The Current State of FH5 Makes Horizon 3 Look Even Better

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It’s pretty easy to tell from my recent postings here that I’ve gotten fed up with the disasterclass that is Forza Horizon 5, and I’ve moved back to FH3. As FH5 continues to get worse and worse every update, FH3 looks even better by comparison.

The state of FH5 is frankly embarrassing, and every update I question more and more why organizations as big as Playground Games and Turn 10 are willing to put their name on this mess.

I’ll just say it right now: Forza Horizon 5’s endgame content is garbage. Complete trash. There is no form of competitive racing (ranked in FH4 for example) and people are lumped together regardless of driver skill. I don’t mean that as an insult towards anyone, racing is difficult and we all have our bad days. I’m talking about the people who only use meta cars and corner bombing to make up for their lack of speed and driving ability. I can’t count the amount of times I’ve been slammed into a wall, rear ended in a braking zone, or just rammed out of a checkpoint entirely, ruining my race with no hope of a decent result. There’s also no real competitive side like with ranked in FH4. There is no goal or motive, other than the occasional feel-good moment of avoiding a corner bomber and letting them land themselves in the wall, or beating a meta car in a lesser one.

I’ve made a separate post about drifting already, but in short, it needs a complete overhaul. Drivetrains are not separated which gives a massive advantage to AWD players. It’s impossible to drift competitively in this game if you use RWD, because AWD is just objectively better in Forza. Nothing against people who use AWD, but it’s infuriating as someone who prefers RWD not being able to drift competitively at all. The time it gives you to set a lap is far too short as well, and there are certain tracks where you can’t even finish two laps. You also can’t choose lobbies based on car class and the aforementioned drivetrains like you can with Open Racing.

The Eliminator is just a stale mess. Nothing, absolutely nothing has been changed since launch to keep the mode fresh (like every other Battle Royale including FH4’s Eliminator). Ideally, car drops should be refreshed and rotated out every 3 or so months. Yet that still doesn’t solve the issue that the map is just not suited for Eliminator. There are very few areas where driver skill actually matters, and it becomes all down to the car. Since the map is almost entirely open desert and farmland, as long as you have a faster car, the win is already in the bag. The only exceptions to this are the jungle and temple airfield. I’ll get into the endless amounts of bugs and glitches later.

Then there’s EventLab. This mode has so much potential and I really want it to work well. I’ve seen people create some amazing things with it. However, there are plenty of issues including bugs. As of the last time I played (and many others are experiencing this too), the props don’t even load on almost all maps. You’re just left with an empty map. There’s also the constant crashing, and the fact that the search function was just not working for a while (along with various other search functions within the game). And most importantly, it’s just darn near impossible to find good content. Unless you frequent Instagram, Twitter, or Reddit, you’re gonna scroll through 50-60 junk maps with the occasional good one in between. The search function doesn’t give you any help in finding good maps, and the “Best of the Month” and “All Time Greats” categories are almost entirely filled with Skill Point farms and instant race wins. There are some gems, like Baku City Circuit by thefilthyhoney, or ChrisRuggier076’s drift maps, but they are few and far between.

And that leaves the Festival Painlist/Chorelist/whatever the hell you want to call it as the final main endgame content for the general playerbase. There’s a lot to unpack here, but I’ll just start it off with this: the Playlist is not fun or challenging. To myself, and to many, many others. Forzathons tend to be the same, mundane tasks (if tasks at all in the case of dailies). Trials can be fun but are often filled with slow guys and corner bombers. EventLab is hit or miss on whether or not PGG chose good maps. The PR stunts aren’t that challenging, and the car class is always the same: Anything Goes, S2 998.

THIS DESERVES IT’S OWN POINT: B 700 MODERN RALLY. That’s all I’m going to say.

@TheWarmWind76 and others have made some amazing points here about this topic, but I wanted to mention it myself as it’s a very key problem. There is basically no solo endgame. FH3 had custom championships and the Bucket List Blueprint, which both kept the game alive. The ability to choose your own races, restrictions, and conditions was something lost in FH4 and 5, and it is absolutely a huge loss. I mean, c’mon, in the end this is a RACING GAME, and we don’t have a Solo Racing endgame. Rather than focusing on this major issue, Playground has continued to double down and create more “Horizon Stories”, easy, mundane tasks littered with the most cringe-worthy dialogue I have heard since the last time Jarod DeAnda spoke at a drift event. It’s getting extremely old.

And then there’s the map. Bland. That’s the word that describes the landscape in Forza. 40% desert, 50% farmland, 9% jungle and 1% actually interesting and cool things. It’s dull, the driving roads suck, and it has almost no redeeming qualities. There are no modern elements that we have become used to from FH1, 2, and 3, and racing on this landscape is just dull. The game also does a crappy job of populating itself with traffic to the point you begin to think you’re the only one at this big festival.

