So Forza 7 then...

Let’s start with the positives.

It looks amazing.
It sounds great.
Runs smooth as silk on my P.C. , mind you it should, I have an i7 6700K O/C to 4.7ghz and a GTX1080 Ti.

Sadly that’s about where it ends.
I owned every Forza motor sport game and 2 of the 3 horizon games. THIS is by far the worst to date. What have they done to the handling of the cars or more to the point the input from your gamepad or wheel. Just done the “BREAKOUT” Porsche spyder over take challenge. Car just doesn’t want to turn. Wheel will only turn about 45 degrees unless the car is virtually at a stand still. Even then the lock is only 90 degrees. On power/ off power understeer, thing will just not bloody turn. Unless of course you hit the hand break then you get a beautifully assisted drift. Traditionally I’m useless at drifting, but I’m a drifting GOD in this game. This is with all assist off BTW.
It’s even worse with a wheel, as it would appear the wheel position bears no resemblance to that of the wheel in game. As the animation just will not go past 90 degrees.

I can’t get into an online game, but in addition to that I believe that all cars raced are stock? Is this true? I mean what the actual F%&K. Pimping your car to race online is what Forza is all about. Have they lost their minds?

This is before I get onto micro transactions and loot boxes… In a game I’ve just paid £80 for… REALLY.

So disappointed in turn 10. I’ve been so looking forward to this game.

Thank god I have Project cars 2 to turn to.

2 Likes

Agreed

Sounds like your wheel settings suck. Try refining your settings with the FFB and wheel settings threads. For me running the Logitech G920, the Porsche in the challenge and the Hoonigan Porsche both handle great. We’ve known about the hand animations for a long time. It’s a bigger deal to some than others though and I don’t see them changing it at least on this version of Forza. Also cars are not raced stock by default. They have homologated parts installed by default. You have to select stock parts in tuning and go from there if you want something else for a setup.

-k

2 Likes

I’m using the same wheel.

I’ve just gone back to Horizon 3, and to be fair the animation is the same, never noticed it in that game! I think it must be the fact the cars understeer so much more and that you see more of your hands/wheel than you do in Horizon 3. Or maybe I’ve just got used to Project cars? Also I guess not helped by going back to monitor after experiencing VR. It’s going to take some getting used to.

It just feels so unfinished.

If the settings are wrong or you’re running too high or too low DOR the wheel will feel very wrong. I’ve been nailing down settings since the first day of the demo and I finally have something I like. I run DOR at 720 in FM5 and FM6 but it’s a little loose on FM7. For this game I run 630 or 660. Also make sure damping is either all the way down or close to it and center spring is under 10. I have FFB scale at 75 with vibration at 80.

-k

1 Like

Thanks, playing mainly with a joy pad, Quick fix racing… G920 is really set up for VR.

Found half a solution in changing view. Using the dash view(minus the wheel) feels much better, I think the removal of the very limited animation helps your ability to balance the car. Does away with a lot of the understeering feeling too.

The TX wheel is working great for me,that being said,the Porsche cars all handle bad stock tune,exception being the GT1,once you tune the Porsche’s right,they drive fine.Heads up on that front wheel drive Nissan LMP car,turn you wheel DOR down lowon the event were you chase other Nissan’s,that LMP car drive crazy bad.