Battlefield vs Battlebit, and the precarious situation Forza Horizon is in

TL;DR: Forza Horizon is in the same position now that Battlefield was a couple of months ago. Out of touch with it’s fanbase and primed to get poached by a disruptive new game, just like Battlebit did to Battlefield.

Battlebit Remastered is a new smash indie hit in the same vein as games like Battlefield and Squad. Normally, in order for indie games to be such a smash success, they need to do something new and unique. However, Battlebit is very much just copying the best elements of it’s contemporary competitors, iterating on it, and selling it in a new package.

So why is a game that looks like Roblox having more success than Battlefield and Squad?

Battlefield, at it’s inception, was a highly accessible milsim. Battlefield 2 (A game I played a lot back in the day) was especially an uncompromising experience without being too frustrating to jump into. The franchise saw more success later on, but at the same time it started to compromise more. It’s easy to claim that the compromises are what led to the wider appeal, but they coincided with the game coming to more platforms, greatly increasing the games adoption potential. Video games themselves were also seeing massive growth and adoption rate in that time period. Emboldened by boardroom statistics, Battlefield continued to move away from it’s roots, continuing to compromise the core gameplay for the sake of what it perceived as appealing to the masses. They kept chasing marketing gimmicks over core gameplay elements, focused more on the “E3 trailer experience” than the actual game to draw in the crowd.

Then came Battlebit, a game that does very little new and is clearly inspired by old school Battlefield. What it does do though is make an uncompromising commitment to being about core gameplay first. Once again we have the uncompromising milsim that’s still fairly accessible and easy to jump into and start having fun. It’s taken the best elements that have been added to games like Battlefield (and a lesser extent, Squad) and ignored all of the “streamlining for the sake of mass appeal at the cost of gameplay elements” and “extraneous elements for the sake of the E3 trailer/back of the box sale points”. What you’re left with is an incredible milsim multiplayer sandbox, with obvious love and passion behind it that players respond to. I’m not shocked in the slightest that it’s completely undercut Battlefield in spite of being nowhere close to competitive graphics wise.

Here’s how this relates to Forza Horizon. You can draw a lot of parallels between Battlefield’s path to the present and Forza Horizon’s. Forza Horizon has gotten more popular as time has gone on, but a lot of that can be chalked up to easier and wider adoption rates through things like coming to PC or being on games pass, along with the fact that there really hasn’t been much to compete with it attention wise, racing or otherwise. It’s misguided path towards wider appeal leaves the door wide open for a disruptive game, true to what the franchise once was, to swoop in and steal the core of it’s user base.

That’s the bad news. The good news is that Forza Horizon, unlike Battlefield, still has time to change things before the carpet gets pulled out from under them. On top of that, Forza Horizon has managed to maintain a better foundation than Battlefield did. All that needs to happen is a shift in focus to a gameplay first mentality, and ditching the “streamlining for the sake of mass appeal at the cost of gameplay elements” approach that the franchise has taken over the past two iterations. Open up the gameplay and options to the users. The fanbase will respond positively, and the company will prevent the risk of a disruptive game from stealing the franchise out from under PGG’s feet.

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A fair assessment. But. (…you knew there was a but :wink: …a few maybe)

Forza has no Horizonbit on the horizon, least not that I’m recalling.

Even with Battlebit showing the way are there any signs of Battlefield seeing it ? AND heeding it ? FWIW, I loved Battlefield, played a little BF2, had friends try to pull me back in but I declined. We had parted ways (the game and I, not the friends).

Is Forza any more likely to change course even if they had competition ? They certainly seem oblivious to the “minority” voices here and elsewhere on what’s going wrong. Even if they are noting them and considering changes, as has been said before, they certainly aren’t doing or saying anything to suggest they are paying attention or have any intention of changing. And that is every bit as bad.

Many of us have already given up. Nothing is bringing us back. I pity those who are thinking the next FM or FH will be any better. I was in that boat for FH5 and I got tired of bailing water and waiting for rescue. Forza is dead. A large chunk of the fanbase is already gone. And I’d say they don’t care, if they even notice.

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The Crew Motorfest is coming, that’s not out of the blue though and only competes partially (The insider preview was dire).

If we are keeping to the genre, horizon 3 was nfs most wanted, horizon 4 was nfs carbon. Horizon 5 is nfs undercover, what came after undercover ? Yeah who cares, after most wanted it went downhill and fast. Just like horizon 5.

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It’s true, there is no “Horizonbit”, but I’m just pointing out that the opportunity is there, and the threat (from PGG/T10/Microsoft’s perspective), and it’s all thanks to the decisions made by those in charge of this franchise.

I could see funselektor coming in with something disruptive. There was an obvious advancement between Absolute Drift and Art of Rally. Who knows what’s next? If there were anyone to develop a Horizonbit-esque game, I’d think it’d be them.

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NFS unbound was just disappointing, don’t like the heat gameplay at all.

I don’t have much hope TCMotorfest get nice simcade physics and the map looks small to me. TC2 doesn’t support my pedals so I have not much hope it will work in Motorfest.

TDUSC is like a black box. It could be a big suprise with nice physics, wheelsupport and full of gameplay - or something that is just ok. TDUSC hopefully will have working cockpitcam and supports wheels and pedals. But looks like the release is not this year btw.

Motorsport maybe get the physics I search for but the game itself will be most likely the bare minimum from what the users suggest for the last decade. In my case No 900degree steering animation No VR No TrippleScreen - like people with racing gear still the most unsupported usergroup.
Im curious if the shifting animation works in all cars and if older cars will be updated. Most likely new features will be only available for new cars.
Who knows how many updates the new mashine learning AI need to be balanced well - the beta-test will begin at gamerelease…
Like FH5 is not able to add a test track with some basic functionality and a lagfree bugfree UI. TestTrack idea good but implementation incomplete -
Playerbase misused as beta-testers and no hotfix - don’t even think about it

It is what it is.
We want TripleA titles worth the name TripleA, the gamingindustry is greedy for money
and the result are disappointing gamepass games - for: downloading, playing 2 hours, get bored, deleting, going for the next.

I wish Rockstar would do a new MidnightClub, but anyway…

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Even if FH6 is just like FH5, it will be a smash hit with a metacritic score over 90 and millions of players will enjoy it.

That’s unlikely to be the case with upcoming competitors like Crew Motorfest and TDU:SC.

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And battlefield continued to have success in spite of itself too. Other games tried to compete, but few actually “got” what was missing until Battlebit came along.

Sorry, had to continue your thought, just in case of that 0.0000000001% chance that someone who actually can impact the decisions around this game actually reads this thread.

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One issue though:

An FPS is far easier to make than an Open-World Racing Game at the scale of Forza Horizon (and you don’t need to take my word for that, just look at Nacon’s Test Drive Unlimited: Solar Crown, a game which was supposed to come out in 2022, now slated for early '24)

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I couldn’t have put it better than this.

By the time horizon 6 comes out i will be really surprised if most players are still digging the whole festival racing theme. They need to reaaaly shakeup their gameplay to make it stand out. Especially now with the crew motorfest tryng to straight up compete with horizon. On top of that they’re ex TDU devs and their games have some TDU like features that really makes their game stand out.

So if the crew motorfest is sort of a hybrid between TDU and horizon, and TDU is full on TDU experience then what will horizon do to stand out?

If Polyphony would make Turismo in an Open world, I’d never come back to Horizon.

I really hope the new crew is way better than horizon 5, not bec i want to play it more but bec then they are forced to make a better effort making this game better.

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The competition will be good. The insider was… not very good (On a decent pc)