Street Leauge Drift Series

Technical Regulations

2015/2016 Rulebook

Version 1

Table of Contents

Introduction

Event CriteriaQualifyingTandem EliminationConnectionsBeing LateReservesMisc RulesLobby Settings and Brackets

Judging Criteria For Qualifying and Tandem:
Line, Angle, Style
Maintaining SpeedTandem BattlesZero Scores in Qualifying and TandemProtest

RegistrationHow to Sign Up

Competition Vehicles
Vehicle Eligibility

Vehicle RestrictionsTire to WeightEngine and PowerPlatform and HandlingDrivetrainTires and RimsAero and AppearancesConversions

Terms and AgreementZero Tolerance Policy

Introduction

We are glad to provide you with the 2015/2016 edition of the Technical Regulations for the Street Legal Championship. This version of the rules covers the foundation for the organization and conduct of the Street Legal Championship. Participants, teams, drivers, and officials are strongly encouraged to review these rules carefully. Street legal wishes you a successful competition season.

Event Criteria

Qualifying

In competition, drivers are given two judged laps to qualify. Each Driver will get 1 practice run and 2 qualifying runs.Best run will count as their best score. Tiebreakers will be determined by the driver worse run,style Points,and speed. Each qualifying run is judged on (3) criteria:Line, Angle, and Style. You will get 5 minutes to get to the line and go for your runs.This rule has been implemented so time time will not be wasted.

Tandem Elimination

Tandem round are based on two (2) runs, in Head-to-Head format, with competitors paired up based on seeding position. The higher qualifier will lead the first run and the second led by the lower qualifier.

The critical success factor is for the lead car to be able to run the course without error while being pressured by the following car. The following car is to try and “out drive” the lead car. Driver consistency during a tandem battle is critical.

Connections

If there is problems connection to the opponents lobby or any lag. Your battle will be pushed to the next lobby or make a new lobby with you and your opponent. Lag testing is still allowed, but will no longer be allowed to do lag runs on the course.Take it somewhere off the section.

Being Late

Being Late- If you feel that you are going to make battles, but show up late.Let one of the track staff or judges know. This way your battle can be pushed back.Note:Once all battles are completed,and if you haven’t appeared online. You will be skipped and will be disqualified. You will be granted only 5 min to show up to the line.You will be DQ for not showing up if any of the following above is not done.

Reserves

Reserves will be taking out of SL. No show will be DQ

Misc Rules

SL will not allow a redo for wheel and controller issue. Track staff or a judge will go into game chat to make sure everybody is ready. Wheel drifters check your equipment before battling, and controller drifters check for enough battery.

Drivers Meeting will take place on Saturday morning for battles.This is ensure what the judges is looking for on the track.These meetings are important come to. These are not mandatory, but it’s the driver’s responsibility to know what judges are looking for.

No practice runs in tandem battles.All competitors must be in lobby with opponent to warm up tires before judges get in lobby.This is Mandatory so we can move down the list cleaner.

During Qualifying runs you will get 1 practice runs before running 2 official runs. You Can Use The “5 Minute Rule” Once Per Round.

In a case of objects on the track. Staff will step in to remove it from the course.

Lobby Settings and Brackets

Lobby Settings:

Rules

Game Type: Custom

Max Players:24

Laps: 1

Damage: Fuel and Tires

Collision: On

Drive Type:RWD

Car Restrictions

Performance Index: B 500 to S 799

Curb Weight: 1700-3199

Brackets for the SL series is 16 driver elimination

Judging Criteria For Qualifying and Tandem

Judges

3 judges will be on for qualifying, and 3 judges will be on for tandem battles. Qualifying scoring out of 100:

Line= 40 points

Angle= 30 points

Style= 30 Points

How qualifying is done:

10 to start off with

Judge 1: 15 Line points + 10 Angle points + 5 Style points= 30 points

Judge 2: 15 Line points + 10 Angle points + 5 Style points= 30 points

Judge 3: 15 Line points + 10 Angle points + 5 Style points= 30 points

Total=100 points

Line

Line Is the ideal path a vehicle must take on course and is marked by Inner Clipping Points, Outer Clipping Points, and Transition Zones. Inner Clipping Point are reference points on the course where the vehicle’s front bumper should come as close as possible to the reference point. Outer Clipping Points are also reference points and scored by determining how close the corner of the vehicle’s rear bumper comes to the point. Transition Zones are areas on track where the direction of the line changes and vehicles must change the direction of their drift.

