Hehehe, did an edit mate… Fixed
My brain often works faster than my fingers can mate.
But on a serious note. If we really look at it more deeply. We need to understand the fundamentals of how a game gets built, how it’s following game begins, usually well before the first on hits the shelves actually.
If they didn’t, then the really short turn around that games now have, would take much longer.
They would loose the followers, they would loose developers support, sponsors support, and then need to have a much shorter life cycle. It’s just how WE have created. It’s generated by customer demand.
And OUR demanding requests that have lead to the really short lifespan of games now. Years ago, developers had at least 18 mths or more to get the game done to a media release time. Then a further 12 months on that before the release.
Now it’s down to 12 months before the major team then focuses on the next iteration.
It’s usually about 6 months prior to the release of the new title, when a segment of the development team is moved towards the next iteration. The ‘crunch team’ that stays with the game does the final run to the finish line.
Following release, more move to the next development team. The promotional team then steps into top gear. The repair and maintenance team steps in to work alongside the teams to put the polishing touches to the various DLCs that have already been put into production well in advance.
They usually have a decent stable of cars in their stable to pull on that have been scanned well I advance, then included based slightly on what fans might been saying.
They then get completed and released, while the promo team follows the various events, leagues, races, and community encouragement events etc. to keep the blood flowing in the Forza bloodline.
Until of course the next title drips. Then the first one is scaled back, and the promo team then focuses on the next title. And the cycle repeats. Use, wash,rice and respect, the cycle continues.
Another thing that seems vastly different than previous iterations. That is, that Turn 10 and MS Game Studios and MS naturally, are actively pushing gamers towards proper online gaming leagues, and online racing tournaments that were once strictly PC racing arenas.
So that’s sudo laying the groundwork towards moving the followers to proper online gaming and online racing… Why? Obvious answer would be. To help pave the changes that the franchise will eventually take place.
Getting very serious about the game, rather than a very casual style that was once taken years beforehand. One has to wonder, what is in store for the franchise…? Why the building and testing of Apex. Why the push towards proper online racing. Why the desire to build such a high online gaming presence for Forza Motorsports (not Horizons)
Lots of IFs and big questions… Only time will tell what will happen,or how the whole game will morph into a bigger game than it is…
OZ