Power/Mods/Ideas

I’ve had all the Forza’s since the first. I’ve followed the franchise because it’s my favorite one. The first I played religiously as the rest of them, then I finally had the coin to get Xbox Live a couple of years ago and that changed my way of going about everything, in a good way. But as time went on, things changed more so. So now in this latter bit of time, I ponder.These are issues I’m trying to still get around from all the hours on FM4. Why is it that from 4 to 5 the power outputs be so far down on many capable cars, yes some were increased, but many were downgraded. I love that the 2jz was fixed from FM5 to handle much higher power, but killed the RB26’s overall power, it can handle well over 1000, but it only handles 750 now. The 5.0 in the Fox body is sad now only reaching under 600hp. The K-series in the RSX… Come on, a hair over 5? When the Integra’s B-series does over 6 which isn’t too bad. All the 4g63’s now not being able to even break 700hp is so sad, especially when I have a real one of my own, doing the research and knowing how potent they are with capabilities over 1000… but still. For FM6 I do hope to keep the Galant, because, real car kinda thing. The Rotaries outputs are quite shallow as well, saying it nicely… More options for in house swaps are nice to have again as well. More classic and later JDM’s are always nice, I.e: Cressida’s, Aristo’s, Chaser’s, Cefero’s, Datsun’s, Soarer’s or even SC300, and more VIP types. Not offering certain aspiration changes to cars is still a bit of a downer as well… These are just things to think on and some of which update being how the Xbox1 is. It has room to move, I’d like to see some of these moves…

The 2JZ has more power output than the rest of those engines because overnight parts from Japan.

Okay, fair enough lol dadgummit Jesse… you should be going to MIT…