Just to show how bad it really is, I’ve seen people making smurf accounts and using them solely to wreck people in Forza 7. They all have less than 100 gamerscore and FM7 is the only game they’ve played. One of them even made their gamertag “IWreckCars4Fun” or something like that.
Griefers know how much we hate them and they’re feeding off it. It honestly amazes me how dedicated some of these guys are to making other players angry.
There is a guy in my current lobby with 5GS…and of course he is wrecking people and the other people in the lobby don’t have any power to kick him since you need 51%+ of the lobby to kick people.
Maybe, just maybe, if people keep commenting on this post everyday, something might be done. Marshals are never on or are never seen, so that system has failed just like it did on FM6.
They all have penalties but people still complain about wrong calls over there, so the only way to truly end the reign of cheaters is the human element.
You add +10 seconds for cutting the track… People will start pushing you off the track to make you incur in penalties, so only Ghost events benefit. You add penalties for collisions, but is it possible for an AI to accurately evaluate every single collision in the game? I don’t think so. And how do you evaluate what is a block and what isn’t?
In a world where racing fans call for the sport to be less regulated because the stewards make a big deal out of everything, video game fans seem to be advocating the opposite. I want fair racing as much as the next guy but I also understand the solution to cheating is far from simple.
… but yet the same game can evaluate all sorts of telemetry in real time.
Yes it is possible, all that’s needed is a program to use parts of the same system that telemetry uses. Pretty much the braking % , acceleration % , and steering inputs of telemetry. Some one who intentionally wrecks another will have much different inputs than some one who accidentally hits another. This will be clearly shown in the braking and steering inputs of telemetry.
This is one of those situations where you should be careful what you ask for, you just might get it.
Everyone that wants some kind of penalty system is going to have different ideas about what is a penalty, how bad it is and what should be done about it. Simply saying we should have a penalty system is not enough. What KIND of penalty system, what gets penalized and how by how much? We cant even agree on legal corner cutting…
No system may be better than a bad system that is easily avoided or can be actively gamed to punish the wrong people.
…and it’s not like there aren’t eleventy billion replays shared that can be used to develop signatures.
Honestly, I’d appreciate being ghosted when I screw up and blow my braking point so dramatically I send myself into orbit. It would save me the embarrassment of sending an apology if I were to hit someone.
I think one easy way for the game to implement a ghost/penalty system is for the game to calculate the difference in speed between two cars as they collide, or the G force. If it exceeds X mph, or X G’s of force, the car(s) would ghost, or the rammer would be penalized. I’d rather the former over the latter, as brake checking would still be a prevalent way of griefing. However, this would not solve the issue of bad sports slamming into the side of you down a straight and pushing you off. But at least it would solve the issue of being annihilated while turning in by some clown with a butt full of hurt.