Trial Glitch! Very Weird Indeed!

Although I completed “The Trial” last Thursday, I was bored today, so decided to give it another go today, but something very odd happened!

A few weeks ago, someone on here reported a glitch with an online event where one of the competitors disappeared shortly after the start only for that same player to finish the 3-lap race in less than it too everyone else to complete one lap.

Well something similar happened to me just now, where I guess I would have been the one that disappeared shortly after the race started.

What actually happened, was that “The Trial” event started as normal, but just before everyone launched from the start line, my screen went weird for a second and I was dumped into a “Blueprint” course I created recently (which is very short).

It took a second or so to realise it was one of my own “Blueprint” creations, but I decided to have a quick look around to see where the other competitors may be, before finishing the “Blueprint” course.

Jumped to 39 seconds for the glitcheroo!

Had to replace audio due to instant copyright claim once uploaded.

When I crossed the finish line I was in 5th with 200 points and annoyingly the capture finished with 9 seconds to go, but by the end of the countdown, I was in 1st, and my team had 3000+ points.

We won 3-0 eventually, but wonder if anyone else has had this happen?

Very weird!

It’s not a trial glitch, it’s a Blueprint glitch. When you make a Blueprint you can suddenly appear there later… it happened to me as well.

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That sounds exactly like what happened in the previous glitch you mentioned, but from the perspective of the glitched driver. If you remember, he said he was doing another race. If you’ve got any capture footage at all, it might help the devs hunt it down. This glitch is so rare, it might be hard to track down or duplicate consistently.

See link in OP

Just won “The Trial” 3-0 again and could not replicate it, so I guess it will never be ironed out.

Happened to me. I made my first Blueprint (in Edinburgh), and then I went to do the Goliath for the first time (as it had just unlocked) and it made me race my own course instead. But on my own, with the drivatars seemingly running the Goliath route. So I did the Goliath in about 5 minutes. Was weird.

Had it happen twice to me so far. Both times when I just created a custom route.
First last week, after running my new blueprint a,d starting the showcase remix it send me back to my race.
And now this week. Again created a route, then started the italian cars championship and it again loaded my just created route.

Happened to me as well this week. Have been creating a custom route the last night. When i started the game the next day and did a normal race i got dropped (like 2m from above the ground) on my custom route from the night before…

there seems to be a drivatar bug as well, unrelated to this issue, that happens when the route of the race crosses itself. somehow it can happen that the drivatar takes the route from the crossing it is supposed to take the 2nd time passing that spot. happened to me in a trial race a few weeks ago, it was the 3rd race of the trial in broadway with the finish line near The Colossus. i was first and quite ahead of the 2nd, suddenly i was 2nd and a drivatar was already racing up towards the hill to the finish line. it happened to me a 2nd time testing a custom route with two laps. again i’ve been ahead, when the drivatar cut off 2/3rd of the lap at the spot the route crossed itself. it finished the first lap then and did the 2nd lap as supposed…

This glitch has been around a long time, I sent support a ticket about it 8 months ago. I don’t know if they fixed anything to make it less exploitable/reproducible… so probably best not to discuss it in too much detail, in case any cheaters out there are looking for ideas.

well, don’t know what you filed 8 months ago. but the issue right now is no edge case. it’s the basic use case. and all race types are affected. As Ripperoo UK experienced, it also happens in co-op Trial. i’ve tested i with an unranked online adventure - it’s affected as well. so quite certainly the glitch affects the ranked online races as well (tho didn’t test there, since it would be unfair…)

anyway. if it’s the same issue as 8 months ago, it should have been fixed ages ago. so the others should file a support ticket as well. feel free to reference my ticket #54698

On the contrary; I know for a fact from my day job that if I can replicate an issue consistently in my lab, or on a customer site, with full details of how I do it, the designers have more information to work from to replicate it in their lab, and plan a fix.

If instead, we just decide not to talk about it so we don’t give the cheaters any ideas, then it will just go unpatched, the cheaters will find it anyway, and then the game goes end of support a major exploit still in it.

Ripperoo’s got a good capture here. Enough for the devs to at least get started. If we can discover ways to trigger it, then we can do more testing. Replicate the issue, share details, capture more data, open more tickets with more details for the devs to work on. Then maybe it’ll get patched.

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Yea good points. I should’ve been clearer, I meant don’t go into too much detail here on the forum. But definitely give as many details as you can to the devs if you send in a ticket. I gave them a detailed explanation of how to trigger it when I sent in my ticket, but I think it’s a bad idea to explain to the whole internet how to potentially exploit the game. Enough people know about it already to be able to send in all the info the devs need.

I think I have an idea what the bug might be actually. Each race you start at checkpoint 1 so the program should do something like…

Checkpoint1 = 0

Which means that checkpoint1 hasn’t been used yet.

So the game triggers you at the location of Checkpoint1.

