Adding spotlights to help in the dark

I’ve set my self a personal mission to do a race on all the tracks in either B or C class.

Unfortunately that means I have to do night races. I hate them! Although I know some of the old tracks fairly well such as Nurb GP, but in the dark I just can’t see the corners well enough. I wondered if the cars with the rally headlights might work better than others (I suppose you could call it a lights upgrade).
I got hold of the Renault 5 Turbo after seeing someone else using it, put on the street bumper and hood and it did seem to make a bit of a difference on close up vision.

Has anyone else tried this and decided whether there is a difference?
Also what other cars have working spotlights? So far I have found:-

-Renault 5 Turbo
-Audi Quattro
-Toyota Celica GT-4
-Ford Fiesta XR2
-Lotus Exige

Yes, some cars do have better headlights than others, though I imagine its a generic model for headlight projection they are using, with minor tweaks or adjustments for different kinds of cars. Must be painful to get the projection angle and range done for each car individually.

Anyway, the headlight projection and range is far better than Horizon 2; in the latter you can barely see 20 feet in front of the car. As far as F6 is concerned, you’ll have to get used to it. Use the hood or bumper cam. Also the fact, that the game has a zoomed out look compared to F5 (everything appears smaller) can at times make it difficult to get used to night driving. But believe me it is not an issue at all, since the headlights do a good job of eliminating nearby surroundings such as distant objects for references, distance markers, curbs etc.

It would have helped if the game had retained F5’s scale and FOV where everything felt neither too big or small, but just right - it was up to scale. Anyhow, I’ll say again, not an issue at all, adjust the TV settings a little and stick to the outside FP-views. I often play at night using the cockpit cam and I love it. Night driving is something they’ll improve for sure in the next game. And since this is their first attempt at night in Forza, I say not bad at all. I’m giving them points for that.

Forza Motorsport 1 had night racing. Tokyo, Pacific Shipyards, and Senset Peninsula.




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Well, I stand corrected. Thanks for the shots!

Yep! I found those pics on Google by the way, I don’t have a PVR to take any myself.

Unfortunately, raycasting (the process that simulates light rays coming from the headlights) is an extremely GPU-intense process, so I’m sure T10 has tried to make the headlights as effective as possible without over-taxing the hardware.

I agree with SpeedDemon996, the headlights are better than FH2, mostly because FH2 didn’t have true night time, just a “dark day” look, so the headlights weren’t as vital. In FM6, many tracks have portions that are extremely dark and headlights are all but essential to see what you are doing. I love the night and rain racing in FM6. Horizon the rain and night just felt tacked on for graphical variety. In FM6, these are legitimately different race modes, each with their own pitfalls and challenges.

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night tracks not an issue if using cockpit camera. The Nordshliefe takes a lot of focus and helps if you know it off by heart if in a fast car so B or C should be no trouble. (assuming you are not using racing/braking line otherwise you wouldn’t even need lights at all then)

Oh and play when its dark or close all curtains!

Thank you for your responses, seems like I was fooling myself into thinking that the extra spotlights might give a night time advantage!
For the record, noticed the Exige also had an extra set of spotlights.

I think its great that the variety has been introduced into the game with rain and night. I just wish I was better at the night racing and I do try to race with assists off.

Always! :wink:

IMO this is one of the factors of night tracks that makes racing it interesting. Adds more pros and cons to the car choice.

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It’s challenging to race the night courses, especially with the brake line turned off, but it’s fun.

Usually I’ll stick behind someone and use their braking lights as a reference, but when you race the tracks enough you will remember where the turns are and when to start braking for them. It’s pretty much just Spa that I have trouble with, a couple turns one being the sharp left hander before the last chicane and the other at the end of the first long straight, the curb on the left side is difficult to see.

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Is itonly me that thinks the headlights(from bumper cam) look like boobies? :slight_smile:

I admittedly haven’t tried it lately to see if it has actually been fixed, but the Land Rover Defender could benefit from some working headlights on some of the customization options.

I must admit to trying to avoid night racing with faster cars. Having seen Le Mans cars in action, the headlights in real life do seem better than in game. I guess add-on spotlights would somewhat detract from a car’s appearance.

Old headlights or new, slow cars or fast, the one constant is you can’t overdrive your headlights. If you can’t see where you’re going slow down.

I’d love to do night laps at Road America, but the reality is that track doesn’t have lights. I’m not aware of any actual night races at Spa either, so why do we have events there? Because it’s a game is the easy answer. If I want realistic light/visibility conditions I’ll cue-up Project Cars.

Blancpain 24hr race at SPA.

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24? I thought was a 12hr.

Thank you all for the replies.

This is one of my test cars…

How it looks with 1 million candles…

How it looks without…

Says it all I think.

I know its a game and the night racing is a gimmick at the moment, but why are you able to upgrade the headlights other than to try and blind the car in front?
I’m struggling on through the tracks, current doing all the VIRs.

Gave fun all! :slight_smile: