This thread is just discussing some of the issues I believe need fixing in FH4
So for the past few days I’ve been playing the hell out of FH4 just like other Ultimate Edition buyers, however in only a few days I’ve come across some either really annoying “features” that weren’t in previous Horizon’s or just straight up laziness from Playground Games.
- Forcing Team Adventure PvP ~ If you haven’t played the PVP yet you may be unaware, but the PvP in FH4 directly forces you into Team games only. If you’ve ever played PvP on the other Horizon games you’ve more than likely come across Team Races. These a races that split the lobby into 2 teams that then battle it out against one another.
So why’s this a bad thing in FH4? The issue is that there’s no option to play Solo, even in the Ranked game mode. That means even if you come 1st in a race, you may still lose because the rest of team may have placed lower on the board. Loosing obviously negatively affects you’re PvP rank so the fact that you are essentially relying on others as well your self to win is beyond idiotic, and this needs to be addressed immediately.
- Contact in Ranked ~ When playing online there’s nothing worse than a driver that smashes people out of the way to either defend their position or to gain one. Usually when you go into a Ranked game you expect drivers to race respectfully and clean.
In casual games it’s acceptable to smash people out of the way but in Ranked, non-contact should be a forced thing. The race and the end result should come down to the skill of the driver, and not by those that have smashed the most people out of the way.
- Horizon Life ~ Whilst Horizon Life is a great concept it is for the most part extremely irritating. Trying to play with just you and you’re buddies has now become 100× more difficult than it ever was.
Before, you simply booted up a Private Freeroam and away you went. That’s not the case in FH4 though. Now you have to invite your friends to a Convoy and then join a Public Horizon Life session, join a Public Team Adventure, or host your own Private Team Adventure. Unfortunately, there’s absolutely no way to host a Private Freeroam for just you and you’re buddies, you have to be connected to public session with up 71 other players.
To make matters even worse. If you’ve progressed further into the game that one of your friends. They won’t be able to join your session. You have to make them the leader of the Convoy and then you’ll be able to join their session. My only idea as to why Playground Games have done this is to stop players that have progressed further into the game speeding up their buddies progression by hosting bigger and higher rewarding races, but I’m not sure if that’s the case. However, it needs to be fixed!
- God like AI that are unrealistically fast ~ If like me you play on the hardest difficulties in games, chances are you’re playing on “Unbeatable”. My issue comes in when you create your own Blueprint for an event.
Go to a street race and start it up, create your own blueprint with “Anything Go’s” with All Car Classes, then set the difficulty to unbeatable, make sure you are using a ridiculously fast car. The end result? You get matched against AI’s drivers using the Ford Focus RS, Audi TT RS, and in some cases, a Transit Van.
You may think that sounds easy when your sat in Koenigsegg Agera RS or a Pagani Zonda R, but within seconds of setting off you’ll soon realise you’re going up against cars from a different planet, that, or all them seem to have jet engines installed. The acceleration of the cars is so extreme that they’ll pull away from some of the world’s fastest hypercars, when you get on to the straights, you’ll instantly be matched with a Ford Transit Van travelling at 250mph. The only way to make up any ground or overtake is on the corners where the AI are forced onto 1 or 2 rails (rails are paths that AI are programmed to follow).
In Forza Horizon 3 if you host an event in the same way the game will match you with cars similar to the one you were driving, and if you set the difficulty to Unbeatable, the game created 10 or more rails for AI to drive on that would cut corners in certain areas. In FH4 however, Playground Games have simply turned the speed of vehicles up to 11 which I might add, is really quite lazy.
Hopefully someone from the Playground team will see this and pass it up the chain. Even if only 1 of these issues is fixed, this post will be classed as successful.