Finally, the bugs. Oh. My. God. I just can’t. This game is littered with bugs, glitches, and problems, many of which were there at launch and remain there to this day. Every new update makes the game more glitchy. Crashes, search functions not working, props not loading, accolades not working, controller disconnects, and various glitches with individual cars that I won’t even get into. Forza has an ENTIRE LIST of “Won’t Fix By Design” bugs. You designed bugs into your own game? Isn’t that great. Many of these are serious problems and broken promises, like with convertibles. Nice job.

Then you have FH3. A beautiful, modern map, some good roads, a huge city, a more diverse and less cluttered car list, Blizzard Mountain, better music, and a real solo endgame. Custom championships keep the game alive and keep me interested. The soundtrack is diverse, with a mix of great modern and classic music from every genre. Songs are in the right stations (if I hear Do It Better on XS one more time in FH5). Blizzard Mountain was a genuine driving challenge, with the deep snow, slippery ice, and dense forests making racing difficult.

My only complaints with FH3 are these: The AI (FH5’s is bad anyway), the physics are better in 5, and there are no Formula DRIFT cars (more of a subjective one for me). Other than that, a perfect game.

TL;DR - As FH5 continues to get worse and more bug-ridden with every update, FH3 looks like a better and better game.

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I won’t address all of your points, but I don’t think ranked racing is something that’s missed by the wider community.
If you go back to FH4 it can be time consuming to even find a ranked match outside of the first week of a new series with people basically wanting to get that playlist challenge done and over.

I play on Series X and haven’t been experiencing bugs.

I don’t want to make it seem like I’m dismissing your concerns though because you do make some valid points.

Edit: I do want to agree with your critique of eventlab and the eliminator.

The discoverability for eventlab sucks outside of the events the devs want to highlight.

Eliminator is in dire need of a refresh. They haven’t touched it since launch.
I mean, at least they could change up the cars from time to time.
Maybe the eliminator duo’s rumor will come true.

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That mode has gotten so incredibly stale because they refuse to touch it. Just a refresh in car drops or some new car drops (like they did for FH4) would be enough. The map isn’t well suited for Eliminator like it was in FH4, but it’s too late to fix that now. What would they do, add more bumps and trees? Still a critique, but not a fixable one. I still have no idea how they would make duos work. Do you just help find car drops for each other? Do you race team vs team? If so, is 1st and 3rd better than 2nd and 4th? How do you determine that?

I agree with all your points. I spent hours building a track in event lab only to have the old problem of all the bits disappear after it gets published. And then when I try to run it from the event lab menu the whole game freezes up.

The developers can spend time making these pointless stories but they can’t fix the event lab. And it’s been broken for how long?

And these stories, I did this story today just to see. I didn’t re do any steps. One time each. Fast traveling between points. About 15 minutes worth or races and challenges max. But between waiting for loading and stupid dialog the whole story took a little over an hour to complete.

Why does this game take so much time for a race or other menu selections to load when games like TC2, GRID, NFS, even F1 take only seconds to get from selections to races? Is it just inefficiency of programming

This thread will likely get shut down but this is nothing but the truth. This is the state of the game. And it needs to change.

We don’t need another story. We need some of the areas that are not working to get the attention they desperately need. Time for the developers to stop giving us the “won’t fix by design” line. And start designing fixes that work.

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I believe that pgg has got no one who is capable of fixing anything except the smallest, easiest to fix bugs. “won’t fix by design”, just means that it is,“beyond our abillities”.

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It’s embarrassing. Especially since the EventLab is basically their biggest endgame feature and the feature with the most potential. Yet it’s impossible to find good events and the mode always seems to be broken in one way or another. The developers continue to focus on “sToRiEs” rather than the things that actually matter. No solo racing endgame and a broken EventLab…are they trying to force us to engage in the painlist?

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Honestly the main thing keeping me from playing FH3 more is the broken HDR on PC. The balance is awful and there is no way to change it or turn it off. The only solution is to turn off HDR on your entire system, which frankly, isn’t a solution. So my choices are to constantly have to remember to turn HDR off before playing and on after I play FH3, or suffer way too dark of conditions most of the time. Not really solutions.

FH3 has other issues. Cross country is just dirt racing with stuff in the way. My favourite type of open world racing, street racing, is much worse in 3 compared to 5. Suspension physics are a lot more nebulous. Car selection (the act of selecting a car to drive or build) is… well it’s just terrible to be honest. Optimization is just awful on PC. FH4 runs better and looks better.

But all of those issues are made up for by the far, far superior game design philosophy. Custom championships alone do that, but the single player experience is just so much better throughout. When I went back and played it was the first time in a long time. I was so shocked at how much more fun and involved freeroam driving and exploration was. I’ve said it a million times before but passively forcing everyone online was such a huge misstep for the franchise.

