Hello, today I have decided to see what common ground we as a community can make and create some sort of guidelines to building cars and judging drift battles. This post is to be used as a reference for FMDL type drift car builds and events. These rules are intended for RWD Drift Tandem Battles. WE will not be addressing any other type of drifting than this.
RULES MARKED AS UNOFFICIAL SHOULD BE TAKEN AS SUCH AND BE DISCUSSED.
Please note that most rules are taken from FMDL with minor adjustments to suit FM5 and are subject to change.
Car build rules:
650 HP cap
RWD only
A Class or Lower
Front-Engine Only (Unless the opponent agrees to allow use of a mid or rear engine vehicle)
No open wheel vehicles
Full roll-cage is mandatory
Vehicles must weigh between 2100lbs and 3199lbs (953kg and 1451kg) UNOFFICIAL
Approved Tire/Tyre types:
- Stock
- Street
- Sport
Forza Aero is allowed
Tuning rules:
NO positive camber on the front tires
Judging:
All judges must be static on each corner of the section that is being battled.
Gap, Angle, Line, Clipping Point, Speed must all be judged these five key points must be judged on each corner.
However, Gap can be taken away if the lead car is “lagging”. If the lead car is too slow the follower may ask for additional room off of the 50 roll and gap will not be judged. It must be approved by the majority of the judges (Has to be greater than half >50%)
Spin-outs/stall:
The Spin out stall rule only complies for turns under 50% of the run. if 2/3 corners can be judged, the spin/stall goes against the drifter for the final turn. However if its under 50% of the run, you may do a redo. You only get 2 chances though.
(A maximum of 2 re-dos per person for the entire ROUND. After that, the person who didn’t spin out can take the run.)
The 50 Roll:
Drifters must drive between 47-50mph during the 50 roll zone for each track. Anything above and bellow is fail. A maximum of 53 mph is allowed during a 50 roll, but must be returned to 50 MPH ASAP. (for those who have an itchy RT finger) Accidents do happen…
No overtaking during the 50 Roll!
Contact:
If the follow car contacts the lead car, and causes the lead car to stop drifting, or pushes the lead car too far away from their line, the RUN goes to the lead car. If the follow car contacts the lead car, and the lead car can continue drifting, the result is a loss of that CORNER.
Of course, if the lead car feels that its necessary redo that run, then that option is available.
No Overtake Zones:
After a 50 roll, you cannot overtake a drifter until they have reached the start of the first turn. The NO OVERTAKE ZONE is between the 50 roll and the first corner of that section.
Clean overtakes whilst maintaining angle through a corner without disrupting the lead car is an automatic win of that corner, however, the following corners must be judged as if the follower and leader have switched positions.
Tire Drop/Dirt Drop:
Two or more tires in the dirt is considered a dirt drop, therefore the call for “clipping point” in the battle must not be given to that drifter. You can still judge it on Speed and angle, so I stress that judges don’t deprive a drifter of the whole turn due to a dirt drop. Only one tire in the dirt is allowed and you can only call inside clipping point from the second closest tire to the white line. (Presuming its a front tire that dirt dropped)
So basically if a front tire dirt drops, that tire is off the track, the next closest tire to the clipping point must be used from then on during that turn.
If I’ve missed anything or you have any suggestions I urge you to post.