much better job of making it run optimally.
These are the sort of quality improvements the game needs. Not tinkering around making pointless changes like making the dirty lap indicator tiny and indistinct when it worked perfectly before and nobody ever complained about it.
They said that the Cerbera is a reward for participation in the new spotlight car event with BMW M8 GTE. Reward will be given out at the beginning of January 2019.
Do you still have to participate in this event to get the car?
I was pretty disappointed that they didn’t mention anything about fixing drafting.
It could possibly have a bit of a knock-on effect of helping the racing quality too. As it is now, you have to make most non-mistake-related passes on the brakes with a lunge from behind. Being able to get decisively alongside with the draft would help limit the divebombing.
I was pretty disappointed that they didn’t mention anything about fixing drafting.
It could possibly have a bit of a knock-on effect of helping the racing quality too. As it is now, you have to make most non-mistake-related passes on the brakes with a lunge from behind. Being able to get decisively alongside with the draft would help limit the divebombing.
Seems to me if you can’t drive faster / your car isn’t faster than the person in front, you don’t deserve an artificial helping hand with an exaggerated draft effect that is like giving you a turbo boost. You either wait for the driver in front to make a small mistake and capitalise on it, or you settle for staying behind. Like in real life racing.

Seems to me if you can’t drive faster / your car isn’t faster than the person in front, you don’t deserve an artificial helping hand with an exaggerated draft effect that is like giving you a turbo boost. You either wait for the driver in front to make a small mistake and capitalise on it, or you settle for staying behind. Like in real life racing.
Except in real racing the draft actually works for the trailing car, and nowhere did I say it needs to be exaggerated.
The current system has the drafting car pushing the leading car from a huge distance back, pretty much completely negating the effects of the draft for the trailing car. If you get a better run onto a straight, you have to deliberately place your car out of the draft of the car in front, otherwise you will start pushing them up to your speed and waste your run.
There’s nothing “artificial” about a draft that works properly, and I’m not sure you can be a smartass and say “like in real racing” if you think the drafting system we have now is fine. If you just race AI or randoms in hoppers I can see how people wouldn’t know any better, but when you run in spec series with people at your own skill level it becomes very apparent that the current system is not good for racing.
You obviously know more about it than me so I stand corrected. I am not as familiar with all the ins and outs, so I concede my ignorance. I just have memories of Forza Motorsport 4 where (it seemed to me, maybe I am wrong) the draft effect was excessively helpful to the following car.

You obviously know more about it than me so I stand corrected. I am not as familiar with all the ins and outs, so I concede my ignorance. I just have memories of Forza Motorsport 4 where (it seemed to me, maybe I am wrong) the draft effect was excessively helpful to the following car.
Re-reading my post it came off a bit harsher than I meant. Apologies.
FM4 feels like a lifetime ago so I can’t specifically remember aside from it being a stronger effect back then. Many would prefer the drafting effect err towards being stronger though, as that at least opens up the passes and strategy options. When it is too weak it makes some types of racing feel pretty uneventful, especially in spec and/or slow cars and leaves aggressive braking moves as the main form of overtaking. Of course there is too far as well, we don’t want this to turn into GTA racing where the draft effect is super strong.
The effect it has on the hoppers and vs the AI is different. Car stats tend to vary more wildly in hoppers/single player, so a car that already has a straightline advantage also getting the draft can make it seem excessive, and the wider variance in corner exit speeds can make it a bit unclear where the actual overtaking pace is coming from. When compared to organized races where cars are generally built to have closer stats to ease the balancing process and reduce the “horses for courses” effect that can complicate a season, the effects of the draft are more clear. The closer the cornering speeds and straightaway speeds are, the more difficult it is to take advantage of your car’s strength to execute a decisive pass.
It sorta seems that the draft effect we have now actually isn’t too bad in terms of the speed gain, it’s just the “pushing” range that is excessive and it sorta muddies the picture for how well tuned the speed gain is. When the game first came out, a friend and I took the same stock, high drag car to Le Mans without the chicanes and drafted all the way down the back straight, and as the trailing car I gained basically nothing on him and our gut reaction was that draft effect was very very very weak. Once we tested it in groups we saw that 2 cars drafting together can reel in a lone car pretty quickly and realized that there is a speed gain, it’s just that the push was negating it in our initial test.
It’s a tough balance, but as it is I’d like to see them take a swing at it. In my opinion, the first step would be significantly reducing the range at which you start pushing the lead car. After that is tweaked a bit and a good range is found, it will make for a clearer picture as to the strength of the draft effect and how much/if it needs to be adjusted as well.
Jenn mentioned T10’s internal challenge of a Lancia on VIR Patriot at night. Does anyone have a clue as to which Lancia?

Jenn mentioned T10’s internal challenge of a Lancia on VIR Patriot at night. Does anyone have a clue as to which Lancia?
I was wondering the same thing. They never specified.
Hi all.really like the revamped front end in FM7,a prelude to FM8 maybe?I do hope Turn 10 are working on FM8,meanwhile,i shall have to go out & buy FH4,as i’ve not got it yet.