What’s going on here between me and the other players is rubbing. Some slight touches here and there that give no one an unfair advantage. If you wanted to avoid things like this you’d always have to stay a car length away which wouldn’t be racing.
What the other player is doing here is ramming which obviously is unacceptable.
What a clown that Number 3 is. That happens to me from time to time as well. Thumbs up to you for persevering, i usually quit. Love the opening intro of the vid, typical Aussie/Kiwi’s
He shoved me right of the bridge at the start of the Volcano sprint next race. Still finished 2nd. Players like this are what really ruins the multiplayer for me. I’ve reported him and hope he gets what he deserves.
If I’d quit everytime something like this happens I’d have to quit way to many tours. I just ignore them as good as possible, carry on and report them if it’s as bad like this.
To catch up with the conversation, I try to judge intent. If someone attempts a clean pass and fails, clipping me on the way by, I’m good with it. Even the best of us will clip another car sometimes, as real road racing has that extra layer of unpredictability too it.
There are also other times where I just have to force the issue, where the driver in front of me is awful but isn’t providing an opportunity for a clean pass. Sometimes you just have to rip the band-aid off. Bonus points if the dirty pass forces them into a better line. I don’t like doing this but it’s often the difference between the team winning or losing in the Trial. I’m not going to let one person’s stubborn insistence keep the other 5 from a completed event. Even if the blocking is accidental, I still don’t think it’s fair to have infinite patience at the cost of the rest of our experience.
I think there is a wide margin between stuff like that and purposeful ramming. True, I’d prefer completely clean racing and always strive for it, but between things like limited fov, server de-sync, and no skill tier matchmaking, expecting clean racing is a bit unreasonable.
There are a lot of concessions made in this game for the sake of accessibility. I’m all for accessibility, but when people take advantage of those concessions as a path to improvement, that’s when I take issue. Ramming and wallriding are the two biggest examples. These people aren’t getting better at driving, they are just getting better at taking advantage of features meant to make the game more accessible. Drop them into a game like Dirt Rally 2.0 with hardcore damage on, and none of their learned skills would transfer over. They’d get destroyed, both figuratively and literally.
They aren’t driving they’re finding the ways the game allows them to cheat, finding ways to break the game.
…that second video made my blood pressure spike… what a perfect encapsulation of everything I hate about online racing in FH5.
Lets count:
1: Obvious power build because it leaves skid marks even on straights… LoL
2: The “I’m faster than you, so you owe it to me to stay behind me even if I surf every single corner.” play style.
3: Ramming in a team race when you’re winning.
4: poorly tuned car that should be scrubbing speed when it can’t handle instead pulls away even while scrubbing traction; while properly driven properly tuned car cannot keep up.
The only comment I can make on the first vid is - in those cases I don’t press unless they so obviously give up the spot and I can take it without touching them… otherwise I tend to just settle in and let the race play out. 9 times out of 10 if they manage to catch back up to me, they’re going to drive like a pylon crash into me in the corner and probably take me out, so I just hang back now and don’t really press in these cases.
The solution to ramming in the Trial could be to go back to how challenging the Trials were when the game launched.
There isn’t any challenge now so essentially you’re just racing your teammates and in that situation you’re always going to have players that take winning too seriously.
People might be less inclined to ram teammates if every human player needed to do well for the team to win.
Hmm, maybe I’m misremembering but I don’t recall it that way. And even if it was that isn’t going to fix it, the rammers will still be there, making it impossible for anyone else to race, just like they have the times the AI has been ramped up since. There’s no fixing it. imo.
1: This is often related to be people having something running in the background and will happen when they’re “boosting” via a button press. I’m not saying this is the case here…but could be.
I’ve played enough to see a pattern here as it’s basically always the same type of people with the same driving and car behaviour. It’s way more players than most people would expect that are using “mod menus” IMO.
2: Way too many people are like this. They build cars that can only drive fast on a straight line. That’s your typical traffic light to traffic light racer. They’ve no clue about the racing line or what an apex is.
3: It’s obviously an ego thing. People like that can’t cope with having somebody that actually knows what he’s doing and is simply better around. Some even seem to enjoy making the game miserable for others.
