The implication was made, rather strongly, particularly in the next paragraph where he says the AI can make mistakes. Several news outlets that were given previews of the game certainly ran with that; Top Gear, in particular, said this in an August 2023 article about AI in racing games:
The upcoming game’s AI drivers do things differently. Like GT and MotoGP’s AI, they’ve been trained with information and objectives rather than routines. They’ve driven the tracks 26,000 times, and developed about 85 different racing lines across each circuit as a result. So we should see them pushing track limits in perfect conditions, and then driving more conservative lines when their tyres are cold, or when the rain sets in.
PC Gamer also had this to say in a September 2023 preview:
Drivers—sorry, Drivatars—don’t follow a path created by a designer anymore. Instead they’re given a ton of information about the track, the conditions, and the car, and then they’re given about 26,000 hours to figure out how to drive around it really fast. That’s about a month solid.
So as I launch my Civic Type-R from the grid, through the kink at down to turn two at Kyalami, I’m not seeing AI drivers that have been designed to act more realistically. I’m watching 20 intelligent entities actually reacting to me and to each other in real-time, calculating how to make it through the pack and put in the fastest laps.
It’s not just a technological flex. I found my time with Forza’s preview build totally engrossing because of what that does to races. Drivatars have a choice of dozens of lines through each circuit now, lines they’re sussed out for themselves, and because they can now use those lines to battle each other more closely, I can pull off some even more audacious overtakes. I went in between two cars at Mugello, flat out, with all three sets of rear tires screaming for grip, and both cars left me enough space. It felt like one of the better passes in my virtual racing career.
I’m confident they weren’t just pulling things like that out of their tailpipes. Someone was telling them that information in order to sell the game better. And while I’ve seen the exact number of how many lines vary from reporter to reporter to content creator to content creator, the consensus seems to be that this AI was sold to be on a level that Forza had never seen before.
Obviously, as with everything else regarding this game, that was not the case.
Why should we believe them now?