When are we going to have the ability to sell the duplicate cars from our garage for half the value like Motorsport 6 I believe. I have so many duplicates in my garage that are worth a lot of credits that will never auction close to the base value. For example, I won’t list a car that’s worth $10,000,000 for a max buyout of 100,000 because it’s not a “meta” car. It would be a nice feature to be added.
There comes a point when credits become meaningless.
Agreed. Same goes for Forza Points…
I’ve never reached it in any of the Forza games.
I thought last night. If the 143 Million Credit M-B comes in on the wheelspin and you already have one it should be sold for 85 million credits.
They want to lower winning from wheelspins then if someone wins a car from the wheelspins the price of the car should be half the actual value and not 250,000 credits then that would even out and only one M-B 143 Million Credit car win on a wheel spin would claw back the losses.
That’s exactly how it works now. Do you actually play this game?
You seem to be having a hard time when someone points out when you are incorrect and politely corrects you.
I do.
I did not ask you personally. Do you have blue eyes? Do you vote for Labour? Do you claim blue eyes are connected and have a power? Place for you - West Virginia.
You did say “anyone”. So I answered for “anyone”.
@ quietguy47
I totally agree - not really for CR but just to clear the garage of duplicates that won’t sell.
Dumping them just feel wrong for some reason. They’ve been earned so why not let them be sold at least…
Do you like Soccer? What team do you support?
Happen to know why this only applies when won during a single player event? Hate getting a car through a forced wheelspin when in multiplayer events as the option to sell as dupe is not present there like when in single player for whatever reason.
Hence why I’ve been trying to get this changed for months now but despite hundreds of views, only a handful of votes so struggling to get it to the Devs attention.
@Mr_Hoach
Thank You.
Voted, glad I am not the only one. I can deal with the forced wheelspin even though it makes zero sense. But no option to sell for half or give away right there just seems like an oversight. I can only bring myself to give away so many reliant supervan’s before I feel like people will come after me
Saw the Vote - Thanks again.
Got over 200 duplicates and most are down to this forced acceptance of the wheelspin.
No reason for it when it takes longer to load the next online event than it does to choose to accept or reject the car.
Every time it forces on you then tells you afterwards that you’ve won it - just to rub salt into the wound. It’s another reason why I try to track my XP to avoid going into a live event knowing I’m about to level up. Harder now since they removed it it from the main menu as they had in FH4 so I need to try to keep a manual track of it on my own.
If I remember correctly they introduced the “sell for 50% CR” option during most solo play wheelspins in FH4.
It’s a pain that it doesn’t work in multiplayer/online wheelspins, but I’m guessing it has something to do with timing.
Having a delay in a multiplayer event because a user gets a wheelspin, could upset the algorithm, especially if a user doesn’t notice.
I wish they would employ a cache of awards like is in FM7, where you can collect after the event is finished. Lazy programming?
That would be the best and most obvious choice for the Devs to get into place - can’t be that hard - but sadly they ignore the requests for a simple fix.
Again - timing shouldn’t be an issue. takes a second to decide whilst you then wait ages for the next event to start anyway.