4: This is a massive problem in the game. Even if cheats aren’t involved people get away with things they simply shouldn’t. Many players are completely “overdriving” their cars with basically no negative impact. Additionally it’s a joke what keyboard and joypad players can get away with in comparison to people playing with a wheel. The whole physics would actually need a complete rework but PGG seems unwilling and unable to actually address the issues. A good part seems to be related to not enough knowledge and pure incompetence on their side. The rest is presumably related to “accessibility and inclusion”.
I doubt it. My experience (and I haven’t needed to participate in the gong show for a while, I can only imagine it’s worse) if the rammers aren’t winning (personally winning, no care about team score) they quit, and jump in the next queue. Sometimes that meant a chance for the actual racers to win, sometimes it didn’t, and sometimes everyone would quit. The only good races I had were when there were no rammers to start with. And that got rarer and rarer as time went on. Hence why I don’t see changing the AI making any difference to the madness. I’m not even sure most of the rammers are in it for the win. I think they’re just there to finish first at any cost. I’ve seen more than a few Trials end with a team human loss but a rammer proudly being 1st in every race. Such fun.
I wouldn’t be blaming the rammer in that latter scenario, there’s no excuses for a team losing a Trial with one of the players getting 650pts regardless of how they got to 1st.
I don’t think one capable of finishing 1st is the type most of us first think of when ‘rammer’ is mentioned anyway, a mindless idiot plus the #2 point from Plage is the typical type, the ones that actually can drive properly but decide to pair it with ramming are the worst kind to encounter because there is some actual brain activity coming from them but they’re rare, and usually they’re docile around the poorer players that they know are no threat.
Often you can exploit that in the 1st race of a Trial getting well ahead before it registers with them that you’re a better player, and you’ll only realise that yourself in the 2nd race when they start gunning for you straight from the off.
True. All true. But… at least one race I saw the lead human taken out ahead of me by a rocket rammer, all straight line no cornering except bouncing off cars, and after passing them in the dogpile I got the treatment on the next corner. The other fast team human ended up quitting. I hung in because. Rammer “won” team lost because after being t-boned nobody else could catch enough AI. I know you’re blaming the team for poor performance It’s hard enough beating the AI but having to do it from behind, twice or more, because Mr Rammer keeps pitting everyone into a pileup is no easy task. And I’ve been in a few races where I don’t get to see the shenanigans at the front but can guess what is happening from the carnage I find along the way.
Oh, then there was the “racer” who after ramming to the front, on the last lap with a win assured, parked, before the finish line. Like… why ? Not just slowed and coasted aimlessly like a disconnected controller or whatever. But braked, and turned around, and honked the horn at everyone.
I will say the bad are (were) a minority and only showed up in maybe half the races I did. But even one is too much to enjoy. I’ll take a full team of trying hard, even a couple of spectators who just sit at the start line (as long as they pull to the side) for a lazy do nothing win/completion over a single rammer anytime. And like I said I’ve had some good races too, good teams, and great fun even when it was a loss because of run-away AI. But I don’t even look anymore. I can avoid it and am much happier for it. I doubt PGG cares.
This is about what happend with that guy. In the first race he only managed to be faster because he was wall riding but he must have noticed that I still was able to keep up. After that he resorted to ramming in the next two races where wall riding wasn’t really possible. It was all about him getting first no matter the “cost”.
I think they could fix wall riding pretty easy. Just eliminate all walls from all courses. Watch the wall riders fly off the curves. Or do like real tracks, sure there’s walls, where nobody will hit them or use them to wall ride anyway. Well off the course, behind several feet of grass, gravel and tire barriers and on the straight at the start in front of the stands.
Hehehe… even better, keep the walls tight to the corner but… make them just a visual, no contact at all. Good drivers taking the proper line probably won’t notice until they’re laughing at the wall riders zooming right through the “wall” into the wild blue yonder.
I don’t think this would be a good idea. You’d be constantly shot off the track by rammers then.
There are two ways how this could be addressed in a better way IMO.
A) Have “obstacles” sticking out of walls in certain distances so wall riders will get stopped instantly. They wouldn’t even have to be visual but just collision boxes.
B) Time checks:
If a player makes wall contact for a longer time slow them down much like in Open.
If a player has made wall contact for a time above a certain threshold in a race just auto-kick him.
Wall riding would or should be an easy fix if the developers would adjust the frictional coefficients between the wall and vehicle. So the vehicles get slowed down when they ride up against the wall.