So I noticed this last night when I was doing some tunes and kind of blew it off. But then on the another car today I noticed it as well and it’s pretty significant and confusing.
My car is very close to the cap for b525. I can either: put in the drive shaft for an 18 lb weight reduction or I can change rims for a 9 lb weight reduction. Both of these take it from 523 to 525 possible upgrades. In both cases it shows that my breaking statistic (the decimal value of 5.2) goes to blue, meaning that it’s going to have a better breaking performance.
However, in both instances on the stat page the braking distances show AZ increased. The 60-0 and 100-0 go up significantly with either the lighter rims or the lighter driveshaft. It’s not a small margin either. To give you an idea: dropping 18 pounds on the drive shaft takes my 100-0 braking distance from 317ft to 329ft. And on the rims (saving 9 pounds) takes my braking distance again from 317ft to a whopping 333ft.
So if that value is highlighted in blue (meaning you’re going to have better braking) then why are the braking distances increasing so significantly as I reduce either unsprung weight on the rims or sprung wait on the drive shaft? I think this was often the case in the older Forza too, but it was not as significant as I am seeing now. Has anyone noticed this or tested to figure out what’s causing the problem?
Okay something is really broken here. Or I’m nuts, that is always a possibility. I just started looking around in the different upgrade part options. If I add the chassis reinforcement it adds 41lb however the braking statistic goes from white to blue while still staying at 5.2. However if I look at the braking distance on the stat page it goes from the base of 317 ft to a total of 333 ft by adding the weight.
So how is it possible that taking away weight with the drive shaft or taking weight away from the rims or adding weight of the chassis reinforcement all increase the braking distance? Yet the stat page still shows it in blue as if to say you’re braking will be better. This really makes no sense.
Okay now I’m 100% confused. I just checked and upgrading from regular stock brakes to race brakes changes the braking number from 5.2 to 5.3 and it also goes blue (makes sense). However the braking distance goes from 317 feet to 324 ft. How is that possible?
I did notice the weight goes down by 24 lb when putting on the race brakes.Any help from anyone here would be greatly appreciated. I’m trying to get all of my cars tuned so that I can just go race.
Those numbers have been pretty much completely random in FM5 and FM6 so there is no real change there.
If I may give you some advice, Just ignore the numbers, The decimal for acceleration braking etc. will give you a basic idea, but even in there yuo will get rather random results.
For example it’s not completely new or even shoking that car with 6.6 speed stat would have higer to speed than 7.1 speed stat car.
So most of the time it’s just better to drive the car and judge the differences while doing so.
This is insane. So by your estimation both the decimal number and the actual stat are completely bogus. What is the point of even showing them then? And I appreciate the recommendation to just go drive them, but that would mean I would have to buy one part, take it out drive it, record a bunch of data, go back buy the other part, take it out drive it, record a bunch of data, etc. And then hope that my driving is consistent enough to show the difference. That would literally take hours to tune every single car and be an impossible procedure to be consistent at as well.
Can we get some other feedback here from people that have worked with this either in previous games or definitely in the new version.
Mostly I go with specific parts that I need on every upgrade which I think most of us do. All the race parts that are adjustable for suspension, wings, differential. And then if I have a little bit of space left I’ll either go for transmission parts or reduce weight with some rims. Lastly if I still have space I’ll add some power, but with the new homologation system that almost never has happened.
If we can’t accurately build a tune then that seems utterly a waste of time, might as well just let the game Auto homologate
You would have to buy both parts true, but recording data… not really, Take it on any track which is somewhat similiar you would use it.
such as [Alps / Prague / Dubai? / Maple Valley] or [Nurnburg GP / Siverstone GP / Road Atlanta] and so on. on that one track see how it drives and use the part that gave you best time over 10 lap session.
I have been noticing that on some cars race brakes, and even some casees race suspension are not always really worth it. As the game almost always forces us to upgrade tire compound it gives us enough handling and and anything related to it. ARB’s and Diff are just about only thing you absolutely need to get the basic handling to roughly what you like, At least on lower classes. Actually on tracks which dont have any high speed corners even wings might be waste as we have so much mechanical grip. and we can use the top end more.
And this comes from a guy who has always preached handling over power.
Actually not. The auto homologation always throws something generally more harmfull stuff in the build, such as Flywheel, Clutch, and even transmission is often waste of PI. Although in some cases the transmission is absolutely needed. How ever it never puts on differential, or wings, which can be very useful specially in higher class cars. and on lower classes it rarely uses race ARB’s. Therefore making the build far from optimal.
Worth noting that braking can get worse even when you lighten a car as you can alter the weight distribution for the worse without realising.
As others have said, ignore the stats and go and test drive it, you will soon figure out what is best, so far I have learnt that FM7 cars can be run much more firmly than FM6 as the kerbs are much more compliant.
Just to mess with your head even more reduce your brake pressure from 100 down to something like 90, then 80, then 70 and watch how the numbers change. On the F40 I noticed the benchmark braking distances changed massively between 79 and 80%. Quite funny really. Also amuses me that despite being gone since FM5 I see that the upgrade paths are still adding give or take the same PI as always. Not a big fan of this homologation thing, might just be me but my Torano seemed much worse than my Boss 302 in the Historic racing hopper.