DR doesn’t rely on it so heavily like FH now does though + only gives money as the rewards, it also has a bigger amount of events over it’s month with the daily/weekly/monthly challenges that increase in length according to which 1 of the 3 the event is.
Each event also has it’s own dedicated leaderboard so players always have at least 1 new event to compete in vs people every day + with them being 1 shot the stakes are higher.
You won’t miss out on anything in DR 2.0 if you don’t engage with them though, and if somebody really can’t be bothered 1 day or thinks it will be too difficult they can just enter + retire instantly and still receive a generous payout when the event expires.
Whereas in FH now if you’re unable to get on for a week it could be 2023 before your chance at that week’s exclusive comes around again, unless you pay an exorbitant AH price which just isn’t sustainable without hundreds of millions of credits, I’ve played a lot since day 1 and even I could only afford to do that 4 times if the price shot straight up to the full 20 million after the exclusive car’s week was over.
nb pretty much said it himself, Forza doesn’t need that nonsense to hook players and get them playing regularly, it proved that in it’s first 11 years before FH3 started sprinkling it in, then FM7 went with it a bit more and grated it on before FH4 turned up and emptied the entire packet over it.
Dirt Rally also doesn’t add content for free over a 3 year lifespan and has a miniscule car list compared to FH5, nearly half of which was pay with real money content.
There are advantages and drawbacks to both models.
The loss of businesses is significant. I hate wheelspins (which are effectively loot crates). Make the game fun, give unique cars for achievements and make credits easy to come by so you can buy the cars you want. Most players only use a few cars anyway. I like that the weekly tasks challenge you in different ways but i don’t like that you have to customize each car for each challenge and buy upgrades. It really sucks. Also, it sucks that you can’t get those unique cars in the market. They could accomplish the same thing by setting enormous price tags on the weekly cars and offering those cars as achievements the way they currently do. That way you can save credits by doing the weekly grind or save up and buy what you want. If your thing is all about playing dress up with your character or having a clever horn toot, that’s fine but car people play the game for the cars. Spend your credits on your game style and preferences not on the grind. I only bought fh5 for the cars. Gameplay stunts were nice and the design interface is better but, i was happy with my stable in fh4. You should be able to carry forward a handful of your favorite cars from each legacy game. I’ll have to think about it before i buy fh6. I may not especially if they keep the current business model.
To playground games (and corporations in general) quit trying to squeeze every penny out of your products. Accept that there will always be a cost to doing business and having an incredible product means you’re not going to make quite as much money as you want. If you build something wonderful and fun, people will pay for it. If you do that well enough, you’ll make a lot of money. Remember profit maximization always results in quality and brand damage; Which are always more costly to recover from.
My issue is largely that they’ve kind of stopped paying any attention to the racing aspect of the game. Replay value would be absolutely through the roof for me if:
Add back custom championships
Improve the AI (hell, the iRacing AI is better and it’s entirely an afterthought for them, given they are 99% focused on multiplayer)
Allow us to do qualifying for blueprint races
Allow us to save custom car classes (and not have to make them new for every blueprint race)
Allow us to specify a livery set from which all the AI cars have to pick – so, you know, it looks more like a race than a random group of cars (even Motorsport is missing this functionality, which is kind of dumb, too)
Then I’d be totally happy to spend a bunch of time racing and creating custom routes. An overhead-view “Google Maps” type of route creation would also be great – the current route creation tool is super tedious if you just want to make a circuit for racing.
For bonus points, give us some kind of driver rating that has to do with how we finish relative to different AI speeds (there could even be an auto-AI setting where they keep automatically adjusting the AI speed to give you pretty even races), human drivers, Rivals speeds, etc. Even if it isn’t tied to any sort of “rewards” like cosmetics or cars or whatever, it’s just nice to have a score you can try to improve by something other than just grinding XP.
I’m half expecting the first expansion to be a mobile version of the game where you can view the weekly playlist and dress up your avatar on your phone.
I agree on that, I would guess I’m not the only one who’s biggest problem with it is simply that I think Forza doesn’t and never did need this approach.
For me live service in paid games is for games/developers who either don’t know how to make a game good enough to have longevity + regular players on it’s own merit, or don’t have the belief in their product to do it or who just want to be lazy and so they can have that tired stance of ‘we’ll fix/add this later!’ as an excuse ready for a poor launch state.
It may be down to other factors we’ll never know of but I don’t think it’s coincidence that after fully going down the live service route FH4 released in the worst state of any FH game up to that point and then 5 arrived and took it’s crown by being even worse.
Live service is a great idea in theory that is almost always ruined/exploited in practice by AAA games.
There was a Toyota T1 I think it was called in GT2 and a Mitsubishi FTO. Those where my goto cars in that game. Just loved the looks of the FTO, I wanted one so bad for real!
They had some very nice ones. I would grind the licenses to start with the Spoon S2000 as my first car. Then I would go for the 3000 GT, Del Sol & FTO LM’s before finally that GT One. Thank goodness we had more than a week!