Tbh real racing is often a conga line most of the time as thats the optimal line. The problem with this ai is they cant deviate from whatever predetermined line theyre supposed to take. There is indeed a pecking order that the ai will follow, when one of them is above where they should be they stomp on the brakes in a straight.
The aggression setting seems to be an on off switch as well. Theyre either dive bombing or theyre so passive they just gently drift off the track and wreck themselves. It trully is the worst ai i can remember in any racing game ive ever played. They are consistently inconsistent and thats an issue.
In pcars 2 tha ai was aggressive so you knew how and where to race them. Gt7 the ai are slow, but they give space and race properly. When theyre faster theyll challenge you cleanly. This games ai is a mess.
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Running free play race against the GTP cars at Road America… had to bump it up to level 7 difficulty, as 6 was too easy. Even at 7, AI still braking unnecessarily in corners & once you over take, they still fall off their pace too much. But turn 1 collisions did seem to be better. A step in the right direction, though. Keep working on them Turn 10. I’m optimistic eventually they will be pretty fun to race against.
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And the greatest thing about PC2’s A.I were they would challenge you through a corner without making contact and whoever had the best line at the end of that corner was given the line like as IRL.
I noticed that this update has a bit of that but as soon as you have the optimal line the A.I just completely gives up, it does feel like it’s either On or Off.
I hope that over time T10 get it right, or atleast like it is in PC2
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Not sure where I should post this, but can we please get a way to choose our starting position in free play?
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@Lens007888 , I don’t know about the 6, 7, and 8 AI. I’m not that fast of a driver. 5 is my max. I was trying some 4 and 5 and the AI in that level of competition is not much different if any different at all from what it was prior to the update.
Improved Drivatar AI behaviors at the beginning of races to reduce mid-field collisions and breakaway drivers at race start through Turn 1. [1728001, 1663637]
By “breakaway drivers,” do they mean the one or two AI/NPC drivers in many single-player races who would somehow channel Verstappen-like super-powers to shoot far ahead & be nearly impossible to ever catch up to?
Anybody noticed if that’s still a thing?
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You need not worry, bump it up to 8 and it will now be like your racing level 5ers
I guess the A.I is a WIP and one day Turn10 will find that intelligent learning A.I that Chris talked about in the lead up to launch
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Breakaways, yup. And they do not seem to be doing the break away runs anymore. That may be the only positive change I’ve seen in the AI.
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I’m already going from last to first in less than 2 laps (and I’m only an average racer). Why would I make it easier?
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The problem is, and I’m not knocking anybody here, is difficulty level 5 in this game is like a 1 in anything with half decent AI. Even the maxed out 8 I’m on is only like a 5 in other racers with half decent AI.
I’m playing F1 23 at the moment and difficulty at 65 (out of 100) is kicking my butt. Just for context.
You want faster A1, you can get AI to be 10 seconds per lap faster by turning off contact.
Oh yeah… great 6 years making a game and the devs even can’t match the Graphic quality of FH5…
Turn off contact? Where is that setting?
Bruh, who hurt you? lol
My game looks fine. If that last 1% of graphics is what’s keeping you from enjoying the game, then maybe video games aren’t the hobby for you.
Forza community. Hear me! Repeat with me!
A game does not need to be perfect for me to have fun!
An imperfect game isn’t cause for being a crybaby on the internet!
Good grief. Go make your own sim racing game or play one of the hundred others that have been released in the last 20 years. Surely to god something there will make you happy… For a moment… Until you realize it wasn’t the game at all, was it?
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That particular behavior, the falling back after being passed, really confounds me. Racing at Watkins Glen last night, I made a pass for the lead going into the bus stop. Coming out of the bus stop and into the right turn, I realized most of them were just getting through the bus stop.
I passed them on the straight! lol
This update has been the most promising yet. The AI behavior is definitely noticeably improved. I played mostly on 5 difficulty and some on 6. 5 seems to be the sweet spot for me personally. Pretty much agree with OP’s assessment so no need for me to point them out. There were even some races where the entire 24 car race was clean. No pileups, break checks, paint trading, ramming, etc. during the few hours I played.
I would also like to point out the graphics seems sharper although there were times I noticed some flickering in the clouds and I wonder if that had to do with HDR.
Love the easier level system and how we can now buy CP with credits.
Overall I’m quite pleased with this update and I hope that T10 continue to work on the game.
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Because i saw a video talking about A.I difficulties and their behaviors in each level.
Wish I can say the same.
In the lower classes it’s ok.
Had an E Class Mazda on 3 laps on Spa., was ok.
Chucked parts in and raced it as a B-Class and the AI went complete berserk huge ramfest.
Same for a Renault Clio in A-class.Ramfest 3.0.
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Some ppl are happy getting served microwave food, if they pay much money for dinner in a fancy restaurant.
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