So recently I started playing DIRT 2.0.
I’m not sure if it’s the game itself or the controller settings was done right by the developers.
I used Default setting except Steering Sensitivity I just crank it up to 80%.
The control of that game is amazing, I can actually control my Throttle however I want, same goes for Brakes and Steering, especially the Brakes. Unlike Forza the moment I just SLIGHTLY TOUCHES the Brake, it goes into FULL BRAKE…
The Steering is so responsive, I can easily go full lock left and right whenever I want but at same time I can control it like an actual steering especially in Cockpit view, you can literally use the movement of the steering animation to determine how much you’re turning it whether if it’s too much or too little, unlike FH.
FYI I’ve already maxed out Steering sensitivity in FH4 but it still doesn’t feel right at all.
Doesn’t give the sense of control of actually how much the car is turning…
Barely able to control the Throttle as well…
I’ve tried adjusting the sensitivity in FH4 multiple times, can’t nail it down…
So I was wondering is it even possible to get the same Sensitivity as in DIRT 2.0 ?
Or this is nothing to do with Sensitivity settings at all but it’s the game itself ? ??
Anyone have any good sensitivity settings for me to try out ?
This game behaves differently to DR2, there is a permanent hidden assist in the steering which you can’t disable, even if you use simulation steering (which I don’t recommend doing on a pad).
So the best settings are the defaults (just turn deadzone down as low as your pad will allow without stick drift).
Shame, as I fear I guess there isn’t much I can do about it.
I find it weird that they have so many settings, but there isn’t one specifically for " Steering Sensitivity " even in The Crew 2 has it…
I’m not trying to compare DiRT 2.0 with FH, I know it’s completely different game.
But I’m just using that as reference to hope possibly to make this game feels almost like DiRT 2.0
Then again FH isn’t the worst " feeling " when it comes to a driving game lol I’ve played worst…
But at times I truly question FH4 physics…
I just recall another game, Wreckfest. That game was pretty good too, the controls I mean.
Physics too lol.
People say that there is a hidden assist steering, but it could be a myth. I can’t feel any hidden assist steering. I can feel some fake skidding effect though.
It’s very simple to test. Take any tight corner on any stock car with say 3rd or 4th gear, then take same corner with second gear and compare turning radius (manual without clutch).
Other things, noticeable on at least lower A- / upper B-class stock RWD’s at least is some sort of lock and clutch effect, moment where car doesn’t accelerate nor drift under some lateral G’s. In real life effect is attainable applying clutch more or less, in game like this you can’t as clutch is either on or off, so it’s applied automatically effectively meaning poor mans drift control (though I think case might be actually for Drift mechanics, create learnable threshold for players to take full advantage of drift features).
By skidding I take you mean some classes feeling artificially more slip happy than others? You may have a case there, though I have just one comparison point and unfortunately I can’t add more captures in my TrueAchievements profile, but last Horizon summer, comparison between Pagani Huayra (S1 900) and Ferrari F12tdf (S2 901).
The Marathon, Unbeatable, no assists, sim steering, car configuration stock
Player car -------------- time ------- best Drivatar time - - -
Pagani Huayra (S1 900) 6:59.203 — 7:00.472
Ferrari F12tdf- (S2 901) 7:04.742 — 7:06.411
Note: I did 3 runs with Pagani Huayra and Drivatar times were between 7:00.472 - 7:04.893, consistently faster than best Drivatar time vs. Ferrari. I believe faster times with Ferrari are possible, yet it remains that game AI considers it as a slower car (compared to Pagani). One explanation could very well be S2 car(s) featuring some artificial slippyness, making them feel faster for players than they actually are.
I play DR2 too (almost 10k km) and it’s almost the same to H4. Overall it’s worse. Speed sensitivity steering is the same as H4. So I am not sure what are you talking about and FFB is worse too.
OK, but the second helper is not there so it’s possible to turn more than in H4. If you need that in slow speeds and you are not bounded by speed sensitivity steering, it could be better. But overall no big change because of speed.
The problem is you don’t need DR2 steering in Horizon so I am not sure what is the biggest problem for you.
I’m not gonna act defensive like the one ole boi did saying they’re the same and then that dirt 2.0 is worse but honestly they’re aren’t all that different imo. I think maybe it’s the pace of the cars that makes one feel better to you. When I first started dirt 2.0 I spent a lot of time messing with the setting. Eventually as I got better upgrades and better cars I found that my settings were basically back to practically default lol. My thing with forza tho is how much understeer there is regardless of drivetrain, at least for my liking anyway. I will agree with you about wreckfest, after I fine tuned a bit, I enjoy how the cars handle. Kinda effortless to drive except of course for the cars hurling at you at all times lmao. Least there’s not checkpoints flags tho and the dirt races aren’t 80% highway. Not sure what game would have those 2 annoyances in it
Haven’t played Dirt 2.0 but in single player modes below mid S2 at least it’s okay to use sim steering with pad IF you have patience to learn it. Can’t say for ranked.
Artificially limited steering response is a bit of issue on Dirt Racing, that can be helped a bit with clutch kicking and perhaps even more by using manual with clutch. Still an issue if you drive stock vs unbeatable.
I have found some cars work better than others with this, old Renault Alpine can actually do some proper dirt drifts, perhaps because of it’s weight distribution.
Limited steering response and how differential lock behaves are probably contributing to “vacuum” effect where car loses forward momentum in some situations and starts going sideways, like something was vacuuming it from the side that is perhaps most easy to notice in Cross Country events. It’s like there might be some sort of limit of how independently left and right side wheels of car are allowed to work.