I’m compiling a mega list of Quality of Life improvements and small features which I believe would drastically improve the game. I’ll update this thread periodically with any good suggestions.
Prizes & Shops
- Remove Forzathon points and Forzathon shop
- Remove all prizes from seasonal challenges including car rewards
Introduce a new currency and shop called Horizon Points and Horizon Shop. The Horizon Shop contains all prizes/rewards that would otherwise appear in the Forzathon shop and seasonal playlist. This shop is updated with new items each week. Items can be purchased from the Horizon Shop by spending Horizon points which are awarded in various quantities by doing anything in this game, including but not limited to, online racing, eliminator, speed traps, event labs, drifting and of course the seasonal playlist.
Seasonal Playlist
- Each challenge on the seasonal playlist can be completed at various difficulties. The higher the difficulty the more Horizon points are awarded.
- Seasonal challenges offer bonus Horizon points.
Multiplayer Content
- A new ranking system is introduced which ranks all players from bronze, silver, gold to platinum for each online mode. There is a separate rank system for each mode such as online racing vs eliminator vs playground games vs drifting.
- Players are matched with similarly skilled players based on rank. Players can be matched with other ranks but only when queues cannot be formed in a timely manner due to a lack of players to choose from.
- Player ranks are displayed using an icon by their name and the respective rank colour.
- Merge arcade events into online tab.
- Allow users to play the game while waiting for queue to pop and always display queue time at top middle of screen.
- Penalize deserters that quit any online mode by not allowing them to queue for any online modes for 5, 30, 60 minutes respectively if they quit an online mode once, twice, three times within a short period.
Horizon Solo
Ability to change the following settings in Horizon Solo:
- Traffic density
- Weather
- Time of day
- How fast time changes
Playground Games
- Players who queue for playground games are randomly assigned to a new team each round. The individual player wins overall if they win more then they lose.
Open World
- Revert back to a system similar to FH4 where players join an open world lobby but in this case each lobby can have 64 to 128 players all visible on the map.
Leaderboards
- Remove cheat/bug times from leaderboards
- Add ability to filter leaderboards by car model and class
- Add new additional monthly leaderboard
Menus
- Consolidate both menu’s into a single menu accessible anywhere.
- Dynamically display content based on user, i.e. most played content on first tab, least played content on last tab.
Car Garage
- Allow users to tag cars in their garage with custom tags, i.e. “Dirt” and filter cars based on tags
- Remember last used filter and sort, with button to reset both to default
Event Labs
- Allow users to create image/preview for event labs they create
- Change event lab voting system from yes/no to a scale between 1 and 10, with the ability to not vote.
Auction House
- Allow users to set the min/max/buyout of any car with no price cap.
- Set default min/max/buyout based on cheapest listed car minus 1%.
APIS
- Expose all data through APIS and issue access keys if data must be governed.