sensivity 0
Experienced sim racer here. Done lot of FFB tweaking in more “serious sims”. IMO my suggestion could really improve the FFB if developers are reading.
I’ve been able to get great feeling on tarmac (Thrustmaster T500).
No steering deadzone
Overall strength 70
Damper = 0
Vibration = 0
Spring = 0
Minimum force = 100
Understeer setting = 50 (doesn’t matter because it’s broken, and does nothing)
Linearity and sensitivity = default
Simulation steering, all assists off.
In Thrustmaster profiler, 900 rotation, 60% overall strength (= recommended for T500) and rest at 100%. With these settings, wheel feels very detailed and weighty on tarmac. Like it is supposed to. Very much like “real” simulators (Assetto Corsa and such).
But problem is… with same settings, any non-tarmac, even just light Gravel road has constant violent spiking that drowns out all other information, becomes unplayable, really… very annoying to drive.
On the other hand, even default settings feel much better on gravel and offroad. But feel absolutely terrible (dead, simplistic, non-informational, numb, boring) on tarmac.
Developers should IMO combine this somehow, FFB needs lot of work. Tarmac should feel like it does with my settings. And offroad should be much smoother, more like it is with default settings. Less mindless rumbling/shaking going on (that comes with my settings, but Tarmac feels amazingly realistic)
Currently it’s impossible to get good FFB on both tarmac VS. rough surfaces, the other will always suck
I honestly hope they give us an update to fix the ffb settings on xbox. They got motorsport 7 damn near perfect. I use my fanatec v2.5 and motorsport works flawlessly. I hope theyre working on a solution for horizon 4. They already enabled handbrake support, now if they could just eliminate that sloppy center the game would be perfect. Ive tried every setting ive seen posted so far including my own, some help ease the issue but it doesnt really correct it, there is still a massive amount of play in the center of the wheel.
Holy crap, the 20 outside deadzone actually works! It doesn’t make sense, but it works.
But still, I think the gravel/off road feedback gets too violent. You have to remove Damper to get the FFB reponsive. But then going on gravel becomes unpleasant, especially in high speed turns.
There is no point in adding constant DAMPER into a force feedback! Have the developers ever played any real simulator like Assetto Corsa? There absolutely NO damper in the FFB of Assetto Corsa, it would be insane. Or any other proper simulators.
Consumer level wheels have so much internal resistance and slow low-powered motors already, making them sluggish by nature (compared to Direct Drive wheels) that it makes ABSOLUTELY no sense to add Damper on top of it! If you put Damper at 0, and overall FFB volume high enough, you can get FH4 feel great and responsive on tarmac. But then FFB goes too shaky, when you go to gravel or offroad. To the point of being unpleasant and plain annoying to drive.
And if you put Damper, yes it cures the offroad/gravel shake issue, but then Tarmac will feel sluggish and dead.
And since the game is a lots about driving outside of main roads, it shouldn’t be like this. Add separate level for offroad road noise, or just tweak something. Damper should never be required to use, it kills all tarmac responsiveness that these cheap wheels like Thrustmaster or Logitech can offer.
Currently, if you put Damper to 0, offroad racing becomes terrible. Only tarmac will feel good
+1
It may be the cars your trying to drift with… If its not tuned to drift… You will have a hard time doing it in simulation mode… I was struggling to drift wih my g29… But now in my drift tuned 1995 m3 I’m having tonnes of fun… You can download the tune as I shared it… Its called drift i6 winter by stigolas.
Talking of Damper, you do have all that crap switched off or at 0 in your actual wheel settings don’t you.
Normal Wheel settings for any sim race game in Windows/the Wheel software with my G25.
Overall effects strength 100 (can move up and down depending on how you like it)
Spring Effect and /damper effect Strength at 0 these are canned effects (also 0 in game)
Centering Spring off
Degrees of Rotation 900 in my case works for all good sims.