Angle

Angle measures the amount of counter-steer and relative rear slip angle a driver uses through the course. Steering adjustments must a minimal. Transition from corner to corner must be smooth.

Style

Style is the general feel of the pass and how well the other three criteria were executed through the entirety of the lap. This is the most subjective criteria and judges will look for the most “excitement” that the driver can bring. Drivers should be able to demonstrate full control of the car at all time.

Maintaining Speed

Drivers must be able to maintain the appropriate speed. This mainly goes for the lead car. Brake checking or any other ways of the car slowing down in an area that a driver should not be slowing down, will result in a deduction or a zero.

Tandem Battles

Lead Car must be able to clear the course without making any errors due to distraction or pressure by the following car.

Following Car needs to run the same basic line as the lead car but may also take a higher line in order to pressure the lead driver. Taking a lower line than the lead car will result in a loss of advantage. If the lead car is off line, the following car will gain advantage points by staying on the correct line although will not be deducted points for following the lead car. The following car should keep as close to the lead car as possible to gain the advantage.

Passing is allowed in Street League. Passing is allowed anywhere on course as long as the lead car is clearly off the line the judges have specified. Any passing that occurs outside the scope of the aforementioned criteria will be deemed illegal and constitute an equivalence to a zero (0) run.

Collisions occur during tandem battle and in the event of contact, the driver at fault will lose advantage points. Incidental contact is allowed but not encouraged. Drivers are required to complete the entire course, even if the other driver crashes, hits, spins, stalls or is not able to complete the run. Drivers are always being judged as long as they are on course.

Pace Roll In The past we just used a straight up “50 Roll” this season we are using a Pace Roll. Both drivers will agree on a roll speed it could be slower or faster depending on the drivers. However if a decision can’t be made by the drivers both drivers will use the SL suggested roll which will usually be 50. Note: the end of the roll will not change only the speed.

Tandem Scoring will be observed by the (3) judges during the head-to-head battle. There will be no declaration of scores between the two runs. At the conclusion of the head-to-head battle, each judge will individually declare a winner. Judges will select from three options:

  1. Driver “A” wins

  2. Driver “B” wins

  3. “Tie”

The majority will rule a winner will be decided.

In the event there is no clear majority, a “One More Time” will be granted, and the competitors will begin another 2-run head-to-head battle.

Multiple “One More Times” may be necessary to determine a winner Up to three.

Zero Scores in Qualifying and Tandem

3 or more wheels off course at the same time= Zero

Straightening= Deduction

Hitting a cone or course marker= Deduction

Double entry= Zero

Abrupt stop= Zero

Stalling= Zero

Resulting contact causes an abrupt change in the vehicles drift and/or causes a spin= Zero (This goes for tandems).

Protest

Protest will be allowed starting in the Great 8 to Finals.Each driver will receive one card to protest upon any non subjective items.Items are below:

  • Tire drops

  • 3 or more wheels off course at the same time

  • Straightening

  • Hitting a cone or course marker

  • Double entry

  • Abrupt stop

  • Stalling

  • Resulting contact causes an abrupt change in the vehicles drift and/or causes a spin

Registration

How to Sign Up

Sign ups for the Street League can be done on SLUSA.boards.net. or the Street League website. Your sign up should look like this.

Xbox Live Gamertag:

Team:

Vehicle 1:

Weight:

Rear Tire Width:

Hp/Tq:

PI:

Number:

Vehicle 2:

Weight:

Rear Tire Width:

Hp/Tq:

PI:

Competition Vehicles

Vehicle Eligibility

To have a legal Street League Vehicle. Driver must comply with the rules below.

Drivers are only allowed to car swap between their 2 vehicles. If you have ran 2 vehicles before the end of the season. You must stick with those cars for the rest of the season. Drivers are allowed to swap between cars before each event.

Drifters are allowed to change the tune of the cars, but changing parts are not allowed during the event. Changing parts are allowed before inspection of the round and after the event has been completed going into the next event.

