Reduce AWD conversion PI impact for more competitive racing

Pretty please with cherries on freaking top get rid of the 50 point PI hit when equipping a car with AWD. The hancuffed handling and lower Horsepower completely nullify the added benefit of a hard launch thats only an advantage for the first 4 seconds of a race.

Also fix AWD handing…its bad, its been bad since FM2 (willing to bet OG Forza) - i thought the physics model was built from the ground up?

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Nothing is built from the ground up. It was nothing but a marketing thing.

And I agree AWD is underpowered. It understeers like hell, makes the car heavier and costs a bunch of PI.

What you can do to make the handling a bit better is use a racing transmission and put like 80 or 85% of the torque on the rear wheels. That minimizes understeer, but it’s not ideal because that way you lose the torque on the front wheels. But you still start better than regular RWD cars and don’t oversteer if you have too much horse power.

I only put a AWD drivetrain into cars if they are totally uncontrollable, else I don’t. I prefer just not upgrading the cars to max, maybe don’t install twin turbo, displacement etc. or whatever and just leave it as it is and only upgrade everything else to max.

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Some cars i try to keep as they were built…but in FM the AMG ONE and SF90 are absolutely useless

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Unfortunately it’s something that transferred from FM7 over.
I don’t think it can be easily fixed. It would require a recode of the PI calculation. Not gonna happen in this title.
RWD swapping is a must and every car that’s forced AWD is a write-off.
But even with RWD swapping none of these cars can take it to the natural RWD cars. Not a single meta or off-meta is swapped.
Some can be found in Tier 3.

Their obsession with penalizing AWD cars via PI and with heaping helpings of understeer has rendered most of the Audi cars completely useless. If you modify them enough to mitigate some of the understeer, they end up in a class where they have no hope of being competitive.

Same goes for most of the EV’s in game- AWD understeer, low top speed, and physics that make armored vehicles feel like lightweights no matter what the number listed as the weight reads. There is a zero percent chance of a Porsche Taycan winning in R class, even fully modified- because it can be beaten on lap time (and often top speed) by A class cars, so why is it there?

It’s like turn10 has what i accuse auto manufacturers of having- a “preventioneering” department. They’re the folks that look at all the cool stuff that look at all the cool stuff that the engineers and software programmers have made possible, and go way out of their way to make sure that NONE of it will ever happen.

500+ cars in game, and thanks to the preventioneers, like 50 of them are remotely competitive. I’m sure that with future updates they’ll get that whittled down to 25 or 26…

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If you think the Taycan is bad try the Xpeng. Tops out below E-class cars (189 km/h) and achieves lap times that are beaten by cars a whole class beneath.
T10 should have resigned from adding EVs at all before putting them in the way they did.

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Lol I think that was the first car I ever sold in-game. One test drive was enough to decide it wasn’t worth messing with, much less driving endless laps in (in the carpg days) to modify. I honestly forgot it exists.

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I’ve found a couple cars where swapping to AWD actually Reduces PI, although I have been wondering if other upgrades coupled with the AWD swap restore the heavy PI bump that AWD has become somewhat notorious for.
In high powered vehicles I almost see (or is it “mistake?”) AWD as a necessity; that RWD or FWD alone just winds up blowing too much power away on wheel spin, so ‘distributing the power to more wheels’ to work around that just makes sense to me.

I still remember the Dark days of FM3. Where all cars were AWD, A-Class was dominated by Audi S5’s and In S-Class I had a AWD AE86 that competed vs the fields of Veyrons. Those dark days are behind us. Just wait for a rain race to be competitive.