No to combined pedals
Game settings
Vibration off, FFB Scale 85, Center Spring 0, Damper Spring 0, FFB Understeer default 50 (no effect currently as broken supposedly), FFB Minimum 100 (works in reverse currently).
My G25 works and feels good with these, off road/gravel feels fine just like the tarmac.
No, I have Damper and Spring at 100 in my wheel software. As you are supposed to do with all “real” sims. They are programmable effects, the setting in wheel software is just a multiplier, nobody should turn them off in a modern game. The game controls, how much is used. No reason to turn them off or down in your wheel software.
Anyone who uses Damper of more than 5% in this game, and says it “feels good” has no idea how FFB or real car steering should feel like.
Preferable you should use 0%, to get responsive wheel such as in Assetto Corsa. It doesn’t matter if you wheel software says Damper 100%, it won’t be used if the game doesn’t use it. Just like in Assetto Corsa, you put Damper at 100% and it makes the wheel heavy when car is stopped in Assetto. And when you get moving, Damper is NOT used ever since. No matter if its 100% in your wheel software.
And Damper should never be used while driving. It makes your cheap, slow wheel (unless you own Direct Drive wheel) even more sluggish than it is, makes no damn sense.
Forza Horizon 4 can feel great with Damper at 0, and only that way.
But it creates problems (violent, spiky feedback), once you go outside tarmac into the gravel, and worse, the cross-country races. Shows that developers have no clue, how FFB should feel like. Have they ever played Assetto Corsa, just once??? Or for example pCars2, rFactor 2, RaceRoom, iRacing, Automobilista. Why they just don’t copy that feel… what is this “Default 100 dampening” crap
I have raced Sims for years, even before FFB was a thing. All of the good ones recommended putting Center and Damper to 0 in wheel settings as those provide fake effects and as you say if you have enable game to change settings ticked, it will not matter what they are but it does enable the Sims physics to control the FFB fully.
I do not have issues on gravel or off road in FH4 with my settings, no massive jolts etc, maybe try offroad/gravel with cars designed for it and not try to race supercars over it.
Talking of Damper, you do have all that **** switched off or at 0 in your actual wheel settings don’t you.
Normal Wheel settings for any sim race game in Windows/the Wheel software with my G25.
Overall effects strength 100 (can move up and down depending on how you like it)
Spring Effect and /damper effect Strength at 0 these are canned effects (also 0 in game)
Centering Spring off
Degrees of Rotation 900 in my case works for all good sims.
No to combined pedalsGame settings
Vibration off, FFB Scale 85, Center Spring 0, Damper Spring 0, FFB Understeer default 50 (no effect currently as broken supposedly), FFB Minimum 100 (works in reverse currently).
My G25 works and feels good with these, off road/gravel feels fine just like the tarmac.
THIS !!! THIS GUY figured out the BEST settings !
All veterans know about center spring off, sprind and damper set to 0. But the ingame tweaks ! these are lifesavers ! Just bought the game and at default it felt ackward hard to control and very damp …
Did this guy ingame settings and I drive much faster and I get all the feedback and control !
Thanks man !

THIS !!! THIS GUY figured out the BEST settings !
All veterans know about center spring off, sprind and damper set to 0. But the ingame tweaks ! these are lifesavers ! Just bought the game and at default it felt ackward hard to control and very damp …
Did this guy ingame settings and I drive much faster and I get all the feedback and control !
Thanks man !
This may be the case for Logitech wheels, but after reading the official guide I actually started using Damper and Centre Spring with my Fanatec CSW V 2.5 and have been happy with the results so far.
I am still tweaking though so haven’t landed on final settings.
Here in my G27 when using the standard layout force feedback worked perfectly. I was creating a custom profile now I am totally without force feedback.
Does anyone know how do I restore to the default layout or else make my ffb work again?
