Why in a game where practice and clock fighting on all tracks is so important we don’t have the Pro Extreme World TIME ATTACK car category?
It is the category with the fastest production-derived cars in the world, with enormous power and aerodynamic loads.
I would definitely like to see the Pro Extreme category implemented in Forza Motorsport.
Video with the fastest American Time Attack car:
I leave a list of the rest of the categories of the event, in case any of you think you would also like to see cars from another category represented:
LIST OF CLASSES
[Clubman & Clubman+]
An entry-level category for mildly modified production and trackday cars. The class is split into Clubman and Clubman+ depending on potential lap times.
[Pocket Rocket FI & NA]
For smaller cars and hot hatches of 1600cc with forced induction, or up to 2240cc normally aspirated. Tuner modifications are allowed.
[Club Sport]
A class for lightweight, road and track orientated cars, such as Caterhams, Westfields, Ariel Atoms etc.
[Classic & Retro]
For cars based on models 25 or more years old, designed to appeal to drivers looking for a non-contact form of motorsport.
[Club FWD, RWD & 4WD]
Our most popular category for production cars tuned and modified up to a controlled level. The class is split into two categories: 2WD and 4WD.
[Club Pro 2WD & 4WD]
For modified cars running on Pirelli Trofeo R tyres for dry conditions and racing wets when it rains. Sequential gearboxes and additional aero mods are allowed over that of the Club Classes.
[GT3 & Sportscar]
A class specifically for Sports and GT cars that’s open to all categories, makes and models, homologated and non-homologated.
[Prototype]
For Prototype and specialists sportscars that do not require type approval as a road car.
[Pro 2WD & 4WD]
For highly modified competition cars running on racing slicks and wets, split into 2WD and 4WD categories.
*[PRO EXTREME 2WD & 4WD]
The class where almost anything goes! Spaceframes and modified chassis are allowed, with a category for 2WD and 4WD cars.*