UDP - Skip Lap breaks CurrentLap Value

Issue:

  • When the player uses Skip Lap in Rivals, the CurrentLap UDP channel’s value no longer reflects the Lap number shown on the in-game HUD

Method of Reproduction:

  • Have Data-Out set up, and have a way to view live data (eg: SimHub)
  • Enter Rivals
  • Start Driving
  • Pause and select Skip Lap
  • Start a new flying lap
  • Observe Lap number on in-game HUD
  • Observe CurrentLap value in UDP

Result (assuming you used Skip Lap on Lap 1 and started a new flying lap):

  • Lap number on in-game HUD: 2
  • CurrentLap value in UDP: 1