Unfortunately, I don’t have to run them across all ribbons as other people have, look at the leaderboards! the Mercedes is top on like every one.
The benchmarks don’t matter no, but they are a very good indicator and considering the PI is regulated through stats and numbers, it shows how bad it is.
The results may still say the Merc but what Dust is saying is Road Atlanta alone is not enough to prove it.
It was always going to be the case that every Homologation group would have leaderboard cars. But what it allows presumably is a modern LMP group separate from the historics.
its not you … the homologation system is deeply and catastrophically flawed not even just for that reason either, the homologation system is so cripplingly limiting that i litterally cannot consider this a true forza game… forza used to be a tuners paradise… the homologation system is a tuners nightmare… they might as well just do away with tuning and upgrades all together if they keep the homolagation system… of course they probably wont be keeping a portion of their fanbase (including me) if they do keep along this line of turning forza into need for speed/ mario kart with the forza logo and high end graphics.
I agree with is why I eill be doing more tests between the two cars. The lap time was merely to re-in force my point. What I’m trying to say is that Forza says that in almost every statistical way the Mercedes is better yet it ranks it lower down in PI… surely that’s broken? Something’s not adding up with the PI system there which is effecting the homologation system because they are intertwined.
In hindsight the lap time really didn’t reinforce my point one bit LMAO!
I’m not suprised by this at all. I would say nearly all the divisions will end up with 1 lb car that dominates the majority of the tracks with a few curve ball power builds being up there as well. Sound familiar? It should because that is the very problem homologation is supposed to fix. Unfortunately hologation was always going to fail to fix the issue because its based on pi which most of us agree is broken. The fact t10 felt the need to implement this drastic change is proof alone that pi dosnt work. Truth is in order to balance the cars correctly you would have to spend alot if time on each division. The likes of tora and orl fail at this regularly but not for lack of effort but because it’s very difficult. Hard to find leaderboards might be a sign that t10 realised this wasn’t going to eliminate lb cars as promised in the week in review. I really hope they have a magic wand that will fix alot of issues including this but I fear what we have now is the vision t10 have and we are left to live with it
Back in FM2 there was only custom public lobbies.
We ran power restricted lobbies. IIRC it was 200 - 300 for C, 300 - 400 for B and 400 - 500HP for A etc. These were popular. The casuals could not be bothered to learn the lobby rules and as such found a lot of their cars would not be allowed in the lobby. Tears flowed.
until i can once again tune cars to the class I want them in, not what some developers thinks i’ll want them in LIKE EVERY OTHER FORZA GAME the homologation is indeed deeply and catastrophically flawed… that is if you wants a forza game… if you wanted need for speed / mario kart style hand-holding car driving then this is the forza for you… on the other hand that same system cripples advanced players that have been learning the ins and outs of successful tuning for over a decade…
forza 7’s homologation system is spitting in the face of tuners like me that love forza for the ability to tweak our cars as we see fit, not by someone that has now idea how i drive, or how i upgrade cars… not use are that in some ways are significantly less customizable now that even need for speed (which i stopped playing when the first forza came out). if you think the problem is its “not configured well”, then i think your not a fan of tuning cars yourself; hence not really a fan of what forza was from 2005 to 2016… this is the first forza game that has ever been an outright disappointment (for many different reasons; but esspecially homologation (which the game already technically had; that what racing classes were in the first place) further homologating an already homologated game was always destined to be a disasterpiece, not the typical forza masterpiece (of gameplay) were used to…
Not a fan of homologation (AKA the Emperor’s new clothes).
As a perfomance leveller, it was never going to work. I mean, really?
This looks just the same as before! Quick! Hide the Leaderboards away!
I can’t build a full grip hatch without saying hi to the OPEN dvision and a gaggle of X Class monsters.
And look at how heavily you have to modify the '99 Elise to be division-competitive.
Yikes.
Edit: The 05 Elise is even worse. C to S to meet ‘Track Toys’ homologation. Useless. The more cars I work through the worse it gets.
The idea behind homologation seems fun. I thought they were going to use the system like a week by week league where they would declare a specific vehicle class and a set of rules to build a car to with a specific non standard PI which you could not exceed along with tire, power, and weight limits.
The only way they’re going to kill the “leaderboard” car is by changing the homologation rules so frequently that the by the time the Forza “hive mind” identifies which specific car has an advantage at that specific PI, a new set of rules has been established. Which basically means… about a week, assuming oddball PI limits are used.
With FM6s league system and PI set at X00 it took about five minutes to figure out which car was going to dominate. If they want to do this right they have to turn it into a builder/tuner problem solving game with a 643 PI, stock tires, and whatever hp and weight caps, something the folks who just want to drive probably want nothing to do with. It would also require a dedicated TEAM of people to manage, something I’m sure they’re not interested in given that all their resources are getting dumped into graphics for the next Forza title.
As someone who spends more time building and tuning than racing in hoppers, that idea sounded super fun. But eliminating the PI class hoppers where I can’t just run whatever I feel like running is a massive disappointment.
I really wanted to go buy some low end cars and slowly tweak them up to compete against sports cars. Yeah, it’s unrealistic to think that a 1983 GMC Vandura should be competing in a field of BMW M5’s, but I could do that if I wanted to. Now, I just can’t do it. I’m stuck racing what they want me to race in each event, not what I want to race. Yeah, I get that I can do it Free Play as a series of unconnected non-championship races, but that’s not the same thing as the full single player campaign.
I can still tell you about that Vandura I had in FH 3 that I loaded up with 1000 horsepower as a joke and then ended up growing used to the quirks that came with that much power. I can still tell you about that crazy bright yellow Lexus IS300 that I bought in Forza 4 and how even though I was clearly out matched in the handling department I was able to win A class races with it after several rounds of expensive upgrades as long as I drove carefully.
Off the top of my head I can’t tell you a single car that I own in F7 after 20 hours of playtime, because I don’t spend any time lovingly upgrading and tweaking them. They’re just disposable.
Couldn’t have put it better myself, this silly system just sucks the life out of forza In forza 6 taking the 2.6l 4 rotor engine and putting it in the Mazda Cosmo, making it an E to an S was never gonna wins a race but I happily spent hours tuning it just so I could go round corners without tilting over and then blitz everyone on the straights.