Balance of performance - one car can hardly match every other car in every aspect?

Saw a video where Chris at T10 mentioned that cars were balanced to the 1000 of a second or something like that.

Just wonder how that is to work. Every car is a bit different in engine power, acceleration and handling as I see it.

Guess I am talking car personality a bit here.

Isn’t everything personality gone if balancing go too far?

For online races with real people it could be skill to pimp the car the right way that also matters for that race. Which tires they choose and such.

Some tracks with more turns and less dependent on top speed you might pick a car with monster acceleration etc.

When it comes to AI that is more difficult to assume some AI are just not skilled enough and remain stock car.

10 years ago on PS3 I did if GT3 or 4 and I could pimp the car to win every race by a full lap or something. So that was not a good idea.

In FM7 I have this limited agressive AI set to On and not daring to turn it off, since so many races I come last due to being sent out in the woods of AI. This is not a good idea either. There must be rules for the race if you can nudge other drivers or not, I think.

It’s a game. They make the world and it’s physics. They can plug in whatever code they need to balance it.

You taking those Marketing team prepared statements literally. BOP is never perfect, not in real world nor in any Simulator. If they stick to PI system instead of regular BOP revisions it won’t work. Even with quarterly BOP patches iRacing can’t make it perfect. I hope they get rid of PI system and use Division BOP system atleast for Division racing.