Arcade Events Are Depressing & How to Fix Them

When I first saw that Forza had moved away from the #Forzathon events on the hour to the less structured Arcade Format that they have now, my first thought was, “Cool, now I can hop on whenever I want to participate and if I’m doing something else, I don’t have to drop what I’m doing to participate.” My second thought was, “Crap, that means that you’re not going to have consistently low levels of participation and it’s going to be really hard to complete all three rounds.”

Unfortunately, I was right. I’ve yet to see more than five or six drivers, including myself, participating in an Arcade challenge; and, as a result, I’ve yet to see a group complete all three rounds. There are two main problems - scarcity (or lack thereof) and score requirements. Because the events only popped up once an hour in Forza Horizon 4, you almost always had at least a few people hanging out in the starting area waiting for it to start and it wasn’t uncommon to see upwards of a dozen cars, engines revving, ready to go. But because of the new structure and the lack of scarcity, people are less likely to show up for events in Horizon 5. Compound onto this the low winning percentage and I’m sure that makes participation is even lower.

Additionally, the scores thresholds feel exceedingly high, especially in comparison to Horizon 4. I’ve had times where two or three drivers where able to successfully complete all three rounds in Horizon 4; but it feels impossible in Horizon 5. Again, I’ve participated in a number of events and even with six or more players, we barely made it to round three.

However, I am not one to come with a problem and no possible solutions. I have four suggestions to improve the Arcade events. Any one of these alone may be sufficient, but some combination of the four would probably produce the most enjoyable outcome.

Number One: Decrease the frequency. The perception of scarcity makes people want things more. If the events occurred less frequently, people would be more inclined to participate; it’s just human psychology. And it doesn’t have to be hourly like Horizon 4, it could be 15, 20, 30 minutes (personally I think the top and bottom of every hour would be best; you could also add some flavor by having the radio DJs talk about it).

Number Two: Increase the duration. One reason that these challenges may be so much more difficult than their Horizon 4 counterparts to complete is that you only have two-thirds of the time.

Number Three: Lower the score thresholds by about a third (see also Number Two). The rewards for participating are not exceedingly rare or valuable, the difficulty of the challenge should reflect that. Unless there’s some crazy reward that I don’t know about yet for finishing the third round, lower the scores required for completion. And if there is, make it more of a skills-based thing (e.g. Three different cars need to trigger a speed trap at a certain speed) rather than simply a cumulative scores build up.

Number Four: Increase the incentives. Increase the reward for each round, add a completion reward, or add a weekly bonus for completing a certain number of rounds each season.

The Arcade events certainly should not be easy, but they should also be achievable. Right now they are not and the difficultly isn’t on par with the rewards, so participation is low which makes completion even harder. Personally, I’d like to see some combination of decreasing the frequency and the score thresholds while leaving the events at the 10 minute mark. And I’m sure somewhere you have data showing participation and completion rates; so experiment with the variables until you get things to a happy medium.

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Yep, I agree.

Pg games could also have a lobby like the open coop championships for the arcade, whereby you join the lobby and are plonked on a map with arcades on it…vote for the next type etc, and just go from one to the next.

Until then, the arcade is shameful in how horrendously it has been deployed in fh5

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Agreed. Worst offender for me is the first round in Drift Events. I’m a boss at drifting and it’s impossible for me to finish the first round by myself in 10 minutes. I did a Drift Event with five or six people yesterday and we barely finished round two with a few seconds to go. Too many players are needed to complete round three. It’s probably why Arcade events are a ghost town. In FH4, I could often make it halfway through round three by myself., but it’s impossible in FH5. I hope it gets corrected soon.

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Have to agree.

Getting constantly halfway of round three with 5 or 6 players is getting a bit annoying… Thought this was supposed to be a fun activity and not a hardcore tryhard game mode… At least make the requirements scale based on the number of players participating…

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Implement scaling fo the amount of people in the arcade or it will be forever broken

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If I would venture a guess based on all the Freeroam problems the problem comes from their server setup. The onion skinning, where everyone is connected to the same session, but you see a select few people in your vicinity.
They just announced 10 million players!! This means it is pretty much impossible that every Arcade session you attend is empty (which was the case for me all day yesterday).

