Anyone know the build???
Good question.
With normal weight additions I only get it down to 906 with the max rear tire width the R build has.
I don’t reach the 828 kg.
Maybe some glitch with the turbo and heavy intercooler.
Adding the rear tire would increase the p.i wouldn’t it and add heavy rims max size and see if you can reach 900 just a thought ![]()
Nope. Doesn’t work either. And the shared R build has full width (it’s displayed).
Bringing the car somehow to 828kg is the trick here.
The only way I can do it is using drag tires lol
Yeah, got to be some kind of glitch. No way of reaching the weight, power and tire width via normal methods and keeping it in R
It reaches 905 but that’s as low as it will go on race tyres. Can only be some sort of glitch to get it to 900 I think. I was also wondering if it might be to do with the intercooler, as that puts it in the right weight ballpark but can’t see how you would do it.
It’s the intercooler.
Just bought a new Furai and applied the tune.
It costs 425 CP.
200 rear tire width, 25 heaviest rims. With 200 remaining it perfectly fits with the intercooler.
It’s basically the same glitch from the start of the game when you could remove turbos from normally turbocharged engines.
When done the intercooler only adds weight and no power.
So, somehow they added the turbo, glitched it of and then used the intercooler weight to get it to R.
I thought the glitch remained fixed since patch 2 but I already wondered with a lot of B class Bugatti Divos showing up lately.
It seems to be back but it doesn’t work like back then.
that sound like what you could do in fm4, maybe its a feature?
Meta talk shouldn’t even be a thing. The game should be balanced.
QFE
Quoted for emphasis.
Basically when someone says something so right that you just QFE to make sure people dont miss it haha.
As expected it’s caused by an interface glitch. If you wanna know how it works use google :>
With the number of upgrade options and varied track selection Forza has, it is functionally impossible to create a true balance with the PI system or any system. This isn’t a matter of lazy dev work, it just simply can’t function to balance everything.
Perfection might be impossible
Improvement is possible & feasible.
They’ve made many balance improvements before.
I haven’t checked but does the Furai have “Adding Weight” or whatever it’s called in the english version? If yes then it shouldn’t have that, it shouldn’t be possible to have some sort of Prototype Hypercar or whatever in lower classes. The same goes for F1 cars etc. it shouldn’t be possible to sneak them into lower PI.
I agree that it can be improved, but it will never actually balance an open upgrade system. There’s too many ways the user can skew their build away from optimal across all tracks.
If you mean ballast then yes, you can add weight by adding ballast. However, making the car as heavy as possible doesn’t drop it out of P class.
What’s happening here is some sort of bug/glitch/exploit where someone has found a way of adding the turbo and intercooler (which adds a lot of weight) then removing both while retaining the weight, which drops the car into R class (where it is rather good)
Clearly not what T10 intended so needs fixing
It’s clearly unintended.
I’ve seen the clip of how to do it.
It’s spamming install/uninstall the intercooler until the interface glitches out and then quickly remove the turbo.
Made my own R Furai now.