Vehicles must be a production car with over 500 units/ 799 units.
Tire to weight:
Tire to Weight
1700-1999lbs up to 185mm rear tire

2000-2099lbs up to 195mm rear tire

2100-2199lbs up to 205mm rear tire

2200-2299lbs up to 215mm rear tire

2300-2399lbs up to 225mm rear tire

2400-2499lbs up to 235mm rear tire

2500-2599lbs up to 245mm rear tire

2600-2699lbs up to 255mm rear tire

2700-2799lbs up to 265mm rear tire

2800-2899lbs up to 275mm rear tire

2900-2999lbs up to 285mm rear tire

3000-3099lbs up to 295mm rear tire

3100-3199lbs up to 305mm rear tire

Anything under or over the weight is not allowed

-No Front Positive Camber

-Rear Positive camber is allowed

-RWD only

799 highest PI Restriction

No Trucks or Suv’s

STREET TIRES ONLY!

We will have you pist your car 2 days before the event which is wenesday at 11:00 pm EST after that will not be allowed

Engine and Power

Parts that are allowed on vehicles

Stock, Street, Sport, and Race Parts are allowed for the following:

Air Filter,Exhaust,Fuel System,Ignition,Displacement, Cams, Rotary,Piston and Compression,Intercooler,Oil and Cooling and Flywheel.

Platform and Handling

Stock, Street, Sport, and Race are allowed for the following:

Brakes, Spring and Dampers, Front and Rear Anti-Roll Bars.

(Note: Rally spring and dampers is allowed)

Roll Cage is mandatory in all cars,If a car doesn’t have one.Contact the organizer to discuss if the car will be allowed to enter.

Stock, Street, Sport , and Race Weight Reduction is allowed.Make sure it falls into the class of the weight requirement

Drivetrain

Stock, Street, Sports, and Race are allowed for the following:

Clutch, Transmission, Driveline, and Differential

Tires and Rims

Tire Compound: Stock or Street allowed

Front tire width can go high as possible

Rear Tire width must fall into the weight of the car.

Any rim and rim size is allowed

Aero and Appearances

All aero and appearance is allowed on cars

Conversions

Engine Swaps: All engine swaps are allowed

Drivetrain Swaps: All swaps must be RWD

Aspiration Conversion:

Natural Aspiration is allowed

Single, and Twin Turbo is allowed

Centrifugal Supercharger is allowed

Twin-Screw Supercharger is allowed

Terms and Agreement

Zero Tolerance Policy

All drivers must sign a terms and agreement form.Drivers will not be able to enter without signing one.

Warnings, Suspends, and Bans

2 warnings= Suspend

1 offense= Suspend

2 offense= Rest of the season

3rd offense= Ban

-Posting pictures after rounds creating drama= Suspend

-Creating drama on the stream= Suspend

-Drama after the round about a battle= Suspend

-No talking mess to drivers or organizers= Suspend

-Driving on the track without being told so = 2 Warning= suspend

-Talking or being loud while cars are going.2 Warnings= Suspend

-Tampering with other drivers or organizers internet= Permanent Ban

-Anything illegal on the car during the event= 1st time is a DQ from round, and loss of events points, 2nd time= a half season suspension, and loss of season points.

If you have any problems about a round.Please, send me a pm on FM.net, or xbox live RocketBunnyFRS1, Dk Voltage or MrUnorthodoXx after the event has ended. Keep the drama off the forums and other social media sites. An answer will come back that night or Sunday.

We wish you well on your season!
Top 10 will get you a Pro 2 lisence unless your in vfd already doing it for fun

When are the events? And how many people do you have?

Right now we have 4 drivers and need more so if you know we need help.

Sign up at slusa.boards.net that’s where schedule is

Street Leauge Drift Series

Street League Drift Series 2015/2016 Full Track List:
Pro 1 Tracks and Dates:
Round 1: Long Beach : Date- August 18-20
Round 2: Spa: Date- September/IOctober 29-1
Round 3: Catalunya: Date- October 13-15
Round 4: Hockenheim Short: Date- November 3-5
Round 5: Nurburgring Blind: Date- November 17-19
Round 6: Rio Mountain: Date- December 1-3

Sounds promising for sure, as long as none of the events coincide with the upcoming King Of Style event from the guys at ONI I would be down for this. Sign me up!