I have raced Sims for years, even before FFB was a thing. All of the good ones recommended putting Center and Damper to 0 in wheel settings as those provide fake effects and as you say if you have enable game to change settings ticked, it will not matter what they are but it does enable the Sims physics to control the FFB fully.
I do not have issues on gravel or off road in FH4 with my settings, no massive jolts etc, maybe try offroad/gravel with cars designed for it and not try to race supercars over it.
Yeah I have tried all kinds of cars, some off-road buggies have less rattling.
But thing is in my country (Finland) lots of roads don’t have tarmac on them, and are used by normal traffic. Ford Focus or Honda Civic shouldn’t have wheel rattle, on ordinary gravel road. Cars have suspension after all, I drive a road like that to work every day. Perhaps very extreme supercars with zero ground clearance or something (if even them) could have some rattle.
Compared to something like Dirt Rally, which is all about driving fast on gravel roads… Dirt Rally feels much better, no spiky gravel feedback
It’s very binary, spiky type rattle, T500RS. Especially noticeable in corners, once you get some speed. I have FFB scale at 70% and Damper 0%. Damper cures the rattle issue, but it’s just terrible idea to use Damper otherwise. I’m fine with getting rougher feedback offroad, but the type of it is binary/spiky, when it should be more rounded/gradual. It just doesn’t feel pleasant to drive, or realistic for that matter
Also, considering the game encourages driving all sorts of crazy vehicles (that you wouldn’t IRL) offroad, giving very rough non-stop feedback maybe isn’t best idea
Okay so whats up with the wheel settings in fh4? Theres no center spring AT ALL. All around just feels terrible. Its like im driving on ice, all i do is spin out because of over or under steering and none of the settings seem to do a thing. Im using a thrustmaster tmx pro. Any one else having this issue or is it just me? Any input will help. Drop your wheel settings maybe it will help me and others out.
Does anyone know how to keep the FFB (and the settings in the advanced tab, like deadzones, linearity, etc) working when creating a custom profile?
Because I play with the G29 and the standard profile the game comes with doesn’t have all the buttons/functions mapped (like looking to the sides or behind, open the map, etc) so I went and created a custom one but the problem is that the custom profile won’t take the adjusts from the advanced tab. No matter how much you change the stuff in there, it just doesn’t matter in game.
Pretty sure that’s a bug.
So is there any way to make this works?

Does anyone know how to keep the FFB (and the settings in the advanced tab, like deadzones, linearity, etc) working when creating a custom profile?
Because I play with the G29 and the standard profile the game comes with doesn’t have all the buttons/functions mapped (like looking to the sides or behind, open the map, etc) so I went and created a custom one but the problem is that the custom profile won’t take the adjusts from the advanced tab. No matter how much you change the stuff in there, it just doesn’t matter in game.
Pretty sure that’s a bug.
So is there any way to make this works?
Same problem here with G27, worse than I can not return to the default layout.
Same here with the setup not saving you’re not alone guys. I am also upset that setting the sensitivity to 100% does not change it to 900 degrees steering.
Same here with the setup not saving you’re not alone guys. I am also upset that setting the sensitivity to 100% does not change it to 900 degrees steering.
The steering sensitivity is not related to DOR. It is what it says. The faster you go the less steering input needed. so a 100% at high speed you will not have to turn the wheel so much. There is no DOR degrees of rotation setting in game for PC. I assume this is controlled by your wheel or wheel software. I have tried it at all settings and it makes no difference to the DOR. Try it your self, go in to an open space. Drice slow round in a circle. Change the settings and try it again. it does not change. They should really update the visual steering wheel to have full rotation though!! currently it only has 90 degrees or 180 not sure.
the devs should really check out assetto corsa, project cars or even GT sport to see how wheel ffb should work. drifting with my G29 is torture and feels like im going to wear out the motor. you cant tell where your center of gravity is and the FFB doesnt let up when the tires slip, its just always pushing towards the center at all times
So no improvements after today’s patch ?