career vs multiplayer

Now I may be crazy but the settings in Career mode seem to be entirely different from multiplayer mode. Tire grip, turn rate, acceleration - it seemed like everything was different. Am I crazy?

Ehm…the feel of cars does feel SLIGHTLY different from career to multiplayer. Imo.

Depending on your connection, lag could be a factor. I have had times when it was so bad the race paused for a couple of seconds and then resumed with my car at full speed. It is a very interesting way to do the esses at Bathurst, for sure.

AX

Hadn’t thought of net lag as a possible cause. I’ve been driving for four months but all in career mode because of bad experience with crashers in multiplayer. Now that the no-crash b lobby is open I decided to giveit a try and I feel like I’m learning everything over again. I would swear the DOR on steering is different because I’m oversteering all over the place. And overshooting curves on tracks that I have come to know and love. It’s humbling to get hit once, turned around, and be out of the race for all intents and purposes. It might help the crash situation if Turn 10 made crashes inflict real damage. This immortality that the cars have is not only unrealistic but it seems to encourage conflict.

You have the most recent updates installed for your One and your controller? That might be a factor as well in how you “experience” certain things.

I have not noticed a great difference

I’ll check for updates… and thanks for the “no difference” report. Makes me think it may, indeed, be net related.

I have been running the Stig challenge and got used to how the car handled. Even though it was stock spec the handling was fairly grippy.

I went into the V8 hoppers last night and i am telling you that the handling was awful.

It felt like you were driving on ice, there was no front end grip and the car basically just would not grip.

I found this was an issue in Forza 4 online aswell.

Playing online is not fun and i believe T10 have a different handling model online, i even tried a tuned car and this was just as bad.

Maybe your just over driving the cars because your racing real people. I dont feel any difference offline vs online be sides no pressure from others
.

Honestly some of my cars do feel way different from the tuning lobby to the multiplayer lobby. I wanted to say it was because of being around other racers but thats just not the case. Its only a handful of cars that act like that so im thinking it has something to do with a tuning malfunction so im just going to retune the cars and hope it loads correctly going online.

Spring settings might be moving. I remember my friend having to reapply a tune because of this.

Overall though I have noticed no difference with exception to simulation tires. Its possible to be tuning and racing career with sim tires, but online play does not use sim tires.

There is something to be said for trying too hard online and not driving how you normally do. You have to train yourself to be a machine and that’s not easy.

you are probably just pushing the car harder online. people online tend to be faster then drivatars so you have to push the car/tunes limits farther. you also aren’t distracted by chatter in your ear with drivatars, some of it very annoying. you preform best when relaxed, and you are most relaxed when you know what to expect. online people are unpredictable. even tho faster real people are more unpredictable. the worst drivatar i’ve seen still dosn’t sit but the side of the track waiting to ram people. when you are angry or stressed your adrenalin make you react faster and more forcefully. you over correct.

check your lap times or race times after you’ve had a good performance and compare offline to online times. i think online will be the fastest time because you had better competition pushing you while you were “in the zone”. but i think if you track all races offline will have the higher average because you race more relaxed and consistant, you dont have adrenalin messing with your reflexes as much.

I play in public and private lobbies. Here’s what I’ve noticed:

When playing in a public lobby, I’m on edge much of the time because I don’t know most of the other drivers. I don’t know how they’ll behave, and I tend to expect the worst. Because of this, I absolutely do push my cars harder than when playing offline or in a private lobby. If there’s some nutbar in a Challenger clearly not slowing down for an approaching corner, and when he’s inches from my bumper, I’m going to play the game differently, and I’m unlikely to match my standard level of performance.

In private lobbies, where I know everybody and we all make clean driving the priority above all else, it’s like everything’s gone back to normal. When I know someone isn’t aiming to wreck me, I can focus on racing rather than having to deal with all the unknown factors introduced by public lobbies.

It’s that simple. It’s a matter of perception, and your perception is being affected by many things you’re not consciously aware of when playing in environments as unpredictable as public lobbies filled with crazy drunk racists trying to ruin your day.

And, as negative as I may sound… I do love public lobbies, and it’s because the game feels so different.

It can even make you a better driver. Public lobbies pushed me. I learned, mainly through horrible mistakes, where my limits are, and I brought that knowledge and experience to other parts of the game that aren’t so crazy.

I really don’t think there’s a technical difference. If you pay closer attention to how you’re driving online, you’ll likely notice that the differences come down to the players and not the code.