We NEED a better way to obtain cars

The problem is with money. I bought all cars so I want them. Try to buy any simulator and then find some “unlocking”. Car licenses and models are very expensive and you paid for them. But they are locked. I don’t care, it’s how Forza works.

It was funny when friend of mine asked if he needs to unlock cars in some simulator. The question was so strange. :smiley:

…What are you talking about?

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Its getting ridiculous. Complete bore and grind to get the cars on the higher percentage/tiers of the playlist especially considering half the methods on the playlist are broken due to glitches or current online issues. Needs a huge reworking.

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I don’t think it’s that bad. In each season you need 40-46 points to get both cars and there have been 62-68 points available per season, so it’s not like you need to complete everything.

There’s only been 1 completely broken challenge, and that was only broken for people who had already completed all of the expeditions. Granted, there have been a couple of challenges where you had to do something other than the stated requirement, such as posting a dirty lap instead of a clean one, but even if a player didn’t go online and search for a solution to that, it wouldn’t have stopped them being able to obtain all of the playlist cars.

The Horizon Arcade thing can be frustrating due to lack of players, but that’s only worth 3 points so you can easily skip it and still get both cars. All of the other online stuff in the playlist has worked fine for me, although sometimes the loading times are long between rounds, but that’s it.

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How did you complete story chapter after getting 3 stars in all of them?

There seems to be a lot of talk about unicorn cars before the Xbox 360 era, but don’t forget that up until FH1 these models were almost all variants of existing models, and there were fewer of them.

In FM4, even if the TS Supra was not available, you could always buy a stock Supra.
Camaro SS too rare? The nearly identical Camaro Z28 is a purchasable car.

But now it is not. There are more than a few dozen exclusive cars, and many of them are models that have no alternative.
Some of them are even wheelspin exclusive, like Hyundai, even though only one car of that brand is in the game.

Naturally, this change will cause more people to suffer.
For those who don’t care about that car, it may be just one of 500, but for those who love it, it is irreplaceable.
And if there are no alternatives, such as different trim levels, the grief will be even greater.

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There’s a reason why it’s designed this way.

Keep in mind, that first they have to please the shareholders and only then they have to please the people buying the game.

If they lock a lot of cars behind time gated events, they have constant interaction. I think that everybody is prepared to suffer through some boring events to get an exclusive car and they know that.
They have to show the numbers and not how much fun people are playing.

I mean, if they’d give us an option to buy these cars a few weeks later in the autoshow most people wouldn’t bother with most weekly events.

It doesn’t make sense from a gameplay perspective, but it makes sense from a business perspective.

Also, another reason to ‘force’ people into weekly and daily events is to keep you from playing their competitor’s games.

Personally, I don’t mind them too much. I had fun with weekly events in FH4. I think that FH5 was just terrible with them so far, but I think (hope) it can improve.

I’d just like to add that Dirt Rally 2.0 has perfect weekly and monthly events. Each month there’s a few big tournaments and smaller weekly tournaments. There are no exclusive cars locked behind these events, just cash. And how much cash you get is relative to how well you did compared to other players. It’s so simple that it’s perfect!

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“There’s a reason why it’s designed this way” - a greedy, self-serving reason that ruins the game

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Totally agree with the OP, arbitrarily locking cars behind wheelspins and timed events is very frustrating and makes the game feel too much like a job. I’ve not been a fan of this since FH3 introduced the Forzathons and persistent online economy. Really miss the older generation of racing games where all the cars were obtainable on my own schedule.

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I guess the game can’t please everyone.

I actually enjoy having to complete some challenge on a weekly basis to unlock new cars.

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Once again, if deciding to be just ethical enough to not dangle limited-time carrots in front of people breaks your game, then you did not have much going for it in the first place. I like Horizon 5 much more than I do the last game, but the fact remains that the jury is still out on a lot of stuff. By and large, they brought back every single thing I hated about Horizon 4 but the map and physics model; fortunately, those two things are big-enough points in it’s favor that I feel somewhat content with my purchase…currently. But if they drop the ball like they did with Horizon 4, then the cars become the only reason to persist with playing this game. And if PG is going to keep doing what they do, and not learning those lessons…why bother?

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My issue isn’t with the content being rewards for completing objectives, that in itself can be a nice push to play the game and change up your playstyle.

However, having it time limited is a big no no for me. There’s weeks at a time where I’m unable to sit and play any games, purely down to the nature of my work.
What I’d prefer to see personally is keep adding the playlists each week, but keep them permanently available to go back and play them. Extends the longevity of the game, gives completionists something to do and chase after, and no-one needs to miss out on the content.

So far I’ve found this game to be a good example of as wide as an ocean, shallow as a puddle, unless you’re playing the playlist, however, if your game needs to rely on time limited events to keep players in it, there is a fundamental problem there.

