Tuning data and graphs

I’m a fairly untalented tuner, but I enjoy doing it anyway. I’d like to ask Turn10 to consider consolidating information relating to tuning in one place so as to make tuning easier. As it is, this information can be hard to find and scattered over many different places.

Here’s an example of the kind of information to which I refer:
P.I. as currently configured (ACC)
Weight and front/rear distribution ACC
Redline
HP ACC
Torque ACC
RPM for max. power and max. torque

Presently, I find I need to estimate the RPM for max torque and power from the graphs in the build section. This raises another problem.

I’m a mechanical engineer, and we are sensitive to graphic presentation of data. We refer to badly-designed graphs as sometimes having “b astar d scales” on the x or y axes. Forza is VERY guilty of posting graphs with such scaling. Let me explain.

When you have a graph which has divisions on the scale that represent 1000 rpm per division, it is a good scale.
When you have four divisions on a scale that is labelled from zero to 5000, you have a " scale" that shows 1250 rpm per division. Or five divisions on a scale that goes from zero to 4000, leaving you to interpolate on a graph with 800 rpm per division. Just yesterday, I found one rpm graph that went from zero to 700 hp and had five divisions within that range! This is the sort of thing that makes graphic information all but unusable.

Turn 10: please advise your graphics people! Ask them to use the graphs they create so get some practical data out of them. Things will change in a hurry!

Thanks

[Mod edit - WSD - dont use words which could be considered profane please]