Yeah, I know. MS told us about 120 FPS, Dirt 5 will have 120 FPS. I want 120 FPS because 60 is like 30 years ago. Technology is different today. Currently I don’t have next space for gaming PC but still consoles are much better for gaming for me.
I mentioned in another thread that the physics don’t work above 60fps. You can see this on a PC if you use DJ Lime’s tune of the 599 XX Evo to do the motorway speed trap. You’ll hit a much lower speed above 60fps than you do at 60fps or lower.
FPS games benefit a lot from 120fps, but IMO for driving games, if you have to choose between 4k/60 and 1080/120, you’re better off with 4k/60 for the clearer view of the road ahead, I reckon it gains you more time than going from 60 to 120 does.
Whether we describe it as a glitch or not, the fact remains that the behaviour changes with frame rate and if they supported 120fps, those players would be wondering why they can’t reach the same speed as the 60fps players.
Also, my own tune of the same car had completely different top speeds at 60 and 120fps. Before I worked out what was going on I thought the game’s physics must have changed, and I spent hours re-tuning the car, and finally got it to hit a similar speed to before, but at 120fps. The physics is just different at the two frame rates, and cars need to be tuned differently. There’s nothing I’d call a glitch in my own tunes, it was just a painstaking optimisation of every parameter, the behaviour is progressive either side of the optimal values, whereas I’d see a glitch as meaning there’s some sort of abrupt switch in behaviour.
I hope the enhanced version makes the crowd animate at 60fps, watching them do their slideshow movements at the start of each race currently, even with everything on PC set to the max, is rather jarring.
Lmao, I’ve been noticing that a lot more recently; dunno why. The weird bouncy-bounce people, especially.
I was also just thinking about how the people in the crowd seem much more spread out than what I recall they were in H3. Over there, events felt more like “events,” like something is about to happen, or at least that general area is a place where things happen. Over here, the sparseness of the crowd seems to magnify the awkward movements.
You’ll have to define “glitch” for me. I tuned it to hit the highest top speed. There was nothing I could see happening that looked like a “glitch” to me. If I tune with the game running at 120fps, that tune also works okay at 60fps, but the other way round isn’t true.
It’s easy, it’s about numbers. XX Evo is around 475 km/h at max. It’s pretty clear on consoles it’s a glitch. I haven’t seen it on PC so I am not sure what you can’t see.
What is your basis for coming up with the number of 475kph?
I just tried my tune, which is shared as “Speed Trap Demon”. At 60fps it did 301mph through the motorway speed trap, and at 120fps, 287mph. I can’t see any glitch occurring in either case.
As I said, regardless of whether we call it a glitch, you clearly cannot have a competitive game with that difference in behaviour at different frame rates, so it must be fixed at 60fps or lower on Series X unless they can make the behaviour the same at frame rates above 60fps.
Simulation in tuning area? Testing the car itself.
287 is right value without glitch.
I don’t know what to say if you don’t know speed glitch. 911 PO was first car with it IIRC and it’s known from the release. If you think car should be under the road while going, it’s not.
Or maybe it’s different on PC? I don’t know many ppl on PC.