…I can’t help but feel like you’re being disingenuous with your last couple of posts.
You, of all people, should know that the reason people were in such an uproar about the upgrade system last year was because the system was (and still is, in my opinion, even with the “fix”) far too slowly paced and far too grindy. Because nearly all of the stock cars in this game handle terribly, players wanted to rectify that situation as fast as possible…and 300 Car Points at the beginning doesn’t do much of anything to help that. You can get sway bars, a brake kit, or a roll cage - all of which have minimal impact on a car in desperate need of tires or a racing suspension. And in the beginning of this game’s lifecycle, it was even worse, because you couldn’t afford to do even those minimal things…but you could add more power, like the mindless James Pumphrey consumers Turn 10 seems to think their fans are lately.
It occurs to me that the Car Point system would be, at the very least, slightly more tolerated if Turn 10 had shown some care and consideration into how all of the cars in their game handled off the rip…as they largely have in the past. It would still be a poor system and the person responsible for it should still never again be allowed to make an important decision for the rest of their days, but the uproar would have been slightly better. “It’s a video game” is a poor excuse for the irresponsible decisions made in creating video games, and with Turn 10, it’s no excuse at all because they not only knew better, but they have done better.