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Sure shot way to make money is snipe newly released cars in Festival Playlist from auction house immediately. When a car is just released in festival playlist, it’s buyout price is quite low. Then sell those cars after 15-20 days after they get rare and going for 20 million each and make loads of CR. I am now on 300 mil CR using this strategy and believe me, this is the ONLY legit strategy which works for maxing your CR without being legendary painter or tuner.

CR is a non-issue once you have completed the whole game and are left to completing Festival Playlists every week. I find it surprising that people here haven’t found out this strategy. It worked in FH4 and also works exactly the same in FH5.

Use that accumulated CR to buyout whatever remaining cars to complete your collection.

If all cars are available in autoshow right from the bat, I will lose interest in the game then and there itself. So whatever “rare exclusive” cars drip-feed strategy is working.

“Why fix a problem when you could use it to grift people instead?”

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My only surprise here in the forum it the number of forza veterans who seemed to be surprised that FH5 took the same route as the other Forza Horizon titles before. Since FH3 you have these unique cars. And maybe there will be the Forza Ticket system come back to Forza Horion 5 from FH4.

I don’t know if it is funny or sad if people are edgy because not getting all of the cars in the first week of the release. BTW I don’t know any racing game where you get all the cars right from the start (didn’t play Gran Tourismo btw.) - in most of the games I know you have to reach at least certain levels to be available to buy some of the cars, grind for money or for other kinds of currency, or win some championships. For all of these games you need to invest the most valuable thing you own - your time.

Only difference for the Forza Horizon series may be the fact, that you cannot really choose, when you can do the time consuming grinding for special cars. But the same was back with the crew 1 and 2, or with NfS Payback with the abandoned cars hidden somewhere on the map - the Five Window Ford Coupe for Helloween was only available for one week.

Or NfS Pro Street had special promo cars like FM 7 which could be activated with specific codes obtainable through registering or buying 3rd party products. Don’t know if that was the way at FM6 as I came to late to the party for that as there were too some cars with weird liveries advertising weird products.

I need as mediocre player about an hour for the championships and the promo stunts - that granted almost every season access to the two seasonal rewarded cars. Sometimes the trial need some new tries as you are dependent on your teammates.

And for the ones who cannot affort on hour plus a few minutes of time each week, there is the auction house, where you may can get the car wanted.

Of course are the exclusive cars a way for the devs to keep players attracted to the game for a longer period. I myself wouldn’t had played FH4 for more than two years now without the additional cars each month. And almost nobody would play the playground games in FH4 or FH5 if it wasn’t for the extra reward.

Especially in FH4 it was really hard to find a group of players for a community tournament if the reward was car available in the autoshow or just an emoticon or a clothing item.

There are many player who think you should get these cars in the autoshow, there are many players who are thinking that you get too many cars too easy in this game. And there is me who thinks that is a good mixture of more than 400 cars you can buy at the autoshow and about 100 cars, that are a bonus for those who kneels down into the game and try to give 100%.

There will never be a way to satisfiy everyone - that is impossible. So the miracle would be to make a compromise everyone can live with. And that’s where the auction house comes into the game. That’s the place where the ones who don’t have the time to play the game can buy these specific cars provided by players, who had the time. Of course some of the cars a extremely overpriced, but for that you had to put time into the game when you can afford it.

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NAILED IT.

Why is everybody here so dense? All we are asking is for all the standard versions of cars in the base game to be made available from the auto show. It’s really not that controversial or a compromise it’s just basic game design. Any counterargument is just pretentious pseudo-philosophical nonsense about “hard work” and “getting good”. You’d still need to earn an appropriate amount of credits to get each car from the autoshow and that would still require a substantial amount of play for many of these artificially withheld vehicles, so just put them in the autoshow! At least then everyone would have the opportunity to legitimately earn these cars…

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Yup its pretty sad that new gamers are so clueless and they prefer to have all the cars right away (instead actually playing the game and having fun also collecting cars is basically the main goal…) instead having a polished videogame. But its how it works these days and the main reason we keep getting unpolished videogames all over the place.

It’s pretty ironic to call others clueless despite having such a profound misunderstanding of why people are upset. People don’t want to just have everything handed to them and “have all the cars right away”; they want the opportunity to access these vehicles through earning credits as opposed to Wheelspins handing these cars out to them. People complaining are upset because the way the game is designed directly interferes with the core premise of collecting cars by playing the game.

Again, if you dont have patience to get the cars you want/like, just playing the game (this include wheelspins) go find another game. Sure, it will be nice to be able to buy every single car with credits (and in other mmorpgs is how it works) but its not the case. Period. Moving on.