Bug Info: Higher class cars (S and higher) lose a significant amount of downforce when a car follows closely behind. This results in the leading car becoming extremely unstable and much slower through corners. This often leads to slow lap times and exponentially increased risk of crashing for the lead car.
Platform: Series X
Edition: Premium, Add-Ons
Account: solo account
Peripheral: Controller
Settings: Performance mode, all assists off apart from braking line
Xbox Settings: no parental controls
Attempted fixes: none
Content Update: Happened before and after update
Not directly related but also if you have gamertags showing above the cars, if the car behind gets into this zone on your rear bumper, the name tag completely blocks your view in chase cam
The aero wash mechanic is what has me not playing the game right now. Iām waiting for turn 10 to remove this and put it in the patch notes before I come back. Trying to run a close race with drivers of similar skill levels is infuriating
weāll see that the leading car lose some drag when the car behind is approaching.
Not 100% about downforce, but in my opinion if it loses some drag then most likely it happens at cost of downforce, as the front of the leading car cant be affected.
Would be cool to see if someone tested side drafting too. If the effect you are talking about drastically increases during side draft, then itās all makes perfect sense.
Really interesting article. Thank you very much for sharing it.
According to whatās written here :āWithin the approximate range of vehicle spacings, x/L = 0.25 to x/L = 1.5, all trailing members have significant drag increments [ā¦] This ādrag bubbleā is aerodynamically advantageous for the leading car where it experiences a reduction in dragā , should appropiate tests confirm the downforce reduction for the leading car, it might not be a bug at all.
However, itās worth to mention that that research refers to NASCAR cars, which have different aero package than prototypes or other cars with rear wings. So this is information to consider but it doesnāt state that everything is correct/incorrect in the game.
Itās very interesting if there is in fact some of this effect going on and it being based on actual aerodynamics. I honestly have never felt it, but then again Iām not in the lead that often. What I have experienced though is the airflow changes when passing a car at high speed and moving quickly out of the leading cars wake. It does give a āslight shakeā as I pass (I believeā¦).