I was offering constructive criticism because I know my way around a car on this game - apparently a lot more than you do. If you can’t accept a response that doesn’t put you on a pedestal for your work, then you shouldn’t post anything. I don’t even need to test it to know that it’s not set up to reach its maximum potential, but just for the giggles, I’ll run it. Then, I’ll make my own and go a second quicker. I’ll report back when I feel like it.
I’m not interested in the “forza tricks” I don’t like running leader boards or running competition style. Bores the crap out of me. I log in once every now and then to solve a problem someone is having which is exactly what that tune was for. No it’s not going to reach its potential with that tune but it doesn’t lift its front end off the ground anymore either and is race able and competitive in lobbies period. If I wanted the advice I’d have asked for it.
Does the tune do what the OP asked?? Yes. So what’s the problem??? Do I care about how you set your cars up??? No. Do I offer “constructive criticism” on your tunes which belittles what work you’ve put in?? No. So why exactly are you? Sure go tune a car that goes a second quicker I really don’t give a monkey’s uncle.
I’ve been setting dampening up the same way for a couple months now. And have built some of my better cars because of it. But, science had nothing to do with it. I did it the first time because nothing else i was doing would work. Is it right, is it wrong…who cares. I tried this set up and other than decreasing aero ( something else I’ve been playing with) and a couple of tweaks to compensate for that, I liked the tune. Good job.
Will definitely try this out, thanks rabbit for posting…
I also reverse damping and bump, there are very specific reasons why this is done that not many understand. I haven’t tune this car yet, so your settings give me a starting point and there is a high probably i wont change anything.
I don’t think the car needs revising at all to be honest. It’s not as glued down as the version in FM4 but then every car in FM4 was glued to the track and handled the same as every other car if you set it up right.
The cars in FM6 are much more personal and the Porsche just like in real life is a hand full but ever so rewarding when you get it right. So no I don’t think they built problems into it and so don’t think it needs revising. As for the strange set ups, all my cars run a similar set up. Only thing that really changes are springs, damping, ARBs and they pretty much just swap places (front/rear) because that’s what I found works well.
My cars will never place top of the leaderboards but I don’t build for the leaderboard I build for lobbies and 9/10 they win by miles.