Benchmark Track? Will we ever see one added for FM7 or Concept?

With cars like the Bugatti Chirion already in Forza 7, and the newly released Apollo IE coming to Forza Motorsport 7. It makes me wonder if Forza 7 will ever receive a benchmarking track where players are able to reach the top speed of cars in the game. Circuit De La Sarthe and Daytona are just not suitable tracks to benchmark cars. Currently the Crew 2 has the salt flats a place where players can push cars up to their top speed. Gran Turismo Sport on the other hand has a track called Special Stage Route X and thats another track where top speed can be met with all cars. What is even the point of adding hypercars into Forza at all if there aren’t any suitable tracks to push these cars to their top speed?

But you can reach their top speeds at LeMans Old Mulsanne & if not, you’re only a couple of MPH off.

“What is even the point of adding hypercars into Forza at all if there aren’t any suitable tracks to push these cars to their top speed?”

Seriously?

iirc there’s a speed limit for all cars in the game (I’m blanking rn but I think it’s 270.something mph)

Anyways whatever that limit is, most cars can hit it at Lemans.

But if they could rework the physics to remove that artificial speed cap and add the Nardo Ring, that would be pretty rad.

It’s around 270, correct.

I’m still 50/50 on whether the cap is due to how Forza stimulates downforce or if it is just a cap. Turn 10 don’t simulate the bleeding of downforce & seem to follow the square of veloicity rule for downforce. So in short, when speed doubles downforce quadruples. I think a big reason that cap exists is that the cars just gain downforce & drag so much because there’s no bleed. Take for example this, which I wrote in another thread:

"If this is correct which I think it’s at least plausible, here’s how things could actually look.

Let’s take the McLaren P1 for example here:

At 120 MPH it produces at total of 708 lbs of downforce.

At 240 MPH it produces a total of 2,832 lbs of downforce."

In real life, hypercars like the One:1 & the P1 intentionally bleed off downforce but the game doesn’t do that. I think that’s why there’s a 270 MPH cap. I don’t think any car has the power or aerodynamics to combat the drag & downforce cars make at that speed in Forza.