It really is the HDR issue that drives me away. Seems ridiculous, but it does make the game unplayable sometimes. I might give flicking the HDR switch on my system a try, I do honestly forget about it though.

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This, this x1000.

This is what leaves a bad taste in my mouth with the past 2 games more than anything.

I mean when you think about it what even is the philosophy of FH4 + 5’s design outside of weekly engagement? Throw a bunch of half baked, hollow excrement (sorry the real word can’t be used) at the fan and hope something sticks?

Even when that works it’s sometimes by accident, like I doubt very much that the idea of the Eliminator was even conceived when they were designing Britain and it was just a lucky coincidence that when it was thought of the map happened to pair up great with it.

Of course there’s no definitive proof of that someone might like to try and argue, but just look at Mexico, that’s 1 map we do know they designed in the knowledge that the Eliminator would be in the game, barely anyone who’s played another FH outside of 5 would have it down as their #1.

But back to TWW’s point about design philosophy it is that what makes me try harder to like any game and vice versa, even with the most rubbish gameplay or graphics I won’t be harsh on a game that is clearly making an effort in that department.

It is the polar opposite with FH4 + FH5 for me, I believe this franchise has nailed down the foundations so well that it would embarrass every other leading one in it’s respective genre if the people behind it still had the same design philosophy they did 10-12 years ago with FH1 + FH2 to go with it.

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and sometimes, just in purpose to ruin your race, for fun, i also saw that so many times pfff…
But the problem is that on some races, you are faster by bombing corners than braking to take the corner, so, many players have this pathetic behaviour:(
I also came back into FH3 and FH2.

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and in FH4, we had more time to make more laps, it was pretty fun to drift and watch others drift at the end, if you were ok with your score. In FH5, if you can do 2 laps, it’s the max, i agree with you:(

and i still don"t understand why they deleted the adventure online mode, it was so fun to do it with some friends!
in FH4 it was also very fun to join some races proposed by some random players in the map, in FH5 this feature does not exist, so you can’t by example test some races with random players…

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I enjoy so much to drive in FH2/FH3, maps are really incredible, when you drive close to the sea, pffiou…
with also a great verticality in both games…

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The thing about FH5 that really should be the nail in the coffin for the developers or the production team or the management team is the extremely high level of negative communications throughout every thread in this forum. Even threads that are started about some positive features in the game turn out with a multitude of negative comments in regards to problems affecting those features.

And it doesn’t help matters of game to have a suggestions area which is largely ignored. There’s not been hardly anything from the suggestions forum ever implemented into the game. And, apart from an occasional post from Max (often times scolding someone) giving slightly little attention to the subjects. There has never been any developers involvement in any conversation.

It would be great to hear from someone (other than Max) from the development team on some of these issues with the game.

For one, why is the event lab problem largely being ignored? This could be one of the games greatest features. Part two, why was the city scape taken out?

Why do the developers avoid the forums?

Come on, it can’t be that hard. We all promise we’ll be really nice to the development representative. We just want to talk, ask questions and maybe get some answers.

I really think I speak for all in this thread when I say, we all really do love this game, we just are tired of the current situation. And from the temperament within the rest of the forum threads, I believe that is true for a majority of people on the forum.

Let’s get together on this and Make Horizon Great Again!

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Well this thread motivated me to play FH3 again, this time trying to turn off HDR. Turns out, HDR is not the issue. The game’s gamma is just way off with no way to adjust it, and turning HDR off in fact makes the problem worse since the brights can’t get as bright.

It’s the same problem that all early HDR games had, and even some new HDR games struggle with to this day. The brights are plenty bright, and the darks are also in a good place, but the midpoint was set to whatever monitor the devs were specifically working on, is awful for most setups, and can’t be changed.

If there is a brightness setting in FH3 I can’t find it, and the game is basically unplayable in it’s current state. I’ve tried every setting to see if it’s anything else, and removing MSAA does help (the game has the same MSAA filter layering bug that FH5 inherited) but it’s like pebbles off the mountain that is the problem. Truly disappointing.

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Well said. We all really care. We want this game to be great. We love this game, and it is a good game, but it could be so much better. This game has so much potential that has been completely thrown away by poor direction and management.

#MakeHorizonGreatAgain

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Settings → Video should have a brightness option. I’m firing up FH3 right now so I’ll check for you.

If it’s there then I am blind. I do have a bad habit of missing the obvious but I don’t think I’m that bad off.

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Sorry mate, it might be you :smile:

You’re on Xbox aren’t you. Because there is nothing like that on PC.

Yep, Xbox One S…you can’t adjust brightness on PC? What?!

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Yeah that’s about the same as my reaction

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