R390 GT1 interior what you playing at

I don’t know since when which car is around. So I can’t really tell but many of the older ones seem to be “handwork” and never touched again. Two prominent examples are the R32 Skyline or the BMW E30 M3. Their proportions are wrong which presumably wouldn’t be the case if they were scanned.

In general I’d like to know where you got the info from? To me (I’m a certified game artist) it’s rather unlikely that the majority of the cars ingame are actually scanned but I’ve no problem to admit that I’m wrong if that’s the case.

R390 GT1 road version has been since FM2. The first race variant was in FM1. I am sure it had a red interior in FM4.

Edit: yep.

FM4_Nissan_R390

P835 GUD the red one was a prototype short tail version and yes this also had the red interior

Well, the GT-R Nismo and Hoonigan Scumbug were scanned on camera, they hire a third party whose main business is scanning those cars in and also, most models have had no complaints from players in terms of outside model quality, it’s only been some minute details (like a wrong redline in the interior) that were pointed out

And because you saw a couple of cars getting scanned you’re assuming that most of the 600+ cars in game also got? There are multiple cars that have much more issues than just a missing trimline or what ever. The two I mentioned are completely out of shape for example.

Those are both from FM2, a good 4 years before FM4’s release

I still challenge that claim and ask you to provide some proof for what you say.

I’ve looked around a bit and found an article related to FH3 from 2016 that contradicts your claim.

Is the process different for certain types of cars?

We have a number of different methods for sourcing cars that will be playable in Forza, depending on what kind of access is available to us. That includes CAD data provided by the manufacturer, as well as digital laser scanning, and our proprietary digital photo-tracking technology. This allows us to faithfully recreate every fine detail and subtle curve with unprecedented accuracy and beauty. We pool this information together to create the digital model of the car, taking into consideration all of its physical properties and capabilities. We take a tremendous amount of care to make sure our cars are as accurate as possible – they need to look right, sound right and perform precisely as the real car does in the real world.

Source: Just how tough is it to get a car scanned into Forza? - CNET

For a fact, one of the methods listed is even better than scanning for accuracy (the actual Computer Assisted Design files), the other is probably used for some of the rare cars where they can’t use tape, but even then, that has improved massively from the old days of “well let’s just use about 20 photos, that’ll be enough”, they’re using at least 600 shots of any one car now

So even if it isn’t all scanning (like the community including me conflates it most of the time), it’s still a far cry from the mid-2000s unscanned or CADded models.

Better maybe but CAD files can’t be used (converted) directly. There still is a lot of manual labour involved. You’re “just use about 20 photos” comment shows that you’ve no real clue how such modelling works. Simply explained you just take (use) pictures of the object you want to model from all sides. These pics then get arranged as a box around the model or better space you want to create the model in.

Something like this.

And that’s where the problems in many cases originate from. If the used pics aren’t absolutely right when it comes to the angle they were taken at or if they’re distorted for what ever reason than this will carry over to the model itself.

What ever. I doubt that even 20% of the models ingame are scanned or based on CAD files but I can be wrong of course.

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This is the way modders (legit ones, not the copy/paste rip off ones) have done it for years. I started creating models in Zmodeler years ago for EA F1 99-02. Eventually progressed to 3DStudioMax. I haven’t tried to do any work in Blender or the new software, but I can imagine it’s not much different.