You then drive over checkpoint1 now…

Checkpoint1 = 1

Checkpoint2 = 0

So now you have to cross Checkpoint2.

I think that the Blueprint is keeping another Checkpoint1 like this…

Checkpoint1 = 0

Which is confusing the program. When you test the track…

Checkpoint1 = 1

But somehow it still equals zero again after that, and the X/Y/Z is sent there…

Checkpoint1 = 0

I’ve seen it before in other programs that were still in their test stages.

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Easy to reproduce, I first noticed this at the start of the season… uploaded a clip on Xbox Forza Horizon 4 club because it caught me off guard.

Issue is it effects all races… and people are already using it to exploit the game as witnessed 4 times today on Fortune Island.

For staff:

  1. Create a route.
  2. Race said route.
  3. After above enter (Any Race ‘online or offline’).
  4. Wait until ‘Go’ on race.
  5. Warp into your custom route.

The reason I’m putting the steps here is purely because the cheaters have already clicked on this and putting it out in the open will hopefully speed up the fix as this is ‘High Ranked’ in the world of exploiting.

Note it only occurs on the first race, other races continue as normal… and so I don’t get yelled at I ‘DNF’ first race to test this out, so did not use the exploit to my advantage!

Thinking about it:

As above I think Aqua is onto something!

The new feature which allows you to edit checkpoints isn’t triggering ‘End’, so when you run the editor it’s sticking as ‘Test Route’ rather as ‘End Test Route’, even after you’ve completed the track.!

It only ‘Ends’, after you complete your next race, and in turn ends the ‘test route sequence’.

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well, you don’t need to bring up the new edit checkpoint function at all. you can use a previously created custom route and create a new blueprint on it, causing the bug to happen. so it’s most likely something in the test run on a new blueprint that keeps whatever they use to override the normal route active. it also loads all environment modifications of the race you’re supposed to actually race. just the route is overridden and you suddenly spawn on that route.

but since they don’t pay much attention to the forums here, better submit a ticket:

https://support.forzamotorsport.net/hc/en-us/requests/new

they should fix this rather quick since it’s sure getting exploited. some might also just trigger it by accident, after creating a route…

Why not?

The exploit / glitch / bug whatever you want to call it, can be reproduced 100% of the time since this ‘new’ feature was added, compared to previously where it would only occur randomly, so much so I never experienced it at all until this feature was added. As such, logic would say there is something array with the new code added.?

well, you don’t know what other code has been added - or changed without adding a feature. Also, they did add a new feature: share codes. And i’m quite positive the bug is located there. Like i said before, you can create custom routes, edit them, test race them etc. it will never cause the respawn on the wrong route with another race:

  1. Create custom route
  2. do the “Test Route” Custom Route Test-Drive
    3a) Quit → no bug.
    3b) Create custom event → create blueprint → select from custom events → race it once → bug

If you go to a race location, use “Create Blueprint” there and select a previously created custom route (you can even pick one created before the edit features were added):

a) Quit from the select blueprint screen without ever racing the new event → no bug
b) Race your new blueprint event once → bug

Well, there is one difference between an unraced and a raced new blueprint event: without having done a race, the share code isn’t available and you get an error message when you try to look it up. So they’ve added code to calculate the share code, and the bug is sitting somewhere there, keeping whatever overrides the normal route with the custom route active… that would explain as well, why all subsequent races on that blueprint are unaffected - the routine to create the share code isn’t run then anymore…

@Peregrine57: might be 2 separate issues, that share the same outcome: having a custom route active, causing the spawn on there…

That’s possible too. I’ve seen plenty of those over the years. Or, new features introduced a new way to trigger the existing bug. I’m sure there are countless other possibilities too.

But either way, I think we’ve made good progress, and it’s in the Devs’ hands now. If we can find another way to trigger it, then we’ll do it again.

Now that’s what I’m talking about! It took me a couple tries, but I’ve got a successful duplication on video. If this were my day job, I’d call that a successful lab duplication.

When you say to race said route, you mean to test it, then go ahead and create an event and race it. My first attempt, I just tested it without completing the race, and it didn’t work.

I created a trail route, because it was a little hasty. Then I went to a built-in circuit race, and it treated the trail like a circuit. When I reached the end, the AI all fired off into the woods where they presumably remain to this very day, and I was de-spawned and sent back to the start. So mixing trail and circuit can have some unpredictable results.

Unfortunately the video is like 2GB, and I have boonies Internet. So I guess I’ll be playing Link’s Awakening tonight.

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Spot on… :wink:

Just a heads-up: The last time I tried to upload a 10-second video (~30MB) to Support, the website rejected it claiming that it took “too long” to upload via my high-speed fiberoptic Internet connection. I’m not sure if that issue has been resolved since I last tried about 10 days ago. You might save yourself a headache by uploading to a reliable server, like Youtube, and then referring Support to the URL.