Were Forza 5's Car Physics That Inaccurate?

I’ve notice that many cars in FM6, set up the same and with no assists, drive very differently than they did in FM5. The thing I notice the most is how loose a lot of cars feel and how easily the rear ends want to swing around. Turn 10, leading up to each new game, always talks up their realistic driving physics, so how can realistic driving physics change? Did FM5 just get a lot of stuff wrong? If so couldn’t they have fixed that with a patch in FM5 if they felt it was so inaccurate that it needed to be changed so drastically for FM6? Or is FM6 the one that isn’t handling correctly? Whichever one is the correct one, it makes me wonder how they could get the other so wrong when they’ve always touted their driving physics as being excellent. I for one prefer how the cars handled in FM5, whether that was the game with the actual realistic physics or the one Turn 10 messed up on, I wish they’d kept it for FM6.

Much of the talk leading up to launch was about the way they’ve researched friction coefficients. What appears to be different between 5 and 6 is essentially traction and grip rather that vehicle phisycs. PI for PI the cars themselves are similar. Whether one is right and the other wrong is subjective but I agree that 6 is far less forgiving.

I think part of the issues which also messes with pi system is how the default setups handle the physics model. Default setups are often pretty poor, which is what they use for their pi system on the imaginary track setting times. If all cars were given relatively decent base setups i think the pi system could also be more accurate and the game would be much more enjoyable by more people, it wouldnt require everyone to be a good tuner, or know who the good tuners are to enjoy driving certain cars.

I don’t think things have changed all that much, i think the biggest change is how the decel dif reacts and the low default numbers are much lower than they should be. Am i saying they are undrivable? No! Are they good/ideal? Definitely not.

They talked up materials a lot and temperature too.

There possibly could be more or stronger affects of these as well that is causing behaviors from the cars that people are not expecting coming from the previous games.

FM6 feels way better than FM5 in my opinion. I can’t say for sure what it is, though. I couldn’t say if it’s they car physics or the tire grip. All I know is in FM5 turning a “clean” lap of the Nordshleife was a Herculean feat, while in FM6 it is significantly easier.

The cambering setting and weigh tranferr seem diffrent. Rwd I think is more forgive.

I skipped Forza Motorsport 5 but compared to Forza Motorsport 4: Braking feels more sensitive and it’s easier to lock up at lower pressures. Steering feels the same. Aerodynamic grip doesn’t seem to have as big an impact as it did previously. Tuned AWD cars are more evenly-matched with RWD cars of the same PI.