Issue:
- When the player uses Skip Lap in Rivals, the
CurrentLapUDP channel’s value no longer reflects the Lap number shown on the in-game HUD
Method of Reproduction:
- Have Data-Out set up, and have a way to view live data (eg: SimHub)
- Enter Rivals
- Start Driving
- Pause and select Skip Lap
- Start a new flying lap
- Observe Lap number on in-game HUD
- Observe
CurrentLapvalue in UDP
Result (assuming you used Skip Lap on Lap 1 and started a new flying lap):
- Lap number on in-game HUD: 2
CurrentLapvalue in UDP: 1