Custom Traffic Tool - NO HESI?

TLDR; Draw/drive a path for Ai traffic to follow on custom maps.

After almost a full year and over 600hrs of creating No Hesi Maps I think it is about time we get some real moving traffic!

For those unaware of what I am talking about;
No Hesi Forza started with a few tracks; Cut Up Tunnels 5 (series), Corsa 2 & No Hesi Highway (mexico). Not long after I began creating my own, NOHESI Highway, Big Highway, New York, UK & Expressway (coming soon). These tracks have taken the game by storm, reaching 20k+ plays in a matter of a couple of months.

NOHESI New York Map Codes:			NOHESI Big Highway Map codes:
V1 (Day) 319 778 561				V2.5 (Day) - 484 460 344
V1 (Eve) 110 151 399				V2.5 (Eve) - 211 013 974
V1 (Night) 739 803 838				V2.5 (Night) - 119 222 351
V1 (Night Rain 526 008 392		    V2.5 (Night Rain) - 101 311 323
								    V1.5 (Night) 152 104 241

Although the No Hesi community on Forza has grown quickly, there is still the underlying issue that we have to ‘cut up’ with static traffic. Thus my suggestion of a tool to allow us to control the paths of moving AI traffic.

With this tool it would;

  • stop 30% of our prop limit being spent on static vehicles, allowing for more detailed and longer maps.

  • improve atmosphere and surroundings on maps that use to be empty streets

  • increase player base, bringing Assetto players onto Forza

  • make FH5 be the first standalone driving game that can facilitate No Hesi without the use of Mods or a whole PC set up.

I am no game dev, nor do I have an understanding on how this could be implemented, however as a creator I would like these features to be considered;

  • Drawing/driving a path for the traffic to follow (allow multiple for highways)
    If this doesnt work, use the road markings on new highway props as guides.

  • Control the speeds that AI travel along the paths

  • Traffic only spawns on parts of the map the drivers are using/driving towards.

  • Density control of traffic

  • Ai traffic despawning if crashed or stopped unexpectedly for too long (we don’t want gridlock/standstill traffic on a game lol)

I have a more to add, but I don’t wish to waste peoples time reading…

Thank you for taking the time to reading and I hope this suggestion can be used in the future!
Please vote and share so we can improve FH5 :smile:

Kind Regards,
Kizohk & NOHC

Been playing your maps for a while, keep up the good work, lets hope this gets added!

2 Likes

how do i acsess these maps?
lol new to forza and not finna spend 50 dollars on asseto corsa

Here are the steps I followed to access these EventLab Island maps.

  1. Write down the code(s) you want to enter (or visit this topic on your smartphone, tablet, or secondary monitor/PC).
  2. Go to EventLab Island (in the northeastern part of the main map).
  3. Travel to EventLab Island (see the left side of your screen for the button to press).
  4. Go to the race start point on EventLab Island (the one that isn’t the “Mexico” logo).
  5. Start the event (see the left side of your screen for the button to press).
  6. Switch to the “normal” event (if applicable; see the bottom of your screen for the button to press).
  7. Select “Solo”.
  8. Select “Browse Events” all the way on the left side (the yellow box).
  9. Open the search feature (see the bottom of your screen for the button to press).
  10. Go to “Share Code”.
  11. Enter one of the codes without spaces.
  12. Select “Confirm”.
  13. Select a map from the results, or try another code.

I hope that helps.