We’ll have forza 6 for a couple of years before forza 7 comes along, so I’m happy for the career to be really long. We have plenty of time to 100% the game. Yes it’s repetitive but no one is forcing anyone to 100% the game in a couple of days/weeks. Spread it out over the months, rather than rushing for the achievement and the problem is solved in my opinion.
There’s no real narrative blending all the races together. The Stories of Motorsport attempts to weave a tale of moving from street races all the way up to professional racing, but there’s no consistency in the eras, car types, or even the track selections. Aside from a generic swath of car classes and categories, there’s nothing relating the elements to each other. You never feel like you’re really progressing, just racing progressively higher class cars.
Also, I find the limited car selection in Stories of Motorsport kind of insulting. Forza has over 400 cars to choose from, but the main single player mode basically tells me that it doesn’t matter what cars I like, because these are the only cars worth playing with. For a game that the devs claim “is all about the cars” they sure seem to pick favorites and then force those favorites on the player. I miss Forza 3 and 4 where I could take my crappy F-Class DeLorean, and turn it into a legitimate roaring race machine. Now, no matter how well I balance and tweak a car, it simply isn’t “good enough” to be used in career because reasons.
Nothing will make a game boring faster than having to do the same thing over and over again. Requiring a top 3 finish for every track is ridiculous. The world’s top drivers can’t even do that on a consistent basis but somehow Turn 10 thinks that everyone should be able to start in 12th and magically teleport up to 3rd or higher within 3 laps. Absolutely insane and discouraging. It forces people to play well below their true skill level. A game should reward a player for playing at or above their skill level, but Forza 6 is more than happy to slap a player in the face for trying to be competitive at all.
That also adds to the repetition, insisting that you get a third place finish or do the whole race again. It’s like you have a choice between having exciting AI that gives you a good race, or shooting ahead to the podium to be sure you actually progress. Surely they realise something is wrong there.
If your in a good tune I found the Professional/ and Ultimate motorsports to be quite easy to accomplish this in the 1970 F1 you have 5 -7 laps on longer tracks and 12 at lime rock and I was lapping back markers on all but Rio (I was still learning how to drive the F1 car) on Unbeatable and actually the AI was a bit more well behaved as well versus expert where they were complete eratic - unfortunately mirroring real persons (I used BAM Python Lotus).
The Super Street Volume (all divisions I was able to do on Ultimate - but backed it down to Expert so I could get some of my times on the Leaderboard - but the the F1 the races were long enough to get one or two laps before passing back marker ( totally unsuspected) in the last one or two laps - Point if your a good driver and in a good tune/ build you can smash it.
The career isn’t too long, it’s the repetitive nature of it. This is probably going to be the first Forza that I actually complete 100%. (Though still to early to tell-as I haven’t done it yet)
Thanks for the tips EinarN. I am going to mix it up -finish out a division and then change volumes. And tackle some of the professional racing and ultimate racing ones. So not stuck with them at the end.
Oner the Thanksgiving break I finished the Modern Grand Prix division in the Ultimate volume. That was my goal. I just wanted to complete at least one division in each of the volumes. It took me months to complete this because 1) I’m not very fast/not the greatest driver and 2) There were long periods of time where I was not playing.
My other goals were:
No assists.
Use the same car throughout the entire volume.
Only use British cars.
Keep the Drivitar level at average or better.
The assists I did end up turning on were: automatic (because I can’t physically shift/I drive with one hand), braking line on, STM in the rain because I am terrible driving in the rain.
I found career, for the most part, to be really fun. I learned a ton about tuning and what car set-up worked for my driving style, learned a bunch of tracks, and got pretty darn decent at passing without contact. There were parts of it that were a complete and total grind but I pushed through. There were other parts that were an absolute total blast and joy. The most grueling was when I selected the Lotus Evora S for Ultimate Sport Machines. That car was a constant tuning nightmare to make it competitive. The series I enjoyed the most was the Aston DBR9 007 for Modern GT Racing. Just a brilliant brilliant racing machine and had a lot of close races.
