FH3 FAQ: Cars
Why are cars from previous Forza games not carried over into FH3?
“Sometimes it’s a choice we made to make room for another car we felt was more important for the title. Game design balance might be a factor. Or disc space: there’s only so much room on the physical disc. Project budget or schedule impact another: porting and licensing cars from earlier titles in addition to building and licensing new cars all come with resource cost we have to prioritize. Sometimes we decide that a car has been made redundant by a higher trim version or newer model that otherwise is too similar to an older model to justify both. Sometimes we are unable to license a particular car by a manufacturer, or any car by a manufacturer (or even multiple OEMs represented by the same agency) for one reason or another, even if it was in last year’s game. There are quite a few cars in the community top 100 list that fall under this category, but we’ll keep trying. There’s a reason that no other racing game features so many manufacturers: it’s really hard! It takes a dedicated team of professional licensing and legal experts working year-round to maintain strong relationships with OEMs, race teams, and the agencies and lawyers who represent them, as well negotiating ever-changing contract terms, costs, and often changing personal contacts. The desire to have every car that has appeared in Forza to be included in every new Forza is understandable, but to expect that is just not realistic from a game design, licensing, or business perspective.”^ “Cars we shipped on Xbox 360 don’t take as much time and resource to rebuild for current gen as all-new cars, but they still take a considerable amount of effort that has to be weighed against adding all new cars. We’re well aware of the community’s top 100 cars for FM6 (many of which carry over into FH3 wish lists) now thanks to ManteoMax’s compiled list, and we’ll continue to tick those off as well as we can moving forward.”^