Cars - Mitsubishi Galant VR-4 1992 - interior A pillar texture is wrong

The interior texture of the A pillar is like a mirror in this game.
It reflects the hand of the driver.

The real car’s A pillar is not like this.


Though it is difficult to see in the picture, texture of passenger side A pillar is also strange. (Reflective and low resolution)


I am playing on Xbox Series X with Performance RT.

That’s not a bug. RT reflections are simply too low resolution on Xbox & also don’t take into account the roughness properties of the materials (unlike GT7 on PS5 Pro). You should play in Performance mode instead of Performance RT. The IQ is miles better (and cars have a higher LOD up close during gameplay)