Now, what I really hate about career is the fact there is no “career” part of it. Where are one podiums? Where is the grid? Maybe a points system to compare against others who have completed a division/volume? Where is the ability to go back and look at my lap times, where I placed, what car I used? It took me well over 6 months to complete all that and I have to go from memory to remember what car/division was used after investing all that time? meh, blah, I’m not sure I’m going back into career. What’s the point? Unless maybe I try this with all German cars or all all Dodge or something like that. But, I’m making up little games for myself at that point. As I once told a software developer “You have CPU, memory, and storage; you keep track of it for me. I’m not the computer. It’s 2015 and I’m not responsible for remembering anything anymore. Thanks”
FM 3 in my opinion got it perfect
You got a bit ahead and now have a R1? No worry! Do its tour and upgrade it to X and do another one
FM 4 gave more variety, allowing you to use any car in a event
FM 5 did ok, but still had a bit of variety
FM 6: Repeat 5 times for career to be over
I’m quite enjoying the long career. To alleviate the repetitive nature of the career mode, I’m switching cars every few races to get miles run in various cars and brands in order to get different experiences and deal with different handling styles. It’s something I did with Horizon 2 when it started to feel like a grind.
To me it’s not the layout that makes it repetitive at times, it’s having to start in the middle of the grid EVERY time in Career, and for Showcase at the back. This game could’ve done with random grid positioning, at least.
I agree. It would be nice to move up the grid each time you completed a series. Each time you complete a series you would move up 2 positions the next time you did the series. You’d be getting rewarded for each time you completed the series.
I hope your idea never happens. Eventually you’ll start on the pole ever race which is basically an automatic win. It would make career mode a hell of a lot more boring than it already is.
As an aside, I don’t mind the progression idea implemented with career mode, but I don’t really understand why I should feel happy to have moved to a new volume. And I also don’t understand what stories of motorsport the game is trying to provide/teach. The pre-volume narrative is nice but once you get into the races whatever story that’s supposed to be told is lost. It all feels repetitive. It’s a grind for sure, but also not a terribly fun grind. If there wasn’t an achievement for it, I wouldn’t be playing career mode.
Not that I’m agreeing with his suggestion, but the current pole system is a joke. ALWAYS starting in the middle of the crap is very annoying, and for some maps (if you play on pro / unbeatable through career) are just an absolute pain. I felt that you should at least have a chance to increase your pole position via practice setting lap times or at least randomized starting grid from mid to front (let the dare pack put you in the back).
I got the One For The History Books achievement last week. What got to me was having to do the same tracks over and over again. It definitely helps to start with the highest volumes (where all the long races are) and work your way down. The 4 race series will then feel like an easy cruise.
One thing I realised last night was that we don’t have the traditional events from previous games either, such as a FWD-limited series, Japanese cars only, Naturally Asiprated etc… It seems that Turn 10 has gone all-in on their Car Divisions system (which was also present in Forza Horizon 2) as opposed to going down the previous route.
Personally I only do Single Player to {a} get used to the handling physics at launch and {b} to tick off various Achievements. Racing against AI just isn’t as fun as racing against other people in my opinion as it’s too predictable, and AI opponents don’t “fight back”.
Regarding Career Modes however, I did like Gran Turismo 6’s system, as it had a real sense of progression and was just long enough to not feel like a grind (there were also the License Tests but that’s another story). For those that aren’t aware, each event series or championship have you a 1-3 stars depending on how well you did. The higher-tier events would require a set amount of stars to unlock; if you wanted to you could earn a lot of stars in an easy event, and a small amount in a more difficult one in order to meet the requirements. There were also optional “Coffee Break” challenges, like Time Trials , Drifting or Autocross. It was the only racing game I’ve played in the past 10 years to get the Single Player right in my opinion, felt like a proper “Career” rather than an excuse to race the many cars available.
If you are a racing fan, the career is great! The career is only too long if you are an achievement hunter. If so, there are surely easier and shorter games to allow you to get 1000 gamerscore more quickly.
But if you are simply a racing fan or car enthusiast, simply running through the required races to progress to the next level, provides just the right amount of racing and exposure to a wide variety of car types. And if you didn’t get enough of any particular class, you can always go back for more! I thoroughly enjoyed the career and thought the length was perfect.
I’m probably both. If I want to race, I do free play (now that is) or rivals. I only really pushed myself through career (and still am) because I want to get all my FM6 achievements. But no, achievements for other games won’t do, I really don’t care about those.
Perfectly stated. I agree 100%. Frankly, I feel that the longer it takes to complete a game, the better value for money the game is. So far each of Forza 4 and 5 as well as Horizon 1 and 2 have given me at least 9 months of good game play… per game.
In the case of Forza 6 I also love Career Mode and not only plan to get the 100% completion of the Volumes, but also look forward to doing this with each car in each class in each volume.