My theory is that there are more than enough players wanting to do the Arcade events, but they get spread over several individual “sessions” and rarely the system gets it right and puts enough people in the same Arcade session.

Lowering the score threshold can be a temporary solution, but if I am correct all the other solutions will not work.

Oh and I disagree: The Arcade events should be easy. LIVE has always been a blast bashing through fast with a group. It should not be a challenge, it should be a fun way in which the community comes together for a few minutes to have some fun and earn some FP.

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From a TrueAchievements article on FH5’s servers:

Link here

Not quite sure what’s happened in reality??

I really hope that’s broken right now because if it’s working as intended it’s a terrible system.

What was wrong with “You could end up with 30 people around Edinburgh, and then everyone else would be spread across the world.”? At least you could see where people were on the map and if there was any point in heading to a Forzathon Live. Now every Arcade event is devoid of players when you glance at it from afar on the map.

The scaling only needs to be there for low amounts of players, when there’s a large group the scores stay the same at the moment so it’s very easy.

The 3 biggest changes I’d like to see are…

That extremely long drift zone being removed from the Arcade rounds, if the group doesn’t complete that after 1 run you’re knackered.

Get rid of the delay in mini missions, each participant should immediately receive the next mission after they complete the current one.

The earn wreckage skills location in the middle of nowhere also being removed.

Saying all that most people don’t seem to be using their heads, I rarely see anyone else use fast travel, never seen anyone outside of my Unlimited Prowess group use the freeway for drift run rounds and some even with a prestige star next to their tags turn up in utterly rubbish cars.

I like Arcade as it gives so much more variety…one event it is smash Pinatas, next it’s a Speedbreaker round. But it is very hit and miss…some events are pretty easy to complete: lkast week I did one where I managed to get halfway through Round 3 completely on my own; the one that includes the Trailblazer next to the highway is ridiculously easy to complete all 3 rounds as the Trailblazer only needs 4-6 runs to complete. However, others are tough: some of the drift ones with the Drift Run component are next to impossible due to the high score needed.

Arcade definitely needs some work on evening out the scoring to make it more consistent but I do like that it’s more often than FT was

I’ve not attempted many arcade events (I think I’m at 10 out of 20 on the accolade for completing at least the first round) but I’ve only ever seen four others at an event once, most of the time I’m alone of there’s one other. Something’s badly broken in my experience, might not be so bad at other times/for other players.

However pg games choose to spin it, the arcade mode does not work.

They implemented a flawed game mode where (in fh4) it was excellent.

very poor.

The fact they are trying to explain it away with some nonsense without admitting it does not work is even worse.

fix it for goodness sake.

The problem with the FH4 one was that it was boring…sure, it was easy to complete but that was about it. At least Arcade has variety.

It’s half-broken…it does work when you get enough players (I have completed all 3 rounds quite a few times) or get lucky with the type of event it is

I’m yet to finish an arcade event either through lack of other players or the whole event just ending early with no points message after maybe 30 seconds of play. Another thing that wasn’t broken and PG tried to fix. What a buggy mess this whole thing is.

1,2 and 3 absolutely, especially the less frequent suggestion, top and bottom of the hour would be my choice too. 4 though I’d have to actually win an event before I could say if the current rewards are worth it or not, I don’t even know what they are!

Personally I’d be happiest keeping the rewards low, I don’t want these to be a chore and keeping the reward low doesn’t give reason for keeping the difficulty high. Horizon Live was great as I could take part in a less than optimal car and still feel I am helping. In Arcade I feel I have to pick my best car for the event every time and it just feels like work not a bit of fun in between races.

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Rewards are the same as FH4 so, 60 points for completing all 3 rounds (30 points if non-VIP), 20 points (10 if non-VIP) per round

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Unlike FH4 where you would have 70+ players in your online session.
FH5 has less than 20 players in the session. Most of my sessions have had less than 10 players.