Anything in Forza 5 that is preferred over 6?

After recently getting my Forza limited XB1 for Forza 6, I got 5 for cheap to catch up on reward points, yet I enjoy both games all the same despite 5 having supposedly fewer content. I like how open-ended Forza 5 is with the career mode, how all the divisions are open from the start, and I feel as if there are more car class options available than what 6 has. One problem I have also noticed with 6 is that there are a handful of cars that can’t be used in the career mode at all, such as the Ariel Atom; there was an “Ultimate Track Day” league in Forza 5 for it, but the Atom cannot be used in any league in 6, meaning you are stuck with either Free Play, Rivals or Multiplayer. How does Forza 6, the successor to 5, have more cars and more tracks yet have fewer career mode league options than 5?

I also feel as if Forza 5’s sound direction was slightly better than 6, can’t figure out why, could be because the engines sound and echo louder here. Not saying Forza 6 has bad sound, it doesn’t, just think 5 did it “slightly” better.

I still really like Forza 6 for having more cars and more tracks than 5, and for scrapping micro-transactions. I just wish the career had more options and wasn’t as linear. Gives me a reason to bounce back and forth between games I guess.

That is just my opinion though, what are your thoughts on this?

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No secret car restrictions in multiplayer. If your car is whatever class you can use it in that lobby.

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I just liked how in Forza 5 you could go into career, pick a discipline, say, IndyCar, then pick a race and have a race in that discipline on that track without any trouble. In Forza 6 though only three tracks are immediately avaliable - you have to play through the career playlist again to get to the later tracks in a series. So that’s two laps of the Nordschleife each time you want to have a Modern F1 race on Monza. :stuck_out_tongue: Also nice that you can progress through the career at your own pace, no need to place third if you just find pleasure in racing among the best, not necessarily in beating them.

Aside from that though I honestly think Forza 6 is a huge improvement over Forza 5.

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The scrolling through all the cars dumped in one big long list was great and I miss it

jk

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I miss displacement stats.

I miss descriptive text in upgrades.

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Yeah apparently this was causing the game to crash and they were not able to render full 1080p 60 frames with these tiny little bits of statistics and text. Good thing they removed them, that was a close one.

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R Endurance lobby

Displacement stat

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Forza 5 forzavista allowed me to change wheel color and window tints without erasing the main design of the car. I really hate green wheels and red windows.

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I preferred the number of laps in multiplayer lobbies in Forza 5. I’m just not a fan of these two lap races at Bathurst, Spa, Nurburgring GP etc. in Forza 6.

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I preferred the box.

Other than that, 6 > 5 all day long.

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I miss being able to hear my car clearly in multiplayer also displacement & launch.

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  1. No prize spins. The wheel spins are driving me crazy. You seem to either win big or get a small prize. In all honesty I’d rather just get cash prizes. I win million dollars cars all the time but they aren’t cars I want to own. I’d rather just get money to buy cars I want to buy and drive.

  2. No mods. I really despise the addition of mods to the game. I love how turn 10 says you don’t have to use them but I’ve Ben winning mod packs on prize spins on a regular basis. They are totally worthless to sell so your pretty much stuck using them.

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more wheel different weights and when upgrading it shows you a green up arrow for upgrading or a red down arrow for downgrading.

only main thing I miss were certain cars that didnt make it into 6 such as the Challenger 392, ZL1 Camaro ruf etc I guess besides that the only difference would include the abilty to jump straight into a higher tier career race

I prefer Forza 5’s career to 6, but prefer Forza 4’s to 5. Other than that and the strange decision of having so many cars unusable in career, I think 6 is the best overall.

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I find FM6 career disappointing. FM5 I prefer over FM6, however I prefer FM4 over both of those, It seems like with each new release there going backwards and further away from what he fans actually want.

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I’m playing f5 until they fix the wheel settings from going back to default bug, I noticed f5’s drivatards are a lot better that f6’s but I think that’s because f6 is new and drivatards take a while to train, f6 seems to have a lot of tracks with blind corners and I hate those and I hate nurdterdring.

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You’re funny. I like you. Drivatards… stealing that!

I like that F5 still had ALL the details on the cars. By this I mean the lack of SS (supersport) emblems on the Chevys in F6. The removal is stupid and makes the game incomplete IMO.

I was initially really mad about that too until I found out it was on Chevrolet and not Turn 10. This probably means we won’t ever see SSs on any other games ever again, unless Chevrolet changes that.

The only positive I got out of that is that I was able to make my 02 Camaro a Z28. It still has the SS hood and spoiler, but my real car has aftermarket wheels, ground effects/factory body kit and spoiler lip, so even if turn 10 had made a Z28 from scratch it would not be completely accurate anyway.

You can also still make and put SS emblems on the sides of the cars and certain areas of the front and back